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skyjake's activity

From 2015-01-25 to 2015-02-07

2015-02-07

19:22 Doomsday Engine Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map).
skyjake

2015-02-06

08:10 Doomsday Engine Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
skyjake

2015-02-05

18:31 Doomsday Engine Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal...
skyjake
17:25 Doomsday Engine Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
Also, always sort the MP sessions when they become available. skyjake
17:01 Doomsday Engine Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884
skyjake
16:59 Doomsday Engine Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ...
skyjake
16:01 Doomsday Engine Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
skyjake

2015-02-03

19:54 Doomsday Engine Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
skyjake
08:45 Doomsday Engine Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
skyjake

2015-02-02

12:32 Doomsday Engine Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
skyjake
12:30 Doomsday Engine Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
skyjake

2015-02-01

15:53 Doomsday Engine Revision af3b8d9f (github): Shell|GUI: Improved message in error log dialog
skyjake

2015-01-31

16:26 Doomsday Engine Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo...
skyjake
13:54 Doomsday Engine Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
skyjake

2015-01-30

22:38 Doomsday Engine Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
skyjake

2015-01-27

18:53 Doomsday Engine Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t...
skyjake
16:57 Doomsday Engine Revision c457eecf (github): UI|Client: Minor improvements
The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean...
skyjake
16:41 Doomsday Engine Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
Also clarified the language used in the dialog a little.
IssueID #1951
skyjake
 

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