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danij's activity

From 2015-08-28 to 2015-09-10

2015-09-06

19:47 Doomsday Engine Revision 2527f0a8 (github): DirectSound|Windows: Cleanup
danij
18:47 Doomsday Engine Revision 1e343aff (github): OpenAL: Cleanup
danij
18:46 Doomsday Engine Revision a1ffa5f4 (github): FMOD: Cleanup
danij
16:48 Doomsday Engine Revision bd1f8784 (github): Merge branch 'master' into audio-cleanup
danij

2015-09-05

02:56 Doomsday Engine Revision 245a95e0 (github): Refactor|Audio|Client: Cleanup; typos
danij
01:46 Doomsday Engine Revision 49440e60 (github): Refactor|Audio|Client: Standardize formatting of audio driver interface identifiers
danij
01:14 Doomsday Engine Revision 2b72bb34 (github): Refactor|Audio|Client: Standardize formatting of audio driver descriptions
danij
00:34 Doomsday Engine Revision 8e6b10d8 (github): Refactor|Audio|Client: Define IPlugin in audio::PluginDriver (for now)
danij
00:18 Doomsday Engine Revision 0ab9d2cc (github): Refactor|Audio|Client: Cleanup
Removed the now unused audiodriver_t interface. danij

2015-09-04

23:50 Doomsday Engine Revision 94a9417f (github): Refactor|Audio|Client: Base audio::SdlMixerDriver on audio::System::IDriver
This audio driver uses frame event notifications for music playback
updates.
danij
22:36 Doomsday Engine Revision 41bdeb66 (github): Refactor|Audio|Client: Base audio::DummyDriver on audio::System::IDriver
This simple audio driver has no use for frame events. danij

2015-09-03

06:04 Doomsday Engine Revision 08a37c1f (github): Refactor|Audio|Client: Use audio::System's frame notifications for music playback updates
Also removed the now unused mechanism for looking up an audio driver
by playback interface.
danij
05:32 Doomsday Engine Revision 98035ccc (github): Refactor|Audio|Client: Cleanup
danij
05:02 Doomsday Engine Revision 1615fca5 (github): Refactor|Audio|Client: Revised mechanism for audio frame events and midi font changes
Use a de::Observers mechanism based mechanism for audio frame events
and midi font change notifications. audio::Plugi...
danij
03:51 Doomsday Engine Revision 7654cd36 (github): Refactor|Audio|Client: Revised audio driver property names
Property names for audio drivers now follow the same conventions used
with game plugins.
Also added a summary of ava...
danij
00:36 Doomsday Engine Revision c21df7e0 (github): Refactor|Audio|Client: Simplified audio::PluginDriver; cleanup
No use for a reference to the public instance. danij
00:08 Doomsday Engine Revision 873c17d3 (github): Audio|Client: Cleanup
danij
00:04 Doomsday Engine Revision 9a761cfc (github): Console|Audio|Client: Added cmds "listaudiodrivers", "inspectaudiodriver"
For printing a listing of and detailed information for, loaded audio
drivers, respectively.
danij

2015-09-02

23:09 Doomsday Engine Revision 4a800382 (github): Refactor|Audio|Client: Defined audio::System::IDriver from audio::Driver
Renamed audio::Driver as audio::PluginDriver, as this component is
now only concerned with the mechanics of interfaci...
danij
22:09 Doomsday Engine Revision 031303da (github): Refactor|Audio|Client: Lookup and iteration of loaded audio::Drivers
danij
19:15 Doomsday Engine Revision d6df20d0 (github): Fixed|Master Server: Failed generating server digest response in JSON format
The MasterServer class and HTTP query interpreter were still using
the old "long arrays" for accessing PHP's server v...
danij
17:00 Doomsday Engine Revision 11f3afe9 (github): Refactor|Audio|Client: Cleanup
danij

2015-09-01

08:23 Doomsday Engine Revision fd27870a (github): Refactor|Audio|Client: Encapsulate the audiodriver_t interface in audio::Driver; cleanup
Next step: Revise built-in drivers to use audio::Driver, also. danij
04:42 Doomsday Engine Revision 913dc39a (github): Refactor|Audio|Client: Began revising mechanism for loading audio drivers
Automatically find and attempt to load all recognized audio::Drivers
when initializing the audio::System, ready for p...
danij

2015-08-29

18:27 Doomsday Engine Revision df09ac65 (github): Refactor|libdoomsday|DED: Sound definitions stored in a DEDRegister
Also updated the DED parser to allow both copying and modifying of
Sound definitions.
danij
15:05 Doomsday Engine Revision 39486eba (github): Refactor|Client: audio::System ownership of audio settings
danij
 

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