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skyjake's activity

From 2015-04-05 to 2015-04-18

2015-04-10

22:03 Doomsday Engine Revision 72ae68ba (github): OS X|libgui: Allow fullscreen mode in the Canvas window
Apparently QWindow currently doesn't set this automatically, so now
we manually enable the OS X fullscreen toggle.
skyjake

2015-04-07

17:07 Doomsday Engine Revision 0fee9b1f (github): libgui|Tests: Canvas default format, retina pixels, updated GLSandbox
Since QOpenGLWindow is not a QWidget, one cannot use QToolBar on it.
The toolbars were moved to a separate QWidget-ba...
skyjake
17:05 Doomsday Engine Revision 26128fd1 (github): CMake|Tests: Test apps should be in a folder called "Tests"
skyjake
10:11 Doomsday Engine Revision ad7717e2 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside.
skyjake
10:10 Doomsday Engine Revision ec35a7e1 (github): Cleanup|Tests: Updated tests for revised Canvas class
skyjake
08:38 Doomsday Engine Revision 749e3ec8 (github): Merge branch 'cmake-build' into gl2-qopenglwindow
Conflicts:
doomsday/sdk/libappfw/src/vrwindowtransform.cpp
skyjake

2015-04-06

14:58 Doomsday Engine Revision d52a26c6 (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here...
skyjake
14:57 Doomsday Engine Revision 1ee4e51f (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here...
skyjake
14:08 Doomsday Engine Revision 50abed9f (github): Merge branch 'master' into cmake-build
skyjake
13:58 Doomsday Engine Revision 4cbf49af (github): Fixed|Doom: Clearing the invulnerability post-processing filter
While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese...
skyjake
13:58 Doomsday Engine Revision e390e38c (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
This setting was still part of the window system; now moved to the
renderer settings.
skyjake
13:57 Doomsday Engine Revision 938d641c (github): Fixed|Doom: Clearing the invulnerability post-processing filter
While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese...
skyjake
10:00 Doomsday Engine Revision cc190308 (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
This setting was still part of the window system; now moved to the
renderer settings.
skyjake
 

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