danij's activity
From 2015-08-14 to 2015-08-27
2015-08-27
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16:22 Doomsday Engine Revision b95a17c4 (github): Refactor|Audio|Client: audio::Channels is responsible for refreshing channels
- The Channels set now takes responsibility for refreshing individual
channel buffers (in the background) when/if neces... -
15:30 Doomsday Engine Revision a7b73c67 (github): Refactor|Audio|Client: audio::Channels now observes audio::SampleCache SampleRemove
- The Channels set now takes responsibility for reseting individual
channels when a sound sample is unloaded. -
15:10 Doomsday Engine Revision c2348493 (github): Refactor|Audio|Client: Revised mechanism for initializing sound Channels
- The audio::Channels set is now extended by simply adding new Channel
instances to it. Assigned buffers are automatica... -
14:42 Doomsday Engine Revision 5f6b5315 (github): Refactor|Audio|Client: Cleanup
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14:13 Doomsday Engine Revision eb6116af (github): dsWinMM: Cleaned up message logging
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14:04 Doomsday Engine Revision aaa88eac (github): Merge branch 'master' into audio-cleanup
2015-08-26
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00:30 Doomsday Engine Revision 8b5127ea (github): Refactor|dsWinMM: Reimplemented all WinMM components using OO C++
- Fixed a bug which could lead to playing a CD-A track while some other
source is playing.
Fixed a bug setting the lin...
2015-08-23
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16:23 Doomsday Engine Revision 7ee57e01 (github): Refactor|Audio: Renamed and reorganized audio components / source files
2015-08-18
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19:47 Doomsday Engine Revision f7cbf49c (github): Refactor|Audio|Client: Cleanup
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19:23 Doomsday Engine Revision 14db5a8a (github): Refactor|Audio: Continued isolating Client/Server functionality in audio::System
2015-08-17
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20:05 Doomsday Engine Revision 89594df1 (github): Fixed|Audio|Client: Further DDSF_* flag related fixes
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19:24 Doomsday Engine Revision b3e678e2 (github): Fixed|Audio|Client: Mishandled DDSF_* flags when starting LogicSounds
- The Sound API uses DDSF_* flags specified within soundIds so ensure
invalid ids are taken care of before masking. -
18:56 Doomsday Engine Revision 3093a903 (github): Merge branch 'master' into audio-cleanup
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18:55 Doomsday Engine Revision aa450e78 (github): Audio|Client: Typos
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18:53 Doomsday Engine Revision c7644291 (github): Audio|SfxSampleCache|Client: Ignore attempts to cache a sample given an invalid soundId
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15:45 Doomsday Engine Revision df72bb35 (github): Refactor|Audio: Further cleanup
- I think we're now ready to begin larger-scale refactorings...
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11:54 Doomsday Engine Revision 28e7408a (github): Refactor|Audio: Cleanup
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11:33 Doomsday Engine Revision db92c028 (github): Refactor|Audio: Assimilated LSM functionality in audio::System
- Todo: Ensure the logic sound hash is cleared when the current world
map changes. -
09:46 Doomsday Engine Revision e5bb2db9 (github): Refactor|Audio: Moved Logical Sound Manager (LSM) into audio::System
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08:43 Doomsday Engine Revision d17eb81d (github): Refactor|Audio|Client: Internalized more playback functionality into audio::System
- Next step: Move the Logical Sound Manager (LSM) into audio::System so
that we can begin to dismantle it.
2015-08-14
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07:49 Doomsday Engine Revision 121ec455 (github): Refactor|Audio|Server: Server audio::System no longer observes App GameUnload; cleanup
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05:55 Doomsday Engine Revision 4c81bfd9 (github): Audio|Client: Cleanup
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05:34 Doomsday Engine Revision 84887ca2 (github): Refactor|Audio|Client: Moved high-level sfx playback interface to audio/system.cpp/h
- Todo: Revise high-level playback APIs so that the low-level audio
driver interface can be internalized within audio::...
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