skyjake's activity
From 2014-11-26 to 2014-12-09
2014-12-08
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20:06 Doomsday Engine Revision 2a6ab90a (github): Fixed|Renderer|FX: Post-processing causes splitscreen views to go blank
- fx::PostProcessing and fx::Resize were overriding the viewport when
drawing the content back to the original target. ...
2014-12-06
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14:22 Doomsday Engine Revision 83a030d7 (github): Fixed|libappfw|DocumentWidget: Document contents not updated for drawing
- Fixes the issue where the autocompletion popup would sometimes refuse
to show anything (zero content size). The probl... -
12:47 Doomsday Engine Revision 487a3fc6 (github): Windows|Fixed: MSVC doesn't support C++11 initializers for arrays
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12:27 Doomsday Engine Revision 52226255 (github): Plugins|GCC|Clang: Disable C++ warnings about missing field initializers
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11:40 Doomsday Engine Revision 22a924bb (github): Fixed|Renderer: Apply "shadowRadius" when one is defined for a model
- If a greater-than-zero shadow radius is defined, it will be used when
drawing the shadow for the model.
IssueID #1818
2014-11-30
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19:51 Doomsday Engine Revision b1199ac2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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19:51 Doomsday Engine Revision 13af9650 (github): UI|Client|Home: Added a background for the game filter area
- The sort order and filter tabs conflict with the menu contents when
the menu is scrolled up. Now there's a white blur... -
19:50 Doomsday Engine Revision 442812dd (github): libappfw|GuiWidget: Added blurred background with a solid fill
- Also added a new attribute that makes the opacity of a widget
independent of its ancestors. -
18:07 Doomsday Engine Revision 40da8329 (github): UI|Home: Tweaked font styling
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18:06 Doomsday Engine Revision a060ac2d (github): UI|Client|Performance: Reduced redundant background blurring
- The client window already has a task bar blurring widget that gets
used during the tutorial. The same blurred content... -
18:03 Doomsday Engine Revision f0d57a42 (github): libappfw: Improvements for widget background blurring
- Instead of each and every transparent widget doing a full redraw of
the entire view for the blur, now the Style can p... -
18:00 Doomsday Engine Revision 2e0ba69a (github): UI|Client|AudioSettings: Select soundfont using native file picker
- Added the class CVarNativePathWidget (based on aux button) for
choosing a native file.
IssueID #1907 -
16:16 Doomsday Engine Revision 282e7802 (github): UI|Home: Revised contents of saved game menu items
- User-given title on top, however now comes with a "tag" saying
'saved in (game)' that is visually different than the ... -
16:14 Doomsday Engine Revision ae5e7779 (github): Documentation|libcore|String: Added comment about default codec
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16:13 Doomsday Engine Revision 695e1678 (github): libgui|PersistentCanvasWindow: Saving and restore state during runtime
- The window can now remember or restore its state at any point without
touching the Config. -
16:12 Doomsday Engine Revision 8cfdc6ad (github): Fixed|libappfw: Colors with inverted Aux Button and Button styles
- AuxButtonWidget was not correctly managing the text/border of its
buttons. ButtonWidget was also not restoring the ri...
2014-11-28
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06:50 Doomsday Engine Revision d788f8bc (github): Console: Added 'vid-fps' as a mapping for 'Config.window.main.showFps'
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06:44 Doomsday Engine Revision a1e09315 (github): Windows|libgui: Emulate light fonts using reduced opacity
- Since the light weight fonts are not available in the Windows build,
we can use alpha to emulate the appearance of th...
2014-11-27
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20:22 Doomsday Engine Revision 4fb30a1a (github): UI|SavedSessionMenuWidget: Fixed size of close icon on non-retina displays
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19:54 Doomsday Engine Revision 46bfb803 (github): UI|Home|Client: Delete savegames via the Game Selection menu/dialog
- The saved sessions are now represented in a visually different way in
Game Selection; the visual distinction makes it...
2014-11-26
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22:41 Doomsday Engine Revision c6481f45 (github): UI|Client: Use the "Close" icon in various places
- The "Close" icon (x) is meant to invoke the roundness of the progress
indicator. The purpose is to add a visual disti... -
22:38 Doomsday Engine Revision d27032db (github): libcore|SavedSession: Adjusted text styling of metadata
- Bold for headings, light for titles, regular text for values. Italics
should be used sparingly, if at all. -
22:37 Doomsday Engine Revision bde8d025 (github): Fixed|libappfw: Popup positioning with Down opening direction
- Positioning should not go outside the UI view.
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20:02 Doomsday Engine Revision 556ba439 (github): Refactor|libappfw: Item data improvements
- - SubmenuItem based on ImageItem
- SubwidgetItem can use a lambda as the widget constructor
- MenuWidget applies the ... -
20:00 Doomsday Engine Revision 6f41daca (github): libcore|SavedSession: Record's text formatting expects monospaced fonts
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09:32 Doomsday Engine Revision 6337d2cc (github): UI|Audio|Client: Show volumes on a percent scale; defaults at 67
- This is more intuitive than the seemingly arbitrary 0-255.
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09:29 Doomsday Engine Revision 6a37a6a5 (github): Fixed|ClientWindow: Incorrect log message about multisampling
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09:24 Doomsday Engine Revision 98ca45e8 (github): libappfw|SliderWidget: Changing the slider step value
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