skyjake's activity
From 2014-11-02 to 2014-11-15
2014-11-15
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22:10 Doomsday Engine Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
- When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup... -
17:44 Doomsday Engine Revision 30d72c36 (github): libgui|Unix|OS X: Typo
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17:36 Doomsday Engine Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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17:35 Doomsday Engine Revision 9d17c402 (github): libgui: Window state management behavior improvements
- Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si... -
17:00 Doomsday Engine Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
2014-11-13
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14:40 Doomsday Engine Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:39 Doomsday Engine Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
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14:07 Doomsday Engine Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
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13:56 Doomsday Engine Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
- fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins... -
13:42 Doomsday Engine Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
- DENG2_DEBUG was being checked before anyone had defined it.
2014-11-12
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10:27 Doomsday Engine Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
2014-11-11
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12:59 Doomsday Engine Revision 571d8b58 (github): Fixed|Client|64-bit: Build failure
2014-11-09
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14:58 Doomsday Engine Revision 344a8468 (github): libcore|String|TokenBuffer: Case sensitive copy-free string equality method
- Avoids calling deep-copying QString constructors.
2014-11-08
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19:32 Doomsday Engine Revision fdba3b8b (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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19:32 Doomsday Engine Revision 0586c008 (github): libcore|TokenBuffer: Checking for token equality
- The sizes must match for an exact match.
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19:30 Doomsday Engine Revision 95d20512 (github): Fixed|libcore|String: Out-of-bounds memory access (leading to crash)
- String::compareWithCase() was calling the QString constructor with a
specific size with the intention of limiting the... -
19:26 Doomsday Engine Revision 0310fec6 (github): Refactor|libcore|Script: Apply PIMPL in the Script class
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19:25 Doomsday Engine Revision 24906588 (github): Fixed|Client: Build failure in release build
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00:52 Doomsday Engine Revision 674a1c94 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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00:52 Doomsday Engine Revision 607a18c4 (github): Fixed|Client: Crash during main window construction
- It was possible that the log was flushed during construction of the
main window, which lead to the log alerter attemp...
2014-11-06
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21:56 Doomsday Engine Revision 812e4c43 (github): UI|Client|Fixed: Layout of the close button of Renderer Appearance sidebar
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21:52 Doomsday Engine Revision 24c4d61e (github): Oculus Rift|libappfw: Providing a projection when HMD is not connected
- de::OculusRift should not be asked to provide a projection matrix
if no HMD is connected. -
21:10 Doomsday Engine Revision e701599d (github): UI|Client: Added an icon for a "Close" action
- Currently used in the Renderer Appearance editor.
Todo: Evaluate use of this elsewhere in the UI and tweak appearance. -
20:51 Doomsday Engine Revision b949a247 (github): Oculus Rift|libappfw: Updated for LibOVR 0.4.3
- Version 0.4.3 has some API changes, so updated the use of LibOVR
accordingly. Still no luck with direct mode renderin... -
20:41 Doomsday Engine Revision f4c5c4e9 (github): Fixed|Release: Compiler warning (unused argument)
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20:40 Doomsday Engine Revision 9b8f7ed6 (github): Fixed|Client: Crash at shutdown
- ~WidgetActions accesses the singleton ClientApp's InputSystem, so
WidgetActions must be deleted first.
2014-11-02
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19:21 Doomsday Engine Revision 2027a13e (github): Performance|Oculus Rift: Detecting connected HMDs
- Use the correct LibOVR API function for detecting connected HMDs
rather than trying to blindly create an ovrHmd. At l... -
19:20 Doomsday Engine Revision ba04c59b (github): Performance|libcore: Avoid unnecessary mutex locking
- theLogs() does not need locking after Logs exists.
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17:33 Doomsday Engine Revision 5c986c2a (github): Cleanup|Input|Bindings: InputDevice IDs are signed ints
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14:03 Doomsday Engine Revision 388b79cb (github): Cleanup
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14:02 Doomsday Engine Revision 9f78e710 (github): Cleanup
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12:24 Doomsday Engine Revision 618ec44c (github): Fixed|MSVC: Compilation issue
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12:04 Doomsday Engine Revision 0b3276ce (github): Fixed|libcommon|Client|64-bit: Crash when binding a control
- The bit shifts for forming a 64-bit pointer were constrained to 32-bit
values, producing an invalid value.
Also fixe... -
10:59 Doomsday Engine Revision a92b2dd8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:59 Doomsday Engine Revision 82a0a536 (github): Refactor|UI|Client: Ownership of notification widgets
- Now using the UniqueWidgetPtr template.
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10:46 Doomsday Engine Revision edcaf6e6 (github): libappfw: Revised notification area, added RelayWidget
- The notification area's ownership model was changed so that it does not
own the notification widgets, just relays the... -
10:38 Doomsday Engine Revision 6ae3357b (github): libappfw|GuiWidget: Destroying a GUI widget at a later time
- Particularly when handling audience notifications about object deletion,
it is necessary to schedule object deletion ... -
10:37 Doomsday Engine Revision fecc36c4 (github): Fixed|libappfw|GuiWidgetPrivate: Observe root atlas for deletion
- Fixes the problem where the atlas has already been deleted when the
widget is being deleted. -
10:36 Doomsday Engine Revision 56683229 (github): Fixed|libappfw|ChildWidgetOrganizer: Potential memory access issue
- Issue found by Guard Malloc. Since we have an iterator already, it
is better to use it to remove the map entry rather... -
10:31 Doomsday Engine Revision 557ff2a7 (github): libcore|Unix|Debug: Macro to generate backtrace as a string
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10:29 Doomsday Engine Revision e066eb53 (github): Cleanup
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10:28 Doomsday Engine Revision 209a3cbf (github): libcore|Log: Multithreading robustness
- Theoretically, a race condition might occur in theLogs(), if it were
called from multiple threads for the first time.
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