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skyjake's activity

From 2014-11-30 to 2014-12-13

2014-12-08

20:06 Doomsday Engine Revision 2a6ab90a (github): Fixed|Renderer|FX: Post-processing causes splitscreen views to go blank
fx::PostProcessing and fx::Resize were overriding the viewport when
drawing the content back to the original target. ...
skyjake

2014-12-06

14:22 Doomsday Engine Revision 83a030d7 (github): Fixed|libappfw|DocumentWidget: Document contents not updated for drawing
Fixes the issue where the autocompletion popup would sometimes refuse
to show anything (zero content size). The probl...
skyjake
12:47 Doomsday Engine Revision 487a3fc6 (github): Windows|Fixed: MSVC doesn't support C++11 initializers for arrays
skyjake
12:27 Doomsday Engine Revision 52226255 (github): Plugins|GCC|Clang: Disable C++ warnings about missing field initializers
skyjake
11:40 Doomsday Engine Revision 22a924bb (github): Fixed|Renderer: Apply "shadowRadius" when one is defined for a model
If a greater-than-zero shadow radius is defined, it will be used when
drawing the shadow for the model.
IssueID #1818
skyjake

2014-11-30

19:51 Doomsday Engine Revision b1199ac2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:51 Doomsday Engine Revision 13af9650 (github): UI|Client|Home: Added a background for the game filter area
The sort order and filter tabs conflict with the menu contents when
the menu is scrolled up. Now there's a white blur...
skyjake
19:50 Doomsday Engine Revision 442812dd (github): libappfw|GuiWidget: Added blurred background with a solid fill
Also added a new attribute that makes the opacity of a widget
independent of its ancestors.
skyjake
18:07 Doomsday Engine Revision 40da8329 (github): UI|Home: Tweaked font styling
skyjake
18:06 Doomsday Engine Revision a060ac2d (github): UI|Client|Performance: Reduced redundant background blurring
The client window already has a task bar blurring widget that gets
used during the tutorial. The same blurred content...
skyjake
18:03 Doomsday Engine Revision f0d57a42 (github): libappfw: Improvements for widget background blurring
Instead of each and every transparent widget doing a full redraw of
the entire view for the blur, now the Style can p...
skyjake
18:00 Doomsday Engine Revision 2e0ba69a (github): UI|Client|AudioSettings: Select soundfont using native file picker
Added the class CVarNativePathWidget (based on aux button) for
choosing a native file.
IssueID #1907
skyjake
16:16 Doomsday Engine Revision 282e7802 (github): UI|Home: Revised contents of saved game menu items
User-given title on top, however now comes with a "tag" saying
'saved in (game)' that is visually different than the ...
skyjake
16:14 Doomsday Engine Revision ae5e7779 (github): Documentation|libcore|String: Added comment about default codec
skyjake
16:13 Doomsday Engine Revision 695e1678 (github): libgui|PersistentCanvasWindow: Saving and restore state during runtime
The window can now remember or restore its state at any point without
touching the Config.
skyjake
16:12 Doomsday Engine Revision 8cfdc6ad (github): Fixed|libappfw: Colors with inverted Aux Button and Button styles
AuxButtonWidget was not correctly managing the text/border of its
buttons. ButtonWidget was also not restoring the ri...
skyjake
 

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