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danij's activity

From 2014-07-04 to 2014-07-17

2014-07-17

17:17 Doomsday Engine Feature #1844 (New): Support ZDoom's skill definitions in MAPINFO
ZDoom has introduced a new 'skill' definition type in MAPINFO for the purpose of defining the properties of the vario... danij
17:04 Doomsday Engine Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
ZDoom has extended the MAPINFO definition format with new episode and cluster definition types. Doomsday should suppo... danij
16:59 Doomsday Engine Feature #1841 (Closed): Update MAPINFO parser to ignore ZDoom specific extensions
danij
16:58 Doomsday Engine Feature #1841 (Closed): Update MAPINFO parser to ignore ZDoom specific extensions
The presence of ZDoom extensions to Hexen's MAPINFO definition format will presently cause the parser to fail when an... danij
16:54 Doomsday Engine Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
ZDoom has extended the MAPINFO format with numerous new features and some entirely new definition types, for defining... danij
16:40 Doomsday Engine Feature #1839 (Closed): Reference maps by URI in networked games
Presently the networked game protocol references maps using logical episode and map numbers. This method of referenci... danij
16:07 Doomsday Engine Feature #1838 (Closed): Enhance "warp" and -warp to support map specification by URI
danij
16:06 Doomsday Engine Feature #1838 (Closed): Enhance "warp" and -warp to support map specification by URI
danij
16:04 Doomsday Engine Feature #1837 (Closed): Recognize id Tech 1 maps using heuristic analysis
danij
16:03 Doomsday Engine Feature #1837 (Closed): Recognize id Tech 1 maps using heuristic analysis
Presently the engine is unaware of map resources until they are requested by the game when changing map. This makes i... danij
15:52 Doomsday Engine Feature #1836 (Closed): External map progression, episode and hub definitions
Presently these are hard coded with the exception of Hexen (which uses MAPINFO). Moving these to definition files wou... danij
15:45 Doomsday Engine Feature #1835 (Closed): Rebuild the game menu on engine reset
Once map progression, episode and hub definitions are moved into definition files it becomes necessary to rebuild the... danij
 

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