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danij's activity

From 2014-10-24 to 2014-11-06

2014-11-05

16:06 Doomsday Engine Revision dc7d51a0 (github): Refactor|InputSystem|Bindings|Client: Renamed source files for CommandBinding, ImpulseBinding
danij
02:27 Doomsday Engine Revision 33f20e81 (github): InputSystem|Client: Further cleanup
danij
01:41 Doomsday Engine Revision 501b1fdc (github): InputSystem|Client: Cleanup
danij
01:27 Doomsday Engine Revision 73c84538 (github): Refactor|InputSystem|Bindings: Renamed *Binding id members for clarity
danij
01:07 Doomsday Engine Revision e2aa18a5 (github): Refactor|InputSystem|Bindings: Disambiguate binding data struct names
Refer to logical player controls as "impulses", to avoid confusion
input device controls.
danij

2014-11-04

21:12 Doomsday Engine Revision dd3aa4cf (github): InputSystem: Internalized updateAllDeviceStateAssociations()
Observe BindContext changes to determine when to perform the update. danij
18:59 Doomsday Engine Revision 7cc0f59e (github): InputSystem|Bindings|Client: BindContext (de)activation is now observable
danij
18:15 Doomsday Engine Revision d552ba68 (github): InputSystem|Bindings|Client: Cleanup
danij
17:44 Doomsday Engine Revision 2d7c2183 (github): Refactor|InputSystem|Bindings|Client: Continued splitting up b_main.h/cpp
danij
16:03 Doomsday Engine Revision 5b79ff5e (github): Refactor|InputSystem|Bindings|Client: Renamed b_context.h as bindcontext.h
danij
15:34 Doomsday Engine Revision 687e432c (github): Refactor|InputSystem|Bindings|Client: InputSystem has ownership of BindContexts
Todo: Cleanup danij
14:08 Doomsday Engine Revision cdcd0149 (github): Cleanup|InputSystem|Bindings: Clarify ambiguous/misleading names/terms
danij
12:50 Doomsday Engine Revision ea99c83a (github): Client|InputSystem|Bindings: Cleanup
danij

2014-11-03

12:55 Doomsday Engine Revision 27c4a598 (github): Refactor|Input|Bindings|Client: Began remodeling bindings into OO C++
danij

2014-11-02

22:25 Doomsday Engine Revision 3ec56280 (github): Debug|Input: Fixed labels for input device control state visuals
danij
15:00 Doomsday Engine Revision 67e5955c (github): Cleanup|UI|Bindings: InputDevice IDs are signed ints
danij
14:35 Doomsday Engine Revision 41daa95d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:35 Doomsday Engine Revision 101a949a (github): InputSystem|Client: Cleanup
danij
04:02 Doomsday Engine Revision a4132cff (github): InputSystem|Client: Re-initialize InputDevices during a game change
Todo: Could observe App::GameChange? danij
03:47 Doomsday Engine Revision 3cc8faed (github): Refactor|InputSystem|Client: Moved InputDevices and ddevent_t queue into InputSystem
danij
01:37 Doomsday Engine Revision 1526ba0a (github): Refactor|InputSystem|Client: Moved InputDevice components to new source files
danij
00:30 Doomsday Engine Revision 49e868b5 (github): InputSystem|Client: InputDevice (de)activation is now observable
danij

2014-11-01

23:28 Doomsday Engine Revision 5780aabd (github): InputSystem|Client: InputDevice initialization cleanup
danij
20:41 Doomsday Engine Revision 03873742 (github): Refactor|InputSystem|Client: Hide the meaning of InputDevice(Control) IDs at API level
Users of the InputDevices should not assume anything from the IDs
assigned to devices and/or their controls.
danij

2014-10-31

16:47 Doomsday Engine Revision 7ecd1053 (github): Refactor|InputSystem|Client: Reimplemented InputDevice models in OO C++
danij

2014-10-30

16:16 Doomsday Engine Revision 23396b2b (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/include/hu_lib.h
doomsday/plugins/common/include/m_ctrl.h
doomsday/plugins/common/...
danij
01:56 Doomsday Engine Revision 6ed86819 (github): Menu|InputBindingWidget|libcommon: Cleanup
danij

2014-10-29

21:10 Doomsday Engine Revision 0d50c37f (github): Fixed|Menu|InputBindingWidget|libcommon: Bindevent command composition for key-down-down
The key-down name and -down modifier in the descriptor confused the
strstr based key name extraction, leading to subm...
danij
19:03 Doomsday Engine Revision caf12fe9 (github): Fixed|Input: E_FOCUS events should never be echoed
danij
18:36 Doomsday Engine Revision 29b482e1 (github): All Games: Don't fatal error when attempting to rebind key-delete-down
Regardless of the fact this key has a special case handler in the menu
it is inappropriate to shutdown simply because...
danij
17:54 Doomsday Engine Revision 2ade0112 (github): Debug|Input: Catch invalid input device ids at ddevent_t post time
danij
17:46 Doomsday Engine Revision 6cef20aa (github): Input: Cleanup, assert device id lookup in range
danij
14:15 Doomsday Engine Revision 2ef0f0a2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:15 Doomsday Engine Revision f5efa952 (github): Client|InputSystem|Bindings: Cleanup
danij

2014-10-27

16:18 Doomsday Engine Revision 144e5a27 (github): Fixed|All Games|SaveSlots: Resetting last-used and "quick" save slots on game change
When the game mode changes we should forget which save slots were
last-used/assigned-for-quick saving in process.
danij
15:32 Doomsday Engine Revision f736e6d7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
15:31 Doomsday Engine Revision 5c2bcdf9 (github): World|bsp::Partitioner: Cleanup
danij
15:30 Doomsday Engine Revision 6c6241f4 (github): Fixed|World|bsp::Partitioner: Space partitioning results in superfluous line segments
An overly conservative epsilon used when searching for existing line
segments in the map would sometimes lead to the ...
danij

2014-10-26

20:39 Doomsday Engine Revision a5c4cdb7 (github): World|Sector: Cleanup
danij
20:34 Doomsday Engine Revision 646900cc (github): Fixed|World|Map: Missing return value in Map::forAllClusters()
danij

2014-10-25

17:33 Doomsday Engine Revision 8b40886c (github): World|bsp::Partitioner: Cleanup
danij
16:07 Doomsday Engine Revision 1554c32d (github): liblegacy|Cleanup: Dumped the now unused v1 Kd Tree data structure
danij

2014-10-24

12:02 Doomsday Engine Revision d3fd1830 (github): Merge branch 'master' into common-episode-definition
danij
 

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