Activity
From 2017-04-09 to 2017-04-22
2017-04-22
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18:16 Doomsday Engine Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
- IssueID #911
2017-04-21
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19:58 Doomsday Engine Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
- The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code.
2017-04-18
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19:52 Doomsday Engine Revision 15a1c83e (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
- IssueID #911
2017-04-17
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11:28 Doomsday Engine Revision 51df3415 (github): Resources|libdoomsday: Improved handling of data folders with the same name
- Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m... -
11:28 Doomsday Engine Revision 244f5466 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
- Recognize the versions of Plutonia and TNT from GOG.com.
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11:28 Doomsday Engine Revision b46fcc00 (github): UI|Client: Show the “X Quit” button after startup
- IssueID #2217
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11:28 Doomsday Engine Revision 5968cece (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
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11:28 Doomsday Engine Revision 3ba2d345 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
- The Home tabs are only refreshed when they actually change.
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11:28 Doomsday Engine Revision ee63f173 (github): Fixed|Client: Compiler warnings
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11:28 Doomsday Engine Revision 48a8be04 (github): Fixed|GL: Black screen after startup
- The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... -
11:28 Doomsday Engine Revision 11c3675e (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
- IssueID #2218
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11:28 Doomsday Engine Revision d6768992 (github): UI|Widgets|Client: Sidebar title and close button are always visible
- IssueID #2220
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11:28 Doomsday Engine Revision c16588f0 (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
- It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ... -
11:28 Doomsday Engine Revision 3a919f93 (github): UI|Home: Problems selecting WAD folders in GNOME
- IssueID #2223
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11:28 Doomsday Engine Revision 966e0308 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
- IssueID #2231
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11:28 Doomsday Engine Revision f2d4ff8e (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
- IssueID #2246
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11:28 Doomsday Engine Revision 83c182bd (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
- Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225 -
11:28 Doomsday Engine Revision b355ee81 (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
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11:28 Doomsday Engine Revision 70ee89d7 (github): Fixed|UI|Client: Layout of the Packages sidebar
- IssueID #2220
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11:28 Doomsday Engine Revision b619e0fb (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
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11:27 Doomsday Engine Revision 63f06e6e (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
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11:27 Doomsday Engine Revision 2e5c8dfc (github): Model Renderer: Initialize loaded 3D models during busy mode
- To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... -
11:27 Doomsday Engine Revision 3acb79a9 (github): Fixed: Duplicated symbols in Turbo build
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10:42 Doomsday Engine Revision 9eaefb5c (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
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10:42 Doomsday Engine Revision 6000bd95 (github): Fixed|UI|Client: Layout of the Packages sidebar
- IssueID #2220
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09:52 Doomsday Engine Revision 548e5f3c (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
2017-04-16
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20:01 Doomsday Engine Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
- IssueID #2246
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20:01 Doomsday Engine Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
- Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225 -
18:49 Doomsday Engine Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
- IssueID #2231
-
11:02 Doomsday Engine Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
- IssueID #2223
-
10:36 Doomsday Engine Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
- It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ... -
10:34 Doomsday Engine Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
- IssueID #2220
-
07:02 Doomsday Engine Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
- IssueID #2218
2017-04-15
-
18:02 Doomsday Engine Revision 46a797fb (github): Fixed|GL: Black screen after startup
- The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... -
09:34 Doomsday Engine Revision 7830b298 (github): Typo
-
09:33 Doomsday Engine Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
- IssueID #2244
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08:09 Doomsday Engine Revision 491242d2 (github): Fixed|Client: Compiler warnings
2017-04-14
-
21:13 Doomsday Engine Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
- The Home tabs are only refreshed when they actually change.
-
21:12 Doomsday Engine Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
-
21:12 Doomsday Engine Revision 3da6b956 (github): Cleanup
2017-04-12
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07:55 Doomsday Engine Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
- This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a...
2017-04-11
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19:12 Doomsday Engine Revision cc651ccb (github): UI|Client: Show the “X Quit” button after startup
- IssueID #2217
2017-04-10
-
22:58 Doomsday Engine Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
- Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button. -
22:01 Doomsday Engine Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
-
21:59 Doomsday Engine Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
- Recognize the versions of Plutonia and TNT from GOG.com.
-
19:27 Doomsday Engine Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
- Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
2017-04-09
-
20:46 Doomsday Engine Revision 6a6fa979 (github): Doom|Freedoom: Added Freedoom Phase 1 as a known game
- IssueID #1429
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20:01 Doomsday Engine Revision 7b266681 (github): Fixed: Duplicated symbols in Turbo build
-
19:28 Doomsday Engine Revision 8a0d32b9 (github): Model Renderer: Initialize loaded 3D models during busy mode
- To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... -
11:11 Doomsday Engine Revision 5a6644d7 (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
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