skyjake's activity
From 2016-03-30 to 2016-04-12
2016-04-12
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09:18 Doomsday Engine Revision a4fffdec (github): Builder: Updated the name of the OS X platform in the event feed
2016-04-11
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21:03 Doomsday Engine Revision 2412db48 (github): Windows|CMake: Added command line options for Amethyst
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20:26 Doomsday Engine Revision 2ad31c14 (github): Windows|Builder: Include ZIP packages in the events feed
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20:17 Doomsday Engine Revision 38e30a05 (github): Windows|Installer: Additionally create a ZIP with Windows binaries
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18:59 Doomsday Engine Revision d5c3b81e (github): UI|Task Bar: Show UI settings in the Config menu at all times
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18:58 Doomsday Engine Revision 8d752897 (github): Fixed|libgui: Use HiDPI images even if UI is scaled down
2016-04-05
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19:57 Doomsday Engine Revision 9b3d342c (github): UI|Client: User interface settings can be reset to defaults
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19:57 Doomsday Engine Revision 9023e03b (github): UI|Home: Added a widget for showing information about a package
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12:16 Doomsday Engine Revision 1a78aa2e (github): Fixed|Windows: Possible header conflict (Direct2D)
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10:47 Doomsday Engine Revision 2cfc69eb (github): UI|Client: Added a new dialog for User Interface settings
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10:46 Doomsday Engine Revision d97d8512 (github): Fixed|libappfw: Apply UI scale factor; non-integer numbers in VariableChoiceWidget
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10:08 Doomsday Engine Revision 46c309a6 (github): libgui|libappfw: Added a Config variable for scaling the UI as a whole
- Affects fonts and rules (via UNIT).
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10:07 Doomsday Engine Revision a1431693 (github): Cleanup: libcore's app.h no longer includes a bunch of other classes
- Reducing the number of includes should help with compilation times.
2016-04-04
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16:09 Doomsday Engine Revision 33e89ff6 (github): UI|Home: Added Home settings option for hiding game family descriptions
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16:08 Doomsday Engine Revision d419564e (github): UI|Home|Default Style: Horizontal resolution of 1366 should use 3 column layout
2016-04-03
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21:19 Doomsday Engine Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec
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21:19 Doomsday Engine Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support
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20:17 Doomsday Engine Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms
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11:04 Doomsday Engine Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden"
- Hidden packages are only shown if "hidden" is specified as
a search term. -
11:03 Doomsday Engine Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance
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11:02 Doomsday Engine Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically
- The "requires" array specifies all the packages that must be loaded
before a package can be successfully loaded. -
10:02 Doomsday Engine Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons
- The Tutorial was still trying to access the removed "background"
widget.
The MP game icons would appear blank white ...
2016-04-02
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15:44 Doomsday Engine Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count
- The number of columns should be updated when the games have been
found. Also, save icons should be explicitly sized. -
13:20 Doomsday Engine Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model
- When a player is flagged full-bright, this is usually because the
player sprite is showing a muzzle flash. However, w... -
13:19 Doomsday Engine Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj
- When rendering lights, it is something useful to know which mobj
(if any) is responsible for casting the light.
Not ... -
13:17 Doomsday Engine Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color
- Matching the title color.
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13:16 Doomsday Engine Revision d96d2221 (github): Fixed|Renderer: Missing return value
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12:28 Doomsday Engine Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net
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09:39 Doomsday Engine Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance
- Cover the icon widget area with the game image.
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09:38 Doomsday Engine Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes
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09:37 Doomsday Engine Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes
2016-04-01
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18:45 Doomsday Engine Revision 35d8f73b (github): Fixed|Client|libdoomsday: Load plugins only from the /bin folder
- LibraryFiles elsewhere in the file tree should be ignored for now.
Fixed the naming of the Library_ForAll() function. -
09:54 Doomsday Engine Revision 33f74502 (github): Default Style: Cleanup
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09:47 Doomsday Engine Revision 5d09030f (github): Cleanup
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09:47 Doomsday Engine Revision d84a542c (github): libgui|Image: Improved image colorization (adjust hue only)
2016-03-31
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20:25 Doomsday Engine Revision 8a0f9c35 (github): UI|Home: Colorize game icons for a more consistent appearance
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20:24 Doomsday Engine Revision 4aca181b (github): libgui|Image: Colorizing an image
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11:21 Doomsday Engine Revision a36f2146 (github): CI|Windows: Disabled AppVeyor builds due to too many failures
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10:11 Doomsday Engine Revision b374b23b (github): Fixed|UI|Home: Non-retina layout issues
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09:17 Doomsday Engine Revision 22d7fb99 (github): Fixed|Client|World: Fatal error at launch (MapElement::setParent)
- Seemingly invalid logic in MapElement::setParent().
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09:16 Doomsday Engine Revision d5c922ed (github): Fixed|Client: Warnings about visibility of struct declaration
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08:42 Doomsday Engine Revision 01ba6f86 (github): Windows|Fixed: Missing exports
- Also adjusted /Zm to 300%, 500% is probably excessive.
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08:05 Doomsday Engine Revision e76eb31f (github): Merge branch 'ui-home'
- # Conflicts:
# doomsday/cmake/Macros.cmake -
07:59 Doomsday Engine Revision 6db5d7e9 (github): Fixed|libgui: Incorrect alpha values when converting masked image data
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07:59 Doomsday Engine Revision 2092a269 (github): UI|Home: Improve drawing performance by clipping widgets outside view
2016-03-30
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19:46 Doomsday Engine Revision 88f3c2d6 (github): CI|Windows: Try caching build directory to avoid failed CI builds
- Doing partial builds is better than no builds.
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18:06 Doomsday Engine Revision d6769ed6 (github): CI|Windows: Attempt to improve AppVeyor behavior (disable cotire)
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17:53 Doomsday Engine Revision 81069f28 (github): Windows|MSVC: Tweaking compiler options
- Added the /Zm option to allocate more memory for building precompiled
headers. This may or may not help with build fa... -
10:13 Doomsday Engine Revision 59616558 (github): UI|Home: Load game title pictures from the WAD files of each game
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09:39 Doomsday Engine Revision 6fe50b16 (github): libdoomsday|GameProfiles: Querying all the packages of a game profile
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09:39 Doomsday Engine Revision f0185eec (github): libgui|Image: Converting indexed image data to plain RGBA
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09:38 Doomsday Engine Revision c83216f1 (github): Refactor|Client: Image, texture and material dimensions are unsigned
- Negative dimensions are impossible.
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07:49 Doomsday Engine Revision 245046a4 (github): Cleanup: Everything cannot be "logical"
- Removed an overused term. However, the client remains by far the worst
offender...
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