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From 2016-11-21 to 2016-12-04

2016-12-01

21:24 Doomsday Engine Revision 6632182e (github): Refactor|libdoomsday|libcommon: AbstractSession has URI and inProgress properties
AbstractSession, at libcommon level, knows about the current map URI
and whether the session is in progress.
Doomsda...
skyjake

2016-11-28

22:24 Doomsday Engine Revision 9736b687 (github): Resources|libdoomsday: Packages with data files likely affect gameplay
skyjake

2016-11-26

20:47 Doomsday Engine Revision 4190bcbb (github): Resources|libdoomsday: Packages can declare a “dataFiles” array in Info
If a package has a “dataFiles” array in its metadata, the data files
listed therein are considered data bundles to lo...
skyjake
20:45 Doomsday Engine Revision 23bffedf (github): FS|libcore: Finding a loaded package based on a file
skyjake
13:49 Doomsday Engine Revision b9f86094 (github): Refactor: PIMPL and C++ move constructors (continued)
skyjake
13:10 Doomsday Engine Revision a8bc97e9 (github): Refactor: PIMPL and C++ move constructors
The private Impl of an object must be movable to another public
instance. This means the self-pointer must be changea...
skyjake
11:20 Doomsday Engine Revision 3da7d657 (github): Fixed|libcore: Potential crash
Record does not observe itself via the public instance because using
the move constructor would result in the record ...
skyjake

2016-11-25

13:55 Doomsday Engine Revision d4c5ce74 (github): Fixed|UI|Client: Removing saves in Home
When removing a savegame, the path was being forced to lower case for no
reason. A case-sensitive native file system ...
skyjake
09:33 Doomsday Engine Revision 4fecd87a (github): Refactor|Client|libdoomsday: Use de::FileIndex for savegames; renamed save classes
Most of the changes here are renamed classes. The only functional
difference is that the special-purpose SavedIndex h...
skyjake
09:24 Doomsday Engine Revision 9b7c1a98 (github): FS|Fixed|libcore: Reinterpreted files are indexed in the file system
skyjake

2016-11-24

12:47 Doomsday Engine Revision 8539d09b (github): CI|Travis: Use GCC 4.9 for better C++11 support
skyjake
12:18 Doomsday Engine Revision 02b3921d (github): Fixed|Qt: Build failure (compatibility with Qt 5.3)
skyjake
10:00 Doomsday Engine Revision d7626261 (github): Fixed|Cleanup: Crash during application termination
The client shouldn't crash after a fatal error occurs. skyjake

2016-11-22

20:04 Doomsday Engine Revision 26409859 (github): Fixed: Build failure (missing header)
skyjake
19:57 Doomsday Engine Revision a101f1aa (github): Multiplayer|UI|Client: Show package version error dialog when connecting
If a multiplayer game cannot be joined because the server’s packages
are not available locally, an error dialog is op...
skyjake
19:55 Doomsday Engine Revision b695bb1b (github): Widgets|libappfw: Opening a modal dialog without blocking event loop
skyjake
19:54 Doomsday Engine Revision 7d113892 (github): libcore: Added template functions for mapping container contents
skyjake
18:18 Doomsday Engine Revision 5d2ce9c6 (github): Fixed|Widgets|Debug: Counting total number of ref counted objects
skyjake
16:28 Doomsday Engine Revision f520ef0d (github): Refactor|Cleanup: The “unit” rule path is a constant in RuleBank
No need to have everyone construct a Path when they access
the “unit” rule.
skyjake
16:08 Doomsday Engine Revision d00e29ac (github): Fixed|UI|Client: Potential crash when opening a sidebar
skyjake
16:08 Doomsday Engine Revision ec351240 (github): Widgets|libcore: Added a zero constant rule that can be used everywhere
skyjake
14:35 Doomsday Engine Revision 171c1d0b (github): Cleanup
skyjake
14:33 Doomsday Engine Revision 1c93bbc9 (github): Multiplayer|UI|Client: Show error message if joining a game fails
Failure may be due to lack of information (e.g., which packages are
needed) or due to the right packages being missin...
skyjake
14:32 Doomsday Engine Revision 60c1cc8e (github): libdoomsday: Game profiles can specify all the required packages
By default, a game profile always uses the packages required in the
the Game.
skyjake
14:31 Doomsday Engine Revision eefc50b5 (github): Shell|GUI: Layout tweak in Preferences dialog
skyjake
11:50 Doomsday Engine Revision 20d17159 (github): Fixed: Build failure
skyjake
11:47 Doomsday Engine Revision abd35703 (github): Installer|macOS: Further tweaks to disk image setup script
Getting some tips from
https://github.com/Kitware/CMake/blob/master/Packaging/CMakeDMGSetup.scpt
[ci skip]
skyjake
11:40 Doomsday Engine Revision d621f730 (github): Installer|macOS: Tweaking the installer disk image setup script
Trying to fix the icon sizes. Perhaps adding some delays will help…? skyjake
11:38 Doomsday Engine Revision c5458dba (github): UI|macOS: Added menu bar items for loading games
skyjake

2016-11-21

17:54 Doomsday Engine Revision 7e11c099 (github): All Games|Menu: Added Gameplay menu option for switch sound positioning
IssueID #1029 skyjake
15:05 Doomsday Engine Revision bc4e61f9 (github): Host: Moved the “host” utility script under tools/
skyjake
15:01 Doomsday Engine Revision c4245138 (github): Cleanup
skyjake
14:25 Doomsday Engine Revision df1ed0b2 (github): Cleanup
skyjake
13:46 Doomsday Engine Revision e7a049ec (github): UI|Client: Show/hide the Quit button when window state changes
Previously the Quit button was only updated when loading/unloading
the game.
skyjake
12:12 Doomsday Engine Revision 465b3975 (github): Installer|macOS: Tweaked disk image window layout
[ci skip] skyjake
11:20 Doomsday Engine Revision 23f645ff (github): Shell|libshell: Server location can be specified in Preferences
Especially on macOS it is important for the user to specify which
Doomsday application should be used to start local ...
skyjake
 

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