Project

General

Profile

Activity

From 2017-04-09 to 2017-04-22

2017-04-22

18:16 Doomsday Engine Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake

2017-04-21

19:58 Doomsday Engine Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code.
skyjake

2017-04-18

19:52 Doomsday Engine Revision 15a1c83e (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake

2017-04-17

11:28 Doomsday Engine Revision 51df3415 (github): Resources|libdoomsday: Improved handling of data folders with the same name
Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
skyjake
11:28 Doomsday Engine Revision 244f5466 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
Recognize the versions of Plutonia and TNT from GOG.com. skyjake
11:28 Doomsday Engine Revision b46fcc00 (github): UI|Client: Show the “X Quit” button after startup
IssueID #2217 skyjake
11:28 Doomsday Engine Revision 5968cece (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
skyjake
11:28 Doomsday Engine Revision 3ba2d345 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
The Home tabs are only refreshed when they actually change. skyjake
11:28 Doomsday Engine Revision ee63f173 (github): Fixed|Client: Compiler warnings
skyjake
11:28 Doomsday Engine Revision 48a8be04 (github): Fixed|GL: Black screen after startup
The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea...
skyjake
11:28 Doomsday Engine Revision 11c3675e (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake
11:28 Doomsday Engine Revision d6768992 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
11:28 Doomsday Engine Revision c16588f0 (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
11:28 Doomsday Engine Revision 3a919f93 (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
11:28 Doomsday Engine Revision 966e0308 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:28 Doomsday Engine Revision f2d4ff8e (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
11:28 Doomsday Engine Revision 83c182bd (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
11:28 Doomsday Engine Revision b355ee81 (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
skyjake
11:28 Doomsday Engine Revision 70ee89d7 (github): Fixed|UI|Client: Layout of the Packages sidebar
IssueID #2220 skyjake
11:28 Doomsday Engine Revision b619e0fb (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
skyjake
11:27 Doomsday Engine Revision 63f06e6e (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
skyjake
11:27 Doomsday Engine Revision 2e5c8dfc (github): Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode....
skyjake
11:27 Doomsday Engine Revision 3acb79a9 (github): Fixed: Duplicated symbols in Turbo build
skyjake
10:42 Doomsday Engine Revision 9eaefb5c (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
skyjake
10:42 Doomsday Engine Revision 6000bd95 (github): Fixed|UI|Client: Layout of the Packages sidebar
IssueID #2220 skyjake
09:52 Doomsday Engine Revision 548e5f3c (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
skyjake

2017-04-16

20:01 Doomsday Engine Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
20:01 Doomsday Engine Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
18:49 Doomsday Engine Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:02 Doomsday Engine Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
10:36 Doomsday Engine Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
10:34 Doomsday Engine Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
07:02 Doomsday Engine Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake

2017-04-15

18:02 Doomsday Engine Revision 46a797fb (github): Fixed|GL: Black screen after startup
The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea...
skyjake
09:34 Doomsday Engine Revision 7830b298 (github): Typo
skyjake
09:33 Doomsday Engine Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
IssueID #2244 skyjake
08:09 Doomsday Engine Revision 491242d2 (github): Fixed|Client: Compiler warnings
skyjake

2017-04-14

21:13 Doomsday Engine Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
The Home tabs are only refreshed when they actually change. skyjake
21:12 Doomsday Engine Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
skyjake
21:12 Doomsday Engine Revision 3da6b956 (github): Cleanup
skyjake

2017-04-12

07:55 Doomsday Engine Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a...
skyjake

2017-04-11

19:12 Doomsday Engine Revision cc651ccb (github): UI|Client: Show the “X Quit” button after startup
IssueID #2217 skyjake

2017-04-10

22:58 Doomsday Engine Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button.
skyjake
22:01 Doomsday Engine Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
skyjake
21:59 Doomsday Engine Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
Recognize the versions of Plutonia and TNT from GOG.com. skyjake
19:27 Doomsday Engine Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
skyjake

2017-04-09

20:46 Doomsday Engine Revision 6a6fa979 (github): Doom|Freedoom: Added Freedoom Phase 1 as a known game
IssueID #1429 skyjake
20:01 Doomsday Engine Revision 7b266681 (github): Fixed: Duplicated symbols in Turbo build
skyjake
19:28 Doomsday Engine Revision 8a0d32b9 (github): Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode....
skyjake
11:11 Doomsday Engine Revision 5a6644d7 (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
skyjake
 

Also available in: Atom