danij's activity
From 2014-10-24 to 2014-11-06
2014-11-05
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16:06 Doomsday Engine Revision dc7d51a0 (github): Refactor|InputSystem|Bindings|Client: Renamed source files for CommandBinding, ImpulseBinding
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02:27 Doomsday Engine Revision 33f20e81 (github): InputSystem|Client: Further cleanup
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01:41 Doomsday Engine Revision 501b1fdc (github): InputSystem|Client: Cleanup
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01:27 Doomsday Engine Revision 73c84538 (github): Refactor|InputSystem|Bindings: Renamed *Binding id members for clarity
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01:07 Doomsday Engine Revision e2aa18a5 (github): Refactor|InputSystem|Bindings: Disambiguate binding data struct names
- Refer to logical player controls as "impulses", to avoid confusion
input device controls.
2014-11-04
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21:12 Doomsday Engine Revision dd3aa4cf (github): InputSystem: Internalized updateAllDeviceStateAssociations()
- Observe BindContext changes to determine when to perform the update.
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18:59 Doomsday Engine Revision 7cc0f59e (github): InputSystem|Bindings|Client: BindContext (de)activation is now observable
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18:15 Doomsday Engine Revision d552ba68 (github): InputSystem|Bindings|Client: Cleanup
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17:44 Doomsday Engine Revision 2d7c2183 (github): Refactor|InputSystem|Bindings|Client: Continued splitting up b_main.h/cpp
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16:03 Doomsday Engine Revision 5b79ff5e (github): Refactor|InputSystem|Bindings|Client: Renamed b_context.h as bindcontext.h
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15:34 Doomsday Engine Revision 687e432c (github): Refactor|InputSystem|Bindings|Client: InputSystem has ownership of BindContexts
- Todo: Cleanup
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14:08 Doomsday Engine Revision cdcd0149 (github): Cleanup|InputSystem|Bindings: Clarify ambiguous/misleading names/terms
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12:50 Doomsday Engine Revision ea99c83a (github): Client|InputSystem|Bindings: Cleanup
2014-11-03
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12:55 Doomsday Engine Revision 27c4a598 (github): Refactor|Input|Bindings|Client: Began remodeling bindings into OO C++
2014-11-02
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22:25 Doomsday Engine Revision 3ec56280 (github): Debug|Input: Fixed labels for input device control state visuals
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15:00 Doomsday Engine Revision 67e5955c (github): Cleanup|UI|Bindings: InputDevice IDs are signed ints
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14:35 Doomsday Engine Revision 41daa95d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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14:35 Doomsday Engine Revision 101a949a (github): InputSystem|Client: Cleanup
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04:02 Doomsday Engine Revision a4132cff (github): InputSystem|Client: Re-initialize InputDevices during a game change
- Todo: Could observe App::GameChange?
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03:47 Doomsday Engine Revision 3cc8faed (github): Refactor|InputSystem|Client: Moved InputDevices and ddevent_t queue into InputSystem
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01:37 Doomsday Engine Revision 1526ba0a (github): Refactor|InputSystem|Client: Moved InputDevice components to new source files
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00:30 Doomsday Engine Revision 49e868b5 (github): InputSystem|Client: InputDevice (de)activation is now observable
2014-11-01
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23:28 Doomsday Engine Revision 5780aabd (github): InputSystem|Client: InputDevice initialization cleanup
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20:41 Doomsday Engine Revision 03873742 (github): Refactor|InputSystem|Client: Hide the meaning of InputDevice(Control) IDs at API level
- Users of the InputDevices should not assume anything from the IDs
assigned to devices and/or their controls.
2014-10-31
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16:47 Doomsday Engine Revision 7ecd1053 (github): Refactor|InputSystem|Client: Reimplemented InputDevice models in OO C++
2014-10-30
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16:16 Doomsday Engine Revision 23396b2b (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/include/hu_lib.h
doomsday/plugins/common/include/m_ctrl.h
doomsday/plugins/common/... -
01:56 Doomsday Engine Revision 6ed86819 (github): Menu|InputBindingWidget|libcommon: Cleanup
2014-10-29
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21:10 Doomsday Engine Revision 0d50c37f (github): Fixed|Menu|InputBindingWidget|libcommon: Bindevent command composition for key-down-down
- The key-down name and -down modifier in the descriptor confused the
strstr based key name extraction, leading to subm... -
19:03 Doomsday Engine Revision caf12fe9 (github): Fixed|Input: E_FOCUS events should never be echoed
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18:36 Doomsday Engine Revision 29b482e1 (github): All Games: Don't fatal error when attempting to rebind key-delete-down
- Regardless of the fact this key has a special case handler in the menu
it is inappropriate to shutdown simply because... -
17:54 Doomsday Engine Revision 2ade0112 (github): Debug|Input: Catch invalid input device ids at ddevent_t post time
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17:46 Doomsday Engine Revision 6cef20aa (github): Input: Cleanup, assert device id lookup in range
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14:15 Doomsday Engine Revision 2ef0f0a2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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14:15 Doomsday Engine Revision f5efa952 (github): Client|InputSystem|Bindings: Cleanup
2014-10-27
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16:18 Doomsday Engine Revision 144e5a27 (github): Fixed|All Games|SaveSlots: Resetting last-used and "quick" save slots on game change
- When the game mode changes we should forget which save slots were
last-used/assigned-for-quick saving in process. -
15:32 Doomsday Engine Revision f736e6d7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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15:31 Doomsday Engine Revision 5c2bcdf9 (github): World|bsp::Partitioner: Cleanup
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15:30 Doomsday Engine Revision 6c6241f4 (github): Fixed|World|bsp::Partitioner: Space partitioning results in superfluous line segments
- An overly conservative epsilon used when searching for existing line
segments in the map would sometimes lead to the ...
2014-10-26
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20:39 Doomsday Engine Revision a5c4cdb7 (github): World|Sector: Cleanup
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20:34 Doomsday Engine Revision 646900cc (github): Fixed|World|Map: Missing return value in Map::forAllClusters()
2014-10-25
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17:33 Doomsday Engine Revision 8b40886c (github): World|bsp::Partitioner: Cleanup
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16:07 Doomsday Engine Revision 1554c32d (github): liblegacy|Cleanup: Dumped the now unused v1 Kd Tree data structure
2014-10-24
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12:02 Doomsday Engine Revision d3fd1830 (github): Merge branch 'master' into common-episode-definition
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