skyjake's activity
From 2017-03-15 to 2017-03-28
2017-03-26
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16:23 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- For instance, the packages list is cumbersome to close if the list of packages is long.
2017-03-24
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13:29 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre...
2017-03-22
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20:49 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m...
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20:46 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to.
2017-03-20
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09:38 Doomsday Engine Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
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09:37 Doomsday Engine Feature #2208 (Closed): cubemap screenshot function/console command
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09:23 Doomsday Engine Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
2017-03-18
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13:39 Doomsday Engine Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag...
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13:04 Doomsday Engine Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be...
2017-03-16
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22:06 Doomsday Engine Bug #2214 (Closed): package list not populated
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21:52 Doomsday Engine Bug #2214: package list not populated
- If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway...
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21:49 Doomsday Engine Bug #2216 (Closed): qt locale setting
- No problem. :)
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20:17 Doomsday Engine Bug #2216: qt locale setting
- Please check if the changes in commit:7bb85733b14 have any effect on the issue.
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19:13 Doomsday Engine Bug #2216: qt locale setting
- The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,...
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19:05 Doomsday Engine Bug #2216 (In Progress): qt locale setting
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12:46 Doomsday Engine Bug #2216: qt locale setting
- I'll check that it overrides the locale for number formatting.
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20:50 Doomsday Engine Bug #2215 (Closed): warning message
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12:41 Doomsday Engine Bug #2215: warning message
- The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r...
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17:56 Doomsday Engine Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows... -
07:24 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
- In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi...
2017-03-15
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08:12 Doomsday Engine Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
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08:12 Doomsday Engine Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
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