skyjake's activity
From 2014-12-14 to 2014-12-27
2014-12-26
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10:53 Doomsday Engine Revision d230e128 (github): GL|Client: Disable texture compression by default
- IssueID #1932
2014-12-20
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17:49 Doomsday Engine Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
- Reserve more bits to store information about scissor and viewport.
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17:49 Doomsday Engine Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
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17:49 Doomsday Engine Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
- 3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab...
2014-12-17
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21:27 Doomsday Engine Revision 8016243a (github): Fixed|Client: Compiler warnings
2014-12-16
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19:56 Doomsday Engine Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
2014-12-14
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12:22 Doomsday Engine Revision 132bafba (github): libcommon|Refactor: Added a common console registration function
- Common variables should be registered here.
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12:20 Doomsday Engine Revision d483acad (github): libcommon|Refactor: Unified the mobj thrust multiplier calculation
- Since the thrust multiplier is directly related to friction, it should
be placed next to the friction calculations. -
11:21 Doomsday Engine Revision e61fb815 (github): Cleanup|Refactor|All Games: Common config variables in one struct
- The cfg.common struct now contains all the config variables that are
common to all games (most handled by libcommon).... -
09:33 Doomsday Engine Revision 9b2f87a8 (github): Cleanup|libcommon|All Games: Removed redundant common declarations
- The functions is r_defs.h are really defined in the libcommon
p_mapsetup.cpp, so they should have a common header, too. -
07:15 Doomsday Engine Revision bd329483 (github): libcommon|Cleanup|All Games: Calculating mobj movement friction
- The code for calculating friction was half-commonized already, with
the function in libcommon having the logic for Do...
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