danij's activity
From 2015-02-27 to 2015-03-12
2015-03-12
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03:33 Doomsday Engine Revision fdf4294e (github): Fixed|Doom: Final Doom Lost Soul bounce correction (regression)
- Another mix up where global var gameMode was compared with the GM_*
flags rather than gamemode_t.
(A full search for... -
03:09 Doomsday Engine Revision 90b22cbd (github): Fixed|Doom: Final Doom teleport destination altitude (regression)
- A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the ... -
02:11 Doomsday Engine Revision 96aaa1e5 (github): libcommon: Tweaked log message verbosity wrt palette translation table loading
2015-03-11
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17:38 Doomsday Engine Revision 0897e5c9 (github): Fixed|Hexen: Korax teleport order (refactoring oversight)
- IssueID #765
2015-03-10
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18:16 Doomsday Engine Revision 1ed7ff29 (github): ResourceSystem: Cleanup
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17:51 Doomsday Engine Revision 7324fcf5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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17:51 Doomsday Engine Revision 86aca9f0 (github): Refactor|ResourceSystem: Cleaned up Sprite frame set construction
- IssueID #1990
2015-03-07
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07:19 Doomsday Engine Revision f4ab2ee9 (github): ResourceSystem: Removed internal Sprite frame limit (was 29)
- Previously a Sprite could comprise 29 frames at most because of the
limitations concerning lump names and vanilla mec...
2015-03-06
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22:03 Doomsday Engine Revision 1cd4cfe0 (github): libcommon: Cleanup
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22:03 Doomsday Engine Revision f86f1285 (github): Fixed|Definitions|libdoomsday: Group definition frame duration validation (mishandled -1)
- Do not handle Group definitions whose frame durations do not describe
a valid animation sequence, when generating Mat...
2015-03-05
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15:12 Doomsday Engine Revision 40b98125 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2015-03-04
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11:47 Doomsday Engine Revision b6c4de62 (github): Documentation|libcommon: Minor apidoc tweaks
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11:19 Doomsday Engine Revision e3277ed2 (github): libcommon: Cleanup
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10:55 Doomsday Engine Revision e9eb9f51 (github): Documentation|libcommon|libhexen: Typos
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10:29 Doomsday Engine Revision 180a66c9 (github): Refactor|Hexen|libcommon: Consolidated more logic for launching missiles, cleanup
- Updated missile launching for Korax and IceGuy to use the revised
mechanism, which separates spawning from launching.
2015-03-03
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03:09 Doomsday Engine Revision 422aba10 (github): Fixed|MaterialTextureLayer|Resources: MaterialTextureLayer::AnimationStage() should not decode texture URIs
- IssueID #1964
2015-03-02
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23:44 Doomsday Engine Revision 8e6b6566 (github): Fixed: Crash warping to a map without MapInfo data
- Added fallback MapInfo data to be used as a last resort, when no def
is defined for the current map and the game does...
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