rhargrave's activity
From 2015-04-30 to 2015-05-13
2015-05-12
- 21:15 Doomsday Engine Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
2015-05-11
- 22:05 Doomsday Engine Revision 42dc834f (github): Revert unrelated commits
- 22:01 Doomsday Engine Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
- 21:58 Doomsday Engine Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 21:27 Doomsday Engine Revision 5985778e (github): Merge origin/cmake-build
2015-05-10
- 02:40 Doomsday Engine Revision 93df11e0 (github): Fix function signature for GWA category
2015-05-09
- 23:31 Doomsday Engine Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
- 05:33 Doomsday Engine Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
- 21:25 Doomsday Engine Revision 8de4b6a5 (github): Add more vim specs to gitignore
2015-05-07
- 23:45 Doomsday Engine Revision c23100d4 (github): Add TODO about refactoring
- 23:38 Doomsday Engine Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
- 23:09 Doomsday Engine Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
- 23:08 Doomsday Engine Revision 4699f5c4 (github): doom64: replace macro with constant
- 23:08 Doomsday Engine Revision f2740888 (github): Organize doom64 st_stuff header
- 23:07 Doomsday Engine Revision 7c660b0d (github): Minor TLC for the ready ammo widget
- 23:07 Doomsday Engine Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
- 21:44 Doomsday Engine Revision d254757b (github): Scrub dead code in doom st_stuff
- 20:03 Doomsday Engine Revision c61a3979 (github): Remove unused viewport renderer code
- 05:07 Doomsday Engine Revision 4955c231 (github): Change WAD signature
- 05:01 Doomsday Engine Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
- 04:50 Doomsday Engine Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
- 04:32 Doomsday Engine Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
- 01:08 Doomsday Engine Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
- 01:08 Doomsday Engine Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 00:27 Doomsday Engine Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
- 00:04 Doomsday Engine Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
- 00:03 Doomsday Engine Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
- 23:52 Doomsday Engine Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
- 23:51 Doomsday Engine Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
- 23:37 Doomsday Engine Revision 3dd7db74 (github): Add sprite field to health icon widget
- 23:37 Doomsday Engine Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
- 23:35 Doomsday Engine Revision 846b2841 (github): Scrub dead code in doom UI init
- 23:34 Doomsday Engine Revision 334e08bb (github): Scrub dead code in hexen UI init
- 23:34 Doomsday Engine Revision f439d4ff (github): Scrub dead code in heretic UI init
- 23:02 Doomsday Engine Revision c6af3c14 (github): Restore origin widget getter names
- 22:05 Doomsday Engine Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
- 22:04 Doomsday Engine Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
- 22:02 Doomsday Engine Revision 6f2f6788 (github): Implemented new HUD toolkit
- 20:06 Doomsday Engine Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
- 19:12 Doomsday Engine Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
- 19:07 Doomsday Engine Revision 05a5db46 (github): Mitigate results of late-night refactoring
- 19:04 Doomsday Engine Revision 91c2ab49 (github): Rename displayMode to hudMode
- 09:07 Doomsday Engine Revision bec59368 (github): Fix array subscript on L209
- 09:04 Doomsday Engine Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
- 05:48 Doomsday Engine Revision 1c357419 (github): Reorganize st_stuff
2015-05-05
- 06:06 Doomsday Engine Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
- 05:58 Doomsday Engine Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
- 05:57 Doomsday Engine Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
- 05:57 Doomsday Engine Revision c6143826 (github): Remove am_map.h include from st_stuff
- 05:48 Doomsday Engine Revision 355f5460 (github): Remove am_map.h include directive
- 05:22 Doomsday Engine Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
- 04:01 Doomsday Engine Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
- 03:30 Doomsday Engine Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
2015-05-04
- 03:26 Doomsday Engine Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
2015-05-03
- 08:52 Doomsday Engine Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
- 08:14 Doomsday Engine Revision d2771948 (github): Playing golf in st_stuff
- 02:29 Doomsday Engine Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
- 01:50 Doomsday Engine Revision 2fa14352 (github): Annotate needed repairs
- 01:49 Doomsday Engine Revision 82287f6e (github): Fix missing semicolon
- 00:27 Doomsday Engine Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
2015-05-02
- 23:10 Doomsday Engine Revision ebcd4306 (github): Remove hexen/heretic logic
- 07:43 Doomsday Engine Revision 026ba7e6 (github): Add PT_FIRST power type to d64
- 07:40 Doomsday Engine Revision 7009e3aa (github): Fix errors in intermission
- 07:25 Doomsday Engine Revision 370f8e6b (github): Error fixing pass-thru
- 06:54 Doomsday Engine Revision 3dabab92 (github): Clean up p_enemy
- 04:43 Doomsday Engine Revision 3b13dc4e (github): Rearrange actions
- 00:27 Doomsday Engine Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
- 00:13 Doomsday Engine Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
- 00:13 Doomsday Engine Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
- 00:10 Doomsday Engine Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
- 00:08 Doomsday Engine Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
- 00:07 Doomsday Engine Revision fe9bb4a6 (github): remove redundant assignment
2015-05-01
- 21:56 Doomsday Engine Revision 935ea2dd (github): Add P_TogglePower
2015-04-30
- 23:41 Doomsday Engine Revision a4a163cf (github): Add jDoom parity todos, add Mobj_UpdateColorMap
- 06:15 Doomsday Engine Revision 7057d0bd (github): Remove preprocessor block for heretic/hexen-specific features in jDoom64
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