skyjake's activity
From 2015-09-06 to 2015-09-19
2015-09-19
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18:49 Doomsday Engine Revision 8f0223c9 (github): Merge branch 'master' into gl2-models
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16:03 Doomsday Engine Revision 2fc2a815 (github): Cleanup
- Whitespace.
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16:01 Doomsday Engine Revision 51547a3a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
- Provide a binding context for `B_CheckCondition`.
IssueID #2113 -
15:52 Doomsday Engine Revision 001ffc45 (github): Debug|Unix|libcore: Keeping track of where Counted objects are created
- If there are unreleased Counted objects when the client is shut down,
backtraces of their allocation are now printed.... -
15:33 Doomsday Engine Revision f67f98be (github): Fixed|libdoomsday: Release Doomsday Script functions used as bindings
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13:10 Doomsday Engine Revision cbb921e3 (github): Merge branch 'input-gamecontroller-presets'
2015-09-17
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21:21 Doomsday Engine Revision ce64280e (github): libcore|Config: Doomsday Script import override paths
- Config.importPath should only contain the user's overriding import
paths; the normal import paths are configured via ... -
21:19 Doomsday Engine Revision b88bdfcd (github): Input|Bindings|Client: Completed PS3 gamepad bindings
- Added inventory controls for Heretic and Hexen, and configured
deadlines appropriately for a PS3 gamepad.
IssueID #2112 -
21:09 Doomsday Engine Revision 33f4474e (github): All Games: Added impulse "flymode" (modifier 2)
- While "strafe" is for sideways movement, "flymode" is intended for
vertical movement. -
21:07 Doomsday Engine Revision a08646f7 (github): Console|libdoomsday: Regex-matching known words; added Console.listVars()
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20:07 Doomsday Engine Revision e759db24 (github): Scripting|libdoomsday: Added native "Console" module
- The built-in Console module provides access to the old-fashioned
console features via Doomsday Script.
Added binding... -
18:17 Doomsday Engine Revision 5a26a045 (github): libcore: Cleanup
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18:17 Doomsday Engine Revision 31a1981a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
- Provide a binding context for `B_CheckCondition`.
IssueID #2113
2015-09-16
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16:52 Doomsday Engine Revision b252c739 (github): Fixed|Model Renderer: Clamp non-looping animations before they wrap
- ModelDrawable always wraps animations to zero when they reach their
duration time. -
08:23 Doomsday Engine Revision 8f40b191 (github): UI|Input|Client: Added Game Controller settings to the Input Settings dialog
- ChoiceWidget used for the available controller presets. Replaced use
of the "joystick" term with the more generic "ga... -
08:22 Doomsday Engine Revision 3894e689 (github): Refactor: PrivateAutoPtr must be initialized with a value
- This avoid the pitfall of forgetting to instantiate the private
implementation. -
08:21 Doomsday Engine Revision a75624a4 (github): Input|Client: Controller presets via Doomsday Script; basic PS3 bindings
- The client's "controllers" DS module inserts a set of objects into the
Input.controllerPresets dictionary. Each objec...
2015-09-14
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16:54 Doomsday Engine Revision a4eb0171 (github): libappfw|GridPopupWidget: Adding a cell-spanning widget to the grid
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16:53 Doomsday Engine Revision 5e1a4e56 (github): Input|Client: Added method for removing all bindings of a device
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16:49 Doomsday Engine Revision 095aac11 (github): Scripting|libcore: Added built-in typeof() for checking value types
- typeof() returns the type of its argument as a string (e.g.,
typeof(4) returns "Number"). Implemented the typeId() me... -
16:43 Doomsday Engine Revision c303578b (github): Cleanup: Joystick C++ functions, added name query
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16:33 Doomsday Engine Revision e792e21f (github): Fixed|Default Style|OS X: Excessive import of DisplayMode in fonts.dei
2015-09-13
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15:52 Doomsday Engine Revision c867dcf7 (github): Merge branch 'master' into gl2-models
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15:46 Doomsday Engine Revision 23d2067e (github): Fixed|Model Renderer: Inadvertently borrowing other objects' bone transformations
- ModelDrawable objects are shared between all the mobjs of the same type,
so if one of them doesn't have anything to u...
2015-09-08
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20:23 Doomsday Engine Revision d4dde8fb (github): OpenGL|libgui: Even more robust setup for GLFramebuffer
- There are now five alternative configurations for the framebuffer.
The objective is to find the one that supports the...
2015-09-07
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19:56 Doomsday Engine Revision 77aa9e35 (github): OpenGL|libgui: Check for EXT_framebuffer_object; more robust FBO setup
- Should check for EXT_framebuffer_object rather than the ARB extension,
because the ARB extension was added for OpenGL...
2015-09-06
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19:08 Doomsday Engine Revision 3fae774e (github): Model Renderer: Added "uAlphaLimit" variable to the generic model shader
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11:09 Doomsday Engine Revision d49157c8 (github): OpenGL|libgui: Check EXT variants of functions not present in OpenGL 2.1
- IssueID #1977
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