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From 2018-09-10 to 2018-09-23

2018-09-23

23:05 Doomsday Engine Revision 2c151908 (github): Menu: Improvements to the Controls menu; faster drawing
skyjake
22:15 Doomsday Engine Revision 99394c99 (github): Menu|All Games: Multiple improvements to menu behavior and appearance
skyjake
14:00 Doomsday Engine Revision 2625f953 (github): Automap|Heretic: Adjusted Heretic map colors to closely match vanilla
skyjake
13:22 Doomsday Engine Revision 0045744c (github): Automap|Hexen|Fixed: Map scaling glitches
Initial view scale was undefined, which lead to some divide-by-zeroes.
Hopefully this is fixed fully by these changes...
skyjake
12:47 Doomsday Engine Revision b84a0587 (github): Cleanup
skyjake
12:27 Doomsday Engine Revision 893e92ba (github): Automap: Ensure automap initial view position gets set
skyjake
11:20 Doomsday Engine Revision b3b12527 (github): Automap|libcommon: Added a menu item for toggling map rotation mode
skyjake

2018-09-22

22:28 Doomsday Engine Revision 434baa79 (github): Automap|Heretic|Hexen: Improved automap background picture, line width
The Heretic and Hexen map now has an improved background picture
with scrolling and zooming and matches the map viewp...
skyjake
22:26 Doomsday Engine Revision 3e001288 (github): GL|libgui|Client: Draw lines as triangle strips with custom width
The DGL shader now supports lines with any width. The automap and
crosshairs may use line widths outside the supporte...
skyjake

2018-09-15

13:02 Doomsday Engine Revision 30ffe7ad (github): Doom64: Added a missing status cvar (tenth player weapon)
skyjake
 

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