skyjake's activity
From 2014-07-23 to 2014-08-05
2014-08-05
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16:38 Doomsday Engine Revision 1a74eb03 (github): Model Renderer|Client: Per-tick mobj animation
- Mobj animation is updated on sharp ticks, however the 3D model animation
sequence should advance on every frame. -
16:36 Doomsday Engine Revision 4409d6d5 (github): Refactor|libgui|ModelDrawable: Calculating animation time
- The model animator may use more advanced logic to determine the
current time of the animation, so allow overriding th... -
10:02 Doomsday Engine Revision 9dae8fe2 (github): Refactor|libcore|libcommon: Removed use of auto_ptr
- std::auto_ptr is deprecated in C++11. Also, applied established
conventions when returning a MapStateReader via
Saved... -
10:02 Doomsday Engine Revision 0c31fe24 (github): Cleanup
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10:02 Doomsday Engine Revision 2ed0f012 (github): qmake|Unix: Enable C++11
- C++11 is now enabled for all g++/clang++ builds.
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10:02 Doomsday Engine Revision be4b7f11 (github): libcore|ScriptedInfo: Utility method for listing typed subrecords
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10:02 Doomsday Engine Revision 816d0522 (github): Refactor|libcore|Record: Trying out C++11 for listing subrecords
- One can use a lambda function to filter out the list of subrecords.
2014-08-04
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21:25 Doomsday Engine Revision db143ac3 (github): Cleanup
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21:08 Doomsday Engine Revision 2c9af5f1 (github): Model Renderer|Client|Refactor: Separate class for MobjAnimator
- No need to cram everything inside ClientMobjThinkerData.
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19:57 Doomsday Engine Revision 0b317827 (github): Refactor|libcore|libcommon: Removed use of auto_ptr
- std::auto_ptr is deprecated in C++11. Also, applied established
conventions when returning a MapStateReader via
Saved... -
19:55 Doomsday Engine Revision 3e4f87d7 (github): Cleanup
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19:55 Doomsday Engine Revision 4421b3a2 (github): qmake|Unix: Enable C++11
- C++11 is now enabled for all g++/clang++ builds.
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19:20 Doomsday Engine Revision 18622b52 (github): Refactor|Client|Model Renderer: Use ScriptedInfo to list sequence definitions
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19:20 Doomsday Engine Revision 9303cefe (github): libcore|ScriptedInfo: Utility method for listing typed subrecords
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19:19 Doomsday Engine Revision a1d72898 (github): Refactor|libcore|Record: Trying out C++11 for listing subrecords
- One can use a lambda function to filter out the list of subrecords.
2014-08-03
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21:58 Doomsday Engine Revision ac82fdcb (github): Refactor|Model Renderer: Revised definition syntax for state triggers
- It is more intuitive if the state is the parent record. Multiple
possible sequences can be defined per state (maybe w... -
21:43 Doomsday Engine Revision 4e473462 (github): Cleanup
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21:43 Doomsday Engine Revision 7eda59d5 (github): Client|Mobj|Refactor: Working on state-based animations
- ModelRenderer's animation sequences are now used by the mobj private
data to trigger animations. Animations are advan... -
21:37 Doomsday Engine Revision 94cc541b (github): Model Renderer|Client: Set up state-based animations for loaded models
- The animation lookup is stored in the model bank.
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21:35 Doomsday Engine Revision fe3707d0 (github): libdoomsday|Thinker: Private data is notified of mobj state changes
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21:34 Doomsday Engine Revision 71908476 (github): libgui: Storing animation data in ModelBank
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21:32 Doomsday Engine Revision a890ce7e (github): Client|Loop: Length of current tick can be queried
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21:31 Doomsday Engine Revision ecb1b96a (github): libcore|RecordAccessor: Added a has() method
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21:30 Doomsday Engine Revision ec80e856 (github): libcore|Math: Random numbers
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14:31 Doomsday Engine Revision 6fec49f8 (github): Client|Mobj: Create model animator when mobj thinker data is initialized
- Also renamed NetworkState to RemoteSync.
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14:20 Doomsday Engine Revision b6af5628 (github): Refactor|libgui: Renamed ModelDrawable::AnimationState to Animator
2014-08-02
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18:12 Doomsday Engine Revision 20d6ab9a (github): Fixed|Ring Zero: Fold title should say "(0)" when no games in the subset
- The 'noGames' indicator was counted as a child inside the subset.
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14:02 Doomsday Engine Revision cc01d3e4 (github): Documentation|Fixed: Doxygen markup issues
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11:46 Doomsday Engine Revision fdf8c41d (github): Fixed|Documentation: Fixed patching of the QCH source
- Working around Doxygen issues with QCH generation (invalid XML
structure).
2014-08-01
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16:51 Doomsday Engine Revision 98153bdb (github): Fixed|libdoomsday: Compiling with Qt 4
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16:13 Doomsday Engine Revision 63948646 (github): qmake|Windows: Write built binaries directly to "distrib/products"
- Now DESTDIR and DLLDESTDIR are used to write all built binaries directly
to the distrib folder. This cuts down on the... -
13:07 Doomsday Engine Revision 2bf3dea4 (github): Windows|Fixed|libdoomsday: Export template specializations
- Thinker::MemberDelegate is a transitional utility, but for now it needs
to be exported manually when using MSVC. -
11:41 Doomsday Engine Revision e617cc18 (github): Refactor|libdoomsday|DED: Making copies of definitions
- DEDRegister now provides a method for making a copy of an existing
definition so that all the appropriate members are... -
11:39 Doomsday Engine Revision 93b4434b (github): Cleanup
2014-07-31
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22:47 Doomsday Engine Revision b684a598 (github): Fixed|libdoomsday|DED: Indexing copied model definitions
- When making a copy of an existing definition, omit the lookup
identifiers to avoid messing up the indexing in DEDRegi... -
22:46 Doomsday Engine Revision 58d3c5d3 (github): Fixed|libdoomsday|DEDRegister: Handling initially empty lookup key values
- If a lookup key is not given a value when initially added, it will
still be observed so that when the value is given,... -
22:42 Doomsday Engine Revision 86ecceeb (github): Fixed|libcore|Record: Assignment causes notifications about members
- Previously no notification was made about new members when members
were copied from another record. -
22:36 Doomsday Engine Revision d6b2a981 (github): Fixed|libcore|Variable: Notification about value changes
- The ChangeFrom audience was being ignored if there wasn't regular
Change audience members. -
20:10 Doomsday Engine Revision ea3693a0 (github): Fixed|ScrollWidget|libappfw: Scrolling speed with HiDPI
- Scrolling is done in device pixels, while mouse input is independent
of HiDPI. -
18:43 Doomsday Engine Revision 29d84d32 (github): Performance|Client: Faster resizing of the view
- When the view grid was updated, LensFX was always releasing all GL
resources for all viewports even if the viewports ... -
18:40 Doomsday Engine Revision 7f070bb6 (github): libappfw|UI|Performance: Only use blurring when Style allows
- Blurring is still quite heavy when the map renderer is drawing in
the background. Currently Style only allows popup b...
2014-07-28
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07:39 Doomsday Engine Revision b1151e93 (github): Fixed: Build issues
- The test model package should not be loaded in the master branch.
Windows: Exported MobjThinkerData from libdoomsday.
2014-07-27
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20:06 Doomsday Engine Revision 0e6df773 (github): Merge branch 'master' into gl2-models
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20:04 Doomsday Engine Revision 26ed217a (github): Refactor|Thinker: Private data can think
- A thinker's private data now has a virtual think() method that gets
called after the public thinker function.
By def... -
18:50 Doomsday Engine Revision 7cea75d2 (github): Refactor|World|Client: Private data for Polyobjs, revised ClPolyMover
- Removed the underscored members of polyobj_s, as they were clearly
intended to be engine-internal. Now they have a be... -
08:29 Doomsday Engine Revision 9f51b987 (github): Cleanup
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08:18 Doomsday Engine Revision 996325fa (github): Fixed|Map: Delete thinkers before the map elements
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08:05 Doomsday Engine Revision 5e33281e (github): Refactor|Client|World: Converted ClPlaneMover to be ThinkerData-based
- Converted ClPlaneMover to use the new ThinkerData private data to
try out how this works out in practice. ClPlaneMove...
2014-07-26
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22:43 Doomsday Engine Revision a37eb687 (github): Refactor|libdoomsday: Setting the pointer from ThinkerData to the thinker
- It is no longer required to give the thinker pointer when constructing
a ThinkerData instance. -
17:53 Doomsday Engine Revision bc32b86d (github): Refactor|Client: Simplified handling of remote mobjs
- The so called "clmobjs" are now handled like regular mobjs. The only
difference is that they have a NetworkState pres... -
17:46 Doomsday Engine Revision 7ca887d3 (github): libdoomsday|Thinker: Deletion audience and helper macros
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15:41 Doomsday Engine Revision 2e5a22a6 (github): Refactor|Client: Client-specific private mobj data
- Removed ClMobjInfo and ClMobjHash. The mobj's client-specific network
state is now stored as an optional component of... -
15:38 Doomsday Engine Revision 009f5b19 (github): libdoomsday: Added ThinkerData and MobjThinkerData
- Base classes to be used for all private data of thinkers. The lowest
base class provides a Doomsday Script namespace,... -
08:19 Doomsday Engine Revision e8a25a51 (github): Documentation|Fixed: Doxygen markup errors
2014-07-25
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15:10 Doomsday Engine Revision ede6fcb2 (github): Refactor|All Games|libcommon: Use ThinkerT for allocating and copying thinkers
- Todo: There may be more instances of copying in the C sources, must
look for those and/or convert everything to C++. -
15:08 Doomsday Engine Revision 3978f7e1 (github): Refactor|Client: Added MobjThinker and applied ThinkerT
- MobjThinker is a specialized ThinkerT that uses the game's mobj size
for the thinker. This is now used by the client'... -
15:02 Doomsday Engine Revision 15a754db (github): Refactor|Server: Use ThinkerT in the server delta pool
- The delta pool will not have to worry about the private data pointers,
as the pool itself needs to be reimplemented t... -
15:00 Doomsday Engine Revision 2cb47229 (github): libdoomsday: Added ThinkerT template and improved functionality
- Modified the base thinker_s to prevent plain copying and assignment.
Naturally this only has an effect in C++ source ...
2014-07-24
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19:50 Doomsday Engine Revision 1249a120 (github): Merge branch 'master' into gl2-models
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19:50 Doomsday Engine Revision 09230fce (github): Debug|Client|Mobj: Applied an assert instead of fatal error
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14:32 Doomsday Engine Revision 6ba4d470 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into gl2-models
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