skyjake's activity
From 2015-01-25 to 2015-02-07
2015-02-07
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19:22 Doomsday Engine Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
- Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map).
2015-02-06
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08:10 Doomsday Engine Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
2015-02-05
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18:31 Doomsday Engine Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
- MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal... -
17:25 Doomsday Engine Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
- Also, always sort the MP sessions when they become available.
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17:01 Doomsday Engine Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
- If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884 -
16:59 Doomsday Engine Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
- Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ... -
16:01 Doomsday Engine Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
- This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
2015-02-03
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19:54 Doomsday Engine Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
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08:45 Doomsday Engine Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
- These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
2015-02-02
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12:32 Doomsday Engine Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
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12:30 Doomsday Engine Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
2015-02-01
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15:53 Doomsday Engine Revision af3b8d9f (github): Shell|GUI: Improved message in error log dialog
2015-01-31
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16:26 Doomsday Engine Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
- The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo... -
13:54 Doomsday Engine Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
2015-01-30
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22:38 Doomsday Engine Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
2015-01-27
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18:53 Doomsday Engine Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
- This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t... -
16:57 Doomsday Engine Revision c457eecf (github): UI|Client: Minor improvements
- The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean... -
16:41 Doomsday Engine Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
- Also clarified the language used in the dialog a little.
IssueID #1951
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