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From 2015-11-20 to 2015-12-03

2015-11-29

02:21 Doomsday Engine Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
danij
02:20 Doomsday Engine Revision 8177c987 (github): Fixed|Renderer|Client: Segfault during ambient occlusion drawing (Hexen map02)
Line sides which share one or more edge with malformed geometry should
not be considered for ambient occlusion.
Issu...
danij
01:13 Doomsday Engine Revision 255c760d (github): Fixed|Audio|Client: Positioning of plane movement sounds; cleanup
danij

2015-11-28

21:32 Doomsday Engine Revision 95aacba3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:32 Doomsday Engine Revision bbd64f45 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
danij
21:32 Doomsday Engine Revision df6c7ffc (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
danij
19:06 Doomsday Engine Revision a036d566 (github): Fixed|Definitions|libdoomsday: Missing attack sounds (typo)
danij
18:48 Doomsday Engine Revision 324f9ab5 (github): Fixed|Audio|Client: Misinterpreted sound ID (-1) when trying to cache waveform data
danij
18:16 Doomsday Engine Revision f7997421 (github): Fixed|Audio|Client: Catch missing symbol errors when loading audio plugins
IssueID #2134 danij

2015-11-26

18:21 Doomsday Engine Revision 3367369c (github): Terminated branch audio-cleanup
It has become increasingly clear that the architecture suggested by
libgui's audio::Sound is unworkable due to the de...
danij

2015-11-21

19:09 Doomsday Engine Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
 

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