skyjake's activity
From 2018-11-25 to 2018-12-08
2018-12-08
-
09:09 Doomsday Engine Revision 51212f73 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
-
09:09 Doomsday Engine Revision 8c35d537 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
-
09:09 Doomsday Engine Revision 71626f86 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
-
09:09 Doomsday Engine Revision 2564e925 (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
-
09:09 Doomsday Engine Revision fbee83bf (github): Windows|Debug: Cleanup
-
09:09 Doomsday Engine Revision 8c911ad0 (github): libcore: Choose a more unique random seed
-
09:09 Doomsday Engine Revision 7e348c22 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
-
09:09 Doomsday Engine Revision 2bdeeb10 (github): Cleanup
-
09:09 Doomsday Engine Revision ffa1eb6f (github): Fixed: Accidentally deleted line
2018-12-07
-
09:22 Doomsday Engine Revision 5ce5ed3f (github): Fixed: Accidentally deleted line
-
09:18 Doomsday Engine Revision 127d2e2e (github): Cleanup
-
08:36 Doomsday Engine Revision 262fb142 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
-
07:23 Doomsday Engine Revision 0bdad53f (github): libcore: Choose a more unique random seed
2018-12-06
-
17:33 Doomsday Engine Revision 0e66ddd5 (github): Windows|Debug: Cleanup
-
17:33 Doomsday Engine Revision 92da805c (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
-
16:19 Doomsday Engine Revision 8ed2c4b8 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
-
12:58 Doomsday Engine Revision 9ca00762 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
-
12:28 Doomsday Engine Revision aa8893a7 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
-
08:37 Doomsday Engine Revision b81475a9 (github): Builder|CI: Windows CI environment update
- # Conflicts:
# appveyor.yml -
08:27 Doomsday Engine Revision 019412d2 (github): Builder|CI: Windows CI environment update
-
08:21 Doomsday Engine Revision 644ebc6a (github): Readme|Documentation: Further updates for 2.1
-
08:21 Doomsday Engine Revision e8daaeee (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
-
08:21 Doomsday Engine Revision 555678ce (github): Fixed|Doom: IDMUS cheat not working correctly
-
08:21 Doomsday Engine Revision 82656b8c (github): Cleanup
-
08:21 Doomsday Engine Revision f9569416 (github): Fixed|UI: Check for and show icons in PK3s as well
-
08:21 Doomsday Engine Revision 60f79615 (github): Readme|Documentation: Explain audio backend a bit
-
08:21 Doomsday Engine Revision 548750c2 (github): Fixed|libgui: Typo in config variable name
-
08:21 Doomsday Engine Revision bb770a9c (github): Cleanup: POD correctness; default initializers
-
08:21 Doomsday Engine Revision ee8ad6b8 (github): Cleanup
-
08:21 Doomsday Engine Revision 465de090 (github): Cleanup
2018-12-04
-
22:19 Doomsday Engine Revision 76bdd173 (github): Cleanup
-
22:08 Doomsday Engine Revision b5320d1d (github): Cleanup
-
21:39 Doomsday Engine Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
-
20:21 Doomsday Engine Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
-
08:54 Doomsday Engine Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
-
08:47 Doomsday Engine Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
-
08:37 Doomsday Engine Revision becd98ac (github): Cleanup
-
08:37 Doomsday Engine Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
-
08:23 Doomsday Engine Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
-
08:22 Doomsday Engine Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
2018-12-03
-
09:39 Doomsday Engine Revision e793b294 (github): Fixed|All Games: Switching weapons
- The weapon switch controls were always triggering the weapon cycling action.
-
09:39 Doomsday Engine Revision fbef9ad5 (github): Fixed|UI|libgui: Loading package icons
- The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages.
-
09:39 Doomsday Engine Revision 61ef8cd8 (github): Fixed|Shell: Updated text in About dialog
-
09:39 Doomsday Engine Revision d208ac2f (github): Installer|CMake: Component names and descriptions
-
09:39 Doomsday Engine Revision f65e4199 (github): Model Renderer: Added animation sequence “mustFinish”
- When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override...
-
09:39 Doomsday Engine Revision 425207ea (github): Readme|Documentation: Updated for the 2.1 release
-
09:39 Doomsday Engine Revision 4b4dcba1 (github): Readme|Documentation: Updates related to server files
-
09:39 Doomsday Engine Revision 5848191e (github): Cleanup
-
09:39 Doomsday Engine Revision 467418c7 (github): Gameplay|All Games: Compatibility option for pushable momentum
- When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc...
-
09:39 Doomsday Engine Revision 4b8bf810 (github): Readme|Documentation: Updated the “See also” section
2018-12-02
-
20:42 Doomsday Engine Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
-
20:37 Doomsday Engine Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
- When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc...
-
20:07 Doomsday Engine Revision b6969b4c (github): Cleanup
-
15:54 Doomsday Engine Revision aaecf036 (github): Readme|Documentation: Updates related to server files
-
13:55 Doomsday Engine Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
-
09:20 Doomsday Engine Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
- When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override...
-
07:29 Doomsday Engine Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
-
07:26 Doomsday Engine Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
2018-12-01
-
21:08 Doomsday Engine Revision 7b4dcbb1 (github): Fixed|UI|libgui: Loading package icons
- The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages.
-
20:23 Doomsday Engine Revision 4e48a6a4 (github): Fixed|All Games: Switching weapons
- The weapon switch controls were always triggering the weapon cycling action.
-
11:33 Doomsday Engine Revision 9a84ee89 (github): Merge pull request #21 from DrakoPensulo/master
- Fixed|Doom: Before Map07 finale doom2-nerve fix
-
11:12 Doomsday Engine Revision e6e9ac26 (github): Fixed|Builder: Python indentation
2018-11-29
-
10:42 Doomsday Engine Revision b49a17be (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
- # Conflicts:
# doomsday/sdk/libcore/src/core/loop.cpp -
10:33 Doomsday Engine Revision 715033dc (github): Performance: Fire the event loop more frequently
- The maximum frame rate was being limited by how often the event loop was triggering updates.
-
10:31 Doomsday Engine Revision 06f5d6cc (github): Performance|Widgets: Tuning widget text updates
- Don’t check the text lines for reallocation if we know that nothing has changed.
2018-11-28
-
11:07 Doomsday Engine Revision 4cda39e4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
- # Conflicts:
# distrib/autobuild.py
# doomsday/apps/client/include/ui/clientrootwidget.h
# doomsday...
2018-11-27
-
22:12 Doomsday Engine Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
- Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick...
-
21:50 Doomsday Engine Revision 43520e23 (github): GL|Performance: Improved draw batching
- Primitives with compatible GL types can be inserted in one batch.
-
21:48 Doomsday Engine Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
-
20:58 Doomsday Engine Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
- DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu... -
20:53 Doomsday Engine Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
- GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2... -
20:49 Doomsday Engine Revision f0a0d699 (github): Cleanup
-
20:49 Doomsday Engine Revision 7d719f69 (github): liblegacy: Improved const usage in API
2018-11-26
-
22:19 Doomsday Engine Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
- The background thread loading the logo was sometimes accessing the wrong catalog.
2018-11-25
-
19:02 Doomsday Engine Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
- Only animate materials that are known to have something to animate.
-
19:00 Doomsday Engine Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
-
15:25 Doomsday Engine Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
- The UI prefers to show the LAN version of the server.
IssueID #2141 -
15:09 Doomsday Engine Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
- A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141 -
15:08 Doomsday Engine Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
- Added semantic flags for integers and unsigned integers so they can be converted better into text.
-
12:22 Doomsday Engine Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
- IssueID #1575
Also available in: Atom