Activity
From 2016-01-31 to 2016-02-13
2016-02-13
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14:08 Doomsday Engine Revision 9f73909d (github): UI|Home: Added a Packages widget to the Packages column
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13:36 Doomsday Engine Revision 8d6e83d0 (github): Cleanup|libcore: No global Public typedefs when using pimpl macros
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10:35 Doomsday Engine Revision 3fbe42e1 (github): UI|Home: Joining a multiplayer game
2016-02-12
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19:58 Doomsday Engine Revision 1ff0116a (github): UI|Home: Deleting savegames
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19:58 Doomsday Engine Revision aa33e4ee (github): UI|Home: Join button for multiplayer games
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19:57 Doomsday Engine Revision 8298bb61 (github): Fixed|Widgets|libcore: Crash when focused widget is destroyed
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09:47 Doomsday Engine Revision 13141ae2 (github): UI|Home: Disable column content clipping, improved button layout
- The action buttons in PanelButtonWidgets are now children of the
labels. Only the label's children are clipped rather... -
09:44 Doomsday Engine Revision a869edd4 (github): Widgets|Fixed|Refactor|libappfw: ChildVisibilityClipping applied for all widgets
- Previously, the ChildVisibilityClipping behavior was only in effect
for ScrollAreaWidgets. Now it is applied at the G...
2016-02-11
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20:01 Doomsday Engine Revision 4ca333a2 (github): UI|Home: Added HomeMenuWidget for common menu behavior
- Item selection and focus behavior is handled by HomeMenuWidget.
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09:35 Doomsday Engine Revision 40bbb0e8 (github): Added the Multiplayer Games column (stub); header owned by ColumnWidget
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09:35 Doomsday Engine Revision 2695e855 (github): libappfw: Cleanup
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09:13 Doomsday Engine Revision 17871189 (github): Bumped version number to 1.15.9
- 09:11 Doomsday Engine Revision 72bf4e64 (github): Fix crash when XRandR is not available
- In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first. -
07:44 Doomsday Engine Revision d0d0c583 (github): Merge pull request #14 from AMDmi3/no-xrandr-crash
- Fix crash when XRandR is not available
2016-02-10
- 12:32 Doomsday Engine Revision 3630aa2f (github): Fix crash when XRandR is not available
- In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
2016-02-09
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09:54 Doomsday Engine Revision 36112ade (github): UI|Home: Starting games and loading savegames; double-click events
- The Play button is now functional: it will either load the selected
game or the selected saved game. Double-clicking ... -
09:53 Doomsday Engine Revision bf142ae2 (github): Fixed|Client: Redundant entries in the saved sessions list data
- The check for existing items was not working.
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09:52 Doomsday Engine Revision 3f418fd7 (github): Input|libgui: Added a mouse button double-click event
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09:51 Doomsday Engine Revision 331252c3 (github): Refactor|libdoomsday: Game accessed usually as const
- Modifying the Game objects is almost always unnecessary.
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07:53 Doomsday Engine Revision faf9cb29 (github): Refactor|Home: Renamed classes and files for consistency and clarity
2016-02-08
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20:25 Doomsday Engine Revision 1254cf7e (github): UI|Home: Game/save selection behavior
- Changing the column deselects everything in the column.
2016-02-07
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21:44 Doomsday Engine Revision 114ad38c (github): UI|Home: Horizontal scrolling with mouse wheel events
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21:23 Doomsday Engine Revision 344a0008 (github): UI|Home: Improved click-to-focus behavior in the game/save lists
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21:22 Doomsday Engine Revision ec0d004b (github): Widgets|libcore: Focus behavior improvements
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18:36 Doomsday Engine Revision f7ccf915 (github): UI|Home: Added Packages/Play buttons for each game
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18:36 Doomsday Engine Revision 4c9b5418 (github): libappfw: Cleanup
2016-02-06
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23:33 Doomsday Engine Revision 8282b9d9 (github): UI|Home: Adjusted game items layout
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23:32 Doomsday Engine Revision bbe8ef80 (github): Widgets|libappfw: Added focus indicator and Focusable flag
- The focus will be used for keyboard navigation.
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21:22 Doomsday Engine Revision 08ca2d90 (github): UI|Home: Adjusted layout, disabled opening of savelist panels
- Having items change place when selecting them is terrible for usability.
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17:50 Doomsday Engine Revision 1bf31edc (github): UI|Client: Show saved sessions as a list (per game)
- HomeWidget owns a single data model of items that gets filtered
differently for each game.
2016-02-05
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20:23 Doomsday Engine Revision 8515ded5 (github): Merge branch 'master' into ui-home
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20:21 Doomsday Engine Revision 65d0682d (github): Model Renderer|Shaders: Clamped specular highlights to avoid artifacts
- There is something funky going on with the vectors, leading to
overly large values for specPower. -
20:19 Doomsday Engine Revision 6bd891a2 (github): Fixed|FS|libcore: Find all packages under /home
- DirectoryFeed constructor was changed so that subfolder population
must be specifically requested. However, some call... -
08:51 Doomsday Engine Revision 04a2412d (github): Fixed|libdoomsday: Name of the Doom Shareware IWAD package
2016-02-04
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20:44 Doomsday Engine Revision ba705934 (github): UI|Client: Added a data item model for represented saved sessions
2016-02-02
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07:47 Doomsday Engine Revision 37a2c3dd (github): Windows|Fixed: Missing export
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07:45 Doomsday Engine Revision 84683313 (github): CI: Updated AppVeyor configuration
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07:45 Doomsday Engine Revision 7ed39fdc (github): CI: Updated AppVeyor configuration
2016-02-01
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21:27 Doomsday Engine Revision 10967e47 (github): UI|Home: Sort games by release year
- Eventually there will be a user-selectable sort criteria.
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21:13 Doomsday Engine Revision 0424d4e9 (github): UI|Home|Client: Working on the new Home UI
- Added GameDrawerButton as a concrete DrawerButton that shows the
information of a single game.
Work in progress. -
21:10 Doomsday Engine Revision 0e5c6b64 (github): All Games|libdoomsday: Game definitions may include release date and family
- If the game family is not provided, the engine will make a guess.
Release dates are specified by the game plugins.
A... -
21:08 Doomsday Engine Revision 092add8e (github): libappfw: Minor API improvements
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21:08 Doomsday Engine Revision b1059747 (github): libcore|Date: Parsing from text
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