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skyjake's activity

From 2017-03-05 to 2017-03-18

2017-03-18

13:39 Doomsday Engine Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag... skyjake
13:04 Doomsday Engine Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be... skyjake

2017-03-16

22:06 Doomsday Engine Bug #2214 (Closed): package list not populated
skyjake
21:52 Doomsday Engine Bug #2214: package list not populated
If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway... skyjake
21:49 Doomsday Engine Bug #2216 (Closed): qt locale setting
No problem. :) skyjake
20:17 Doomsday Engine Bug #2216: qt locale setting
Please check if the changes in commit:7bb85733b14 have any effect on the issue. skyjake
19:13 Doomsday Engine Bug #2216: qt locale setting
The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,... skyjake
19:05 Doomsday Engine Bug #2216 (In Progress): qt locale setting
skyjake
12:46 Doomsday Engine Bug #2216: qt locale setting
I'll check that it overrides the locale for number formatting. skyjake
20:50 Doomsday Engine Bug #2215 (Closed): warning message
skyjake
12:41 Doomsday Engine Bug #2215: warning message
The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r... skyjake
17:56 Doomsday Engine Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows...
skyjake
07:24 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi...
skyjake

2017-03-15

08:12 Doomsday Engine Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
skyjake
08:12 Doomsday Engine Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
skyjake

2017-03-14

19:14 Doomsday Engine Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
This works fine for me on the 64-bit macOS build 2257.
You are using Windows? Do you have the 32 or 64-bit version...
skyjake
18:51 Doomsday Engine Bug #2210 (Resolved): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
skyjake
12:17 Doomsday Engine Bug #2210 (In Progress): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
I'll make a change so that the game profiles are written to disk whenever a game is started. That way an error or oth... skyjake
17:25 Doomsday Engine Bug #2212 (Resolved): [Hexen] Strange behavior of torch artifact
skyjake
13:05 Doomsday Engine Bug #2212 (In Progress): [Hexen] Strange behavior of torch artifact
I'll investigate what is causing this and, if it's a simple fix, it can be included in 2.0. skyjake
11:33 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
Drako wrote:
> BTW the version number is incorrect, it is 2.1, it should be 2.0 - see 15.jpg
The unstable builds ha...
skyjake
08:01 Doomsday Engine Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
Does the default fullscreen toggle key (F11) work? I don't think I've ever used Alt-Enter in Doomsday myself... skyjake

2017-03-07

22:47 Doomsday Engine Bug #2206 (Closed): "jdrp.box" is not being recognized
skyjake
21:08 Doomsday Engine Feature #2208 (Resolved): cubemap screenshot function/console command
skyjake

2017-03-05

12:12 Doomsday Engine Bug #2209 (New): Materials do not get correctly reset when loading/unloading data files while a game is loaded
Steps to reproduce:
# Load Aliens TC and start a map.
# Load a savegame from vanilla Doom.
# @PackageCompatibility...
skyjake
 

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