skyjake's activity
From 2017-03-05 to 2017-03-18
2017-03-18
-
13:39 Doomsday Engine Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag...
-
13:04 Doomsday Engine Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be...
2017-03-16
-
22:06 Doomsday Engine Bug #2214 (Closed): package list not populated
-
21:52 Doomsday Engine Bug #2214: package list not populated
- If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway...
-
21:49 Doomsday Engine Bug #2216 (Closed): qt locale setting
- No problem. :)
-
20:17 Doomsday Engine Bug #2216: qt locale setting
- Please check if the changes in commit:7bb85733b14 have any effect on the issue.
-
19:13 Doomsday Engine Bug #2216: qt locale setting
- The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,...
-
19:05 Doomsday Engine Bug #2216 (In Progress): qt locale setting
-
12:46 Doomsday Engine Bug #2216: qt locale setting
- I'll check that it overrides the locale for number formatting.
-
20:50 Doomsday Engine Bug #2215 (Closed): warning message
-
12:41 Doomsday Engine Bug #2215: warning message
- The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r...
-
17:56 Doomsday Engine Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows... -
07:24 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
- In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi...
2017-03-15
-
08:12 Doomsday Engine Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
-
08:12 Doomsday Engine Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
2017-03-14
-
19:14 Doomsday Engine Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- This works fine for me on the 64-bit macOS build 2257.
You are using Windows? Do you have the 32 or 64-bit version... -
18:51 Doomsday Engine Bug #2210 (Resolved): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
-
12:17 Doomsday Engine Bug #2210 (In Progress): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- I'll make a change so that the game profiles are written to disk whenever a game is started. That way an error or oth...
-
17:25 Doomsday Engine Bug #2212 (Resolved): [Hexen] Strange behavior of torch artifact
-
13:05 Doomsday Engine Bug #2212 (In Progress): [Hexen] Strange behavior of torch artifact
- I'll investigate what is causing this and, if it's a simple fix, it can be included in 2.0.
-
11:33 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
- Drako wrote:
> BTW the version number is incorrect, it is 2.1, it should be 2.0 - see 15.jpg
The unstable builds ha... -
08:01 Doomsday Engine Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- Does the default fullscreen toggle key (F11) work? I don't think I've ever used Alt-Enter in Doomsday myself...
2017-03-07
-
22:47 Doomsday Engine Bug #2206 (Closed): "jdrp.box" is not being recognized
-
21:08 Doomsday Engine Feature #2208 (Resolved): cubemap screenshot function/console command
2017-03-05
-
12:12 Doomsday Engine Bug #2209 (New): Materials do not get correctly reset when loading/unloading data files while a game is loaded
- Steps to reproduce:
# Load Aliens TC and start a map.
# Load a savegame from vanilla Doom.
# @PackageCompatibility...
Also available in: Atom