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skyjake's activity

From 2017-03-15 to 2017-03-28

2017-03-26

16:23 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
For instance, the packages list is cumbersome to close if the list of packages is long. skyjake

2017-03-24

13:29 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre... skyjake

2017-03-22

20:49 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m... skyjake
20:46 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to. skyjake

2017-03-20

09:38 Doomsday Engine Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
skyjake
09:37 Doomsday Engine Feature #2208 (Closed): cubemap screenshot function/console command
skyjake
09:23 Doomsday Engine Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
skyjake

2017-03-18

13:39 Doomsday Engine Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag... skyjake
13:04 Doomsday Engine Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be... skyjake

2017-03-16

22:06 Doomsday Engine Bug #2214 (Closed): package list not populated
skyjake
21:52 Doomsday Engine Bug #2214: package list not populated
If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway... skyjake
21:49 Doomsday Engine Bug #2216 (Closed): qt locale setting
No problem. :) skyjake
20:17 Doomsday Engine Bug #2216: qt locale setting
Please check if the changes in commit:7bb85733b14 have any effect on the issue. skyjake
19:13 Doomsday Engine Bug #2216: qt locale setting
The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,... skyjake
19:05 Doomsday Engine Bug #2216 (In Progress): qt locale setting
skyjake
12:46 Doomsday Engine Bug #2216: qt locale setting
I'll check that it overrides the locale for number formatting. skyjake
20:50 Doomsday Engine Bug #2215 (Closed): warning message
skyjake
12:41 Doomsday Engine Bug #2215: warning message
The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r... skyjake
17:56 Doomsday Engine Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows...
skyjake
07:24 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi...
skyjake

2017-03-15

08:12 Doomsday Engine Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
skyjake
08:12 Doomsday Engine Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
skyjake
 

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