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danij's activity

From 2014-08-01 to 2014-08-14

2014-08-14

13:18 Doomsday Engine Revision 69d186a0 (github): GL: Updated GL fog setup wrt COLORMAP selection
Do not assume the current game supplies COLORMAP lump(s). danij

2014-08-12

20:13 Doomsday Engine Revision 237770b5 (github): libcommon: Resolve map cycle rules using "warp numbers"
Unfortunately Hexen's map cycle rules use warp numbers. This means
that an on-going game session is a prerequisite fo...
danij
19:25 Doomsday Engine Revision c0aa2156 (github): API: GL fog setup for a map is now handled by the engine
danij
19:18 Doomsday Engine Revision a42bee2e (github): API: GL fog setup for a map is now handled by the engine
danij
18:25 Doomsday Engine Revision f64dce83 (github): libcore|Vector: Decomposing a Vector3 into an array
danij
17:21 Doomsday Engine Revision 4f59457d (github): libhexen: Updated line special, map warp number translation wrt episode IDs
danij
17:07 Doomsday Engine Revision f818e7b2 (github): IdTech1Converter|MapInfoTranslator: Cleanup
danij
16:59 Doomsday Engine Revision 8473fcaf (github): Console|libcommon: Read-only variable 'map-hub' is now a string
danij
16:36 Doomsday Engine Revision 2fddb199 (github): All Games|libcommon: Improved -episode and -warp to support episode IDs
One can now specify an episode in textual, id form to both -episode
and -warp from the command line. Note that both o...
danij

2014-08-11

15:22 Doomsday Engine Revision c920d8f5 (github): Refactor|libheretic: Improved -episode and -warp to support episode IDs
One can now specify an episode in textual, id form to both -episode
and -warp from the command line. Note that both o...
danij
09:31 Doomsday Engine Revision c701f959 (github): Console|libcommon: Read-only variable "map-episode" is now a string
danij
08:33 Doomsday Engine Revision 0bef1b17 (github): libcommon|GameSession: Switched GameSession to use textual episode identifiers
A valid episode id is required in order to begin a new game session.
The GPT_GAME_STATE packet now includes the curre...
danij
04:08 Doomsday Engine Revision 1b5536b7 (github): Console|libcommon: Enhanced "leavemap" command
leavemap now accepts an optional 'exit' argument, to specify the name
of the exit to lookup from the map progression ...
danij
01:50 Doomsday Engine Revision fd1766d5 (github): Fixed: Missing ddvalue_t for DD_NUMMUSIC (refactoring oversight)
danij

2014-08-10

21:38 Doomsday Engine Revision 646bb9e2 (github): Documentation: Removed notarget.ame
There is no such command in any of the supported games. danij
21:22 Doomsday Engine Revision 72c8e7bb (github): Cleanup: Removed "notarget" from conhelp.txt
There is no such cheat code in any of the supported games. danij
19:22 Doomsday Engine Revision 7b327f95 (github): libcommon: Use defn::Episode to test for hub changes
danij
19:20 Doomsday Engine Revision 0fdf099d (github): libdoomsday|DED: Looking up Episode, Hubs by map URI
danij
17:45 Doomsday Engine Revision a311e539 (github): libhexen: Cleanup
danij
17:14 Doomsday Engine Revision 06ff71b8 (github): IdTech1Converter|MapInfoTranslator: Updated MAPINFO game mode specific translations
danij
16:19 Doomsday Engine Revision 94db4c53 (github): libcommon: Cleanup
danij
16:09 Doomsday Engine Revision 41d02195 (github): All Games: Map title banners now include the "warp number"
danij
16:00 Doomsday Engine Revision 90f10cad (github): libcommon: Updated translation of map "warp numbers" to URIs
danij
15:56 Doomsday Engine Revision 37e99635 (github): libdoomsday|DED: Looking up Episode, MapGraphNodes by "warp number"
danij
15:25 Doomsday Engine Revision 9a3cc1a4 (github): libdoomsday|DED: Map Info definitions may now specify a COLORMAP lump name
Functionality is unchanged from Hexen. danij
15:09 Doomsday Engine Revision 4bbec267 (github): IdTech1Converter|MapInfoTranslator: Translate MAPINFO CD track changes
danij
13:24 Doomsday Engine Revision ff1fb472 (github): API: Access DED Music definitions in the database directly
The old Def_Get/Def_Set API mechanism for manipulating the music defs
was removed as one can now access the music def...
danij
13:19 Doomsday Engine Revision ba3e72ad (github): Refactor|libdoomsday|DED: Store Music definitions in a DEDRegister
Also, Music definitions may now be copied. danij
13:18 Doomsday Engine Revision 198af7ca (github): libdoomsday|DED: Added defn::Music
danij

2014-08-09

10:23 Doomsday Engine Revision ce991bc3 (github): libdoom: Fix typo in Chex Quest's default Episode definition
danij
09:59 Doomsday Engine Revision 27866eeb (github): API|Cleanup: Removed DD_DEF_MAP_INFO, ddmapinfo_t
The DED database and the definitions it contains can now be accessed
directly, without the need for copying definitions.
danij
08:43 Doomsday Engine Revision c1b02452 (github): libcommon|GameSession: Lookup the named map exit from the current MapGraphNode
danij
08:41 Doomsday Engine Revision e51d1ece (github): libdoomsday|DED: Parse Episode definition subelements; Hub, Map
Todo: Verify that copying and modification work correctly. danij

2014-08-08

22:33 Doomsday Engine Revision a14f9dbb (github): Refactor|libdoomsday|DED: Base Episode, MapInfo and MapGraphNode on Definition
danij
22:17 Doomsday Engine Revision f5e3845f (github): Merge branch 'master' into common-episode-definition
danij
20:55 Doomsday Engine Revision 74a3c9f4 (github): libdoom: Define map progression in defs/<game-idkey>/episodes.ded
danij

2014-08-07

12:17 Doomsday Engine Revision 3f5a09c3 (github): libdoom64: Define map progression in defs/episodes.ded
danij
11:29 Doomsday Engine Revision 31f30fcb (github): libheretic: Define map progression in defs/heretic/episodes.ded
danij
10:35 Doomsday Engine Revision 763d0ac5 (github): libdoomsday|DED: Locating MapGraphNode records from defn::Episode
danij
09:00 Doomsday Engine Revision fe4263df (github): IdTech1Converter|MapInfoTranslator: Cleanup
danij
08:59 Doomsday Engine Revision 6279080d (github): libdoomsday|DED: Added defaults for MapInfo.title and MapInfo.author
Also fixed a typo in src/defs/episode.cpp danij
08:46 Doomsday Engine Revision 6f8c26ae (github): libdoomsday|DED: Added MapGraphNode (RecordAccessor)
danij
08:30 Doomsday Engine Revision a912a6e0 (github): libdoomsday|DED: Episode definitions may include Hub subrecords
danij
06:12 Doomsday Engine Revision 3688fd5f (github): IdTech1Converter: Cleanup
danij
06:07 Doomsday Engine Revision 3963506e (github): Refactor|IdTech1Converter: Moved HexDefs, MapInfoParser to mapinfotranslator.cpp
danij
05:39 Doomsday Engine Revision d8cad810 (github): IdTech1Converter: Fleshing out MAPINFO => DED translation
danij

2014-08-06

22:30 Doomsday Engine Bug #1850 (Closed): [Hexen] Possible savegame regression (golden doors closed on Seven Portals)
Closing as duplicate of #1846 danij

2014-08-05

11:49 Doomsday Engine Revision 0a855bb3 (github): libcommon|GameSession: Cleanup
danij
11:37 Doomsday Engine Revision d7fd1fee (github): Refactor|libcommon|GameSession: Moved G_NextMap into common::GameSession
danij

2014-08-04

19:04 Doomsday Engine Revision 1f0455ed (github): libcore|RecordAccessor: Utility method for accessing a subrecord
danij

2014-08-03

20:26 Doomsday Engine Revision daefd899 (github): Merge branch 'master' into common-episode-definition
danij

2014-08-01

21:08 Doomsday Engine Revision 0592ee15 (github): Refactor|libdoomsday|DED: Updated Episode, MapInfo, Sky definition copying
danij
21:06 Doomsday Engine Revision ce3c0e74 (github): Merge branch 'master' into common-episode-definition
danij
 

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