danij's activity
From 2014-06-20 to 2014-07-03
2014-07-03
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22:10 Doomsday Engine Revision 609faf60 (github): Refactor|libdoom|libdoom64|libheretic: Use map URIs when defining the map progression
- As of this commit, the map progression in all games other than those
implemented by libhexen is now defined using URIs. -
10:35 Doomsday Engine Revision 7f40652a (github): libcommon: Fix case sensitivity issues with map URIs (should not be)
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09:08 Doomsday Engine Revision 9a9376b7 (github): Refactor|libcommon: Hide the "logical map number" concept behind G_MapTitlePatch()
- This is now the only place where this map indexing method is used
and as such can be removed entirely once the map ti... -
08:11 Doomsday Engine Revision 2aedc4e4 (github): Refactor|libcommon: Consolidated more map progression selection logics
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07:26 Doomsday Engine Revision 2af17541 (github): Refactor|libcommon: Removed G_ValidateMap()
- Validating episode and map numbers with this kind of mechanism makes
far too many assumptions about the map progressi... -
06:22 Doomsday Engine Revision d1657ac9 (github): Refactor|libcommon: Removed global variables gameMap, gameEpisode
- Also relocated game status cvars "map-id", "map-episode", "map-hub"
into common::GameSession -
03:19 Doomsday Engine Revision bbc73d39 (github): Refactor|libdoom|libdoom64|libheretic: Switched p_spec.c to C++
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02:08 Doomsday Engine Revision 1df65bbd (github): Refactor|libcommon: Continued removing gameEpisode, gameMap global variables
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01:29 Doomsday Engine Revision a94cf2c1 (github): Refactor|libcommon: Use de::Uri with P_SetupMap() and P_InitSky()
- As of this commit, usage of de::Uri's C wrapper API is limited to
communication with Doomsday's public APIs. -
01:08 Doomsday Engine Revision 795e323f (github): Refactor|libcommon: Switched p_tick.c to C++
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00:46 Doomsday Engine Revision 7d2be95c (github): Refactor|libcommon|HexLex: HexLex::readUri() now returns de::Uri
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00:31 Doomsday Engine Revision 1d188045 (github): Refactor|libcommon|libhexen: Moved MAPINFO (lump) parsing to libcommon
2014-07-02
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20:21 Doomsday Engine Revision 43a98d09 (github): Fixed|Client: Build error (writing de::String through fprintf)
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12:07 Doomsday Engine Revision dda62771 (github): libcommon: Parse map references in map cycle rules into URIs
- Todo for later: We should allow using URIs in such rules.
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09:48 Doomsday Engine Revision 99b2f7e0 (github): Refactor|libdoom|libdoom64|libheretic: Intermission now uses URI to reference maps
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08:26 Doomsday Engine Revision a41a419d (github): libdoom|libdoom64|libheretic: Clarified wbstartstruct_t usage, made const
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07:40 Doomsday Engine Revision 3d4aa7af (github): libdoom|libdoom64|libheretic|libhexen: Cleanup intermission for all games
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06:28 Doomsday Engine Revision c00c9d56 (github): Refactor|libdoom|libdoom64|libheretic|libhexen: Intermission APIs for all games are now C++ only
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06:21 Doomsday Engine Revision a09e1dd1 (github): Refactor|libhexen: Switched hrefresh.c to C++
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05:27 Doomsday Engine Revision ab641d8a (github): Refactor|libdoom: Switched st_stuff.c to C++
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04:43 Doomsday Engine Revision 0a8b9dd2 (github): Refactor|libdoom64: Switched d_refresh.c to C++
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04:34 Doomsday Engine Revision 069e8df1 (github): Refactor|libcommon: Switched hu_lib.c to C++
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03:47 Doomsday Engine Revision c5d28a39 (github): Refactor|libcommon: Standardize G_Map*() argument interpretation wrt current map
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01:28 Doomsday Engine Revision 08425d35 (github): Merge branch 'master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/world/map.cpp -
01:19 Doomsday Engine Revision 521f7f0b (github): Cleanup|ResourceSystem|MapDef: Moved MapDef impl to resource/mapdef.cpp
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00:29 Doomsday Engine Revision e457a41e (github): ResourceSystem: Cleanup
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00:15 Doomsday Engine Revision 645ea21f (github): Console|ResourceSystem: Improved "listmaps" command
- Now operates much like the other resource listing commands in that
one may now specify an optional id prefix to match...
2014-07-01
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21:25 Doomsday Engine Revision cdb38357 (github): Cleanup|libcommon: Moved G_MapTitle, G_MapAuthor and G_MapTitlePatch to g_game.cpp
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21:17 Doomsday Engine Revision 1b2f0627 (github): ResourceSystem|MapDef: Cleanup
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21:17 Doomsday Engine Revision b7f37baa (github): libcommon: Fix URI episode/map number extraction (refactoring regression)
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01:43 Doomsday Engine Revision 58105820 (github): Refactor|libcommon: G_MapAuthor() and G_MapTitle() now return de::String
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00:11 Doomsday Engine Revision d3752be5 (github): ResourceSystem|MapDef: Derive MapDef from de::Record (to hold the property values)
- All map-level, Doomsday Script addressable, map property values will
be placed here.
2014-06-30
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23:49 Doomsday Engine Revision 254c1693 (github): Cleanup|ResourceSystem: Moved MapDef into new source files
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23:30 Doomsday Engine Revision 3a68ac75 (github): WorldSystem: Provide WadMapConverter with the Id1MapRecognizer to use
- This is a temporary arrangement to prevent inadvertent desync with the
converter-recognized map data. Logically speak... -
22:22 Doomsday Engine Revision e579e996 (github): ResourceSystem|MapDef: Store map id and source file in MapDef
- MapDef will be used with all maps regardless of their origin, meaning
they may or may not have an associated Id1MapRe... -
22:00 Doomsday Engine Revision 1d28e3a1 (github): World|Map: Maps are associated with their corresponding MapDef
- Also addressed a couple more cases where map URIs were being used
without a "Maps" resource scheme. -
19:19 Doomsday Engine Revision 443eaa71 (github): libcore|libdoomsday|libcommon|libdoom|libdoom64|libheretic|libhexen: Ensure map URIs consistently use a "Maps" resource scheme
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16:25 Doomsday Engine Revision b85642a9 (github): Refactor|WorldSystem: Use ResourceSystem's MapDef in WorldSystem
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15:30 Doomsday Engine Revision 433b005f (github): ResourceSystem: Locate id Tech 1 maps in loaded packages during game resource init
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15:28 Doomsday Engine Revision 5381acce (github): libcore|PathTreeT: Added tryFind() specializations to PathTreeT
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15:19 Doomsday Engine Revision c230b736 (github): Merge branch 'master' into id1-import
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15:08 Doomsday Engine Revision abcd0867 (github): WadMapConverter: Id1MapElement needs a non-default copy-ctor
2014-06-29
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11:00 Doomsday Engine Revision b022e3ae (github): All Games: Command "warp" now also accepts a map URI
- One can now specify the map to warp to using a map URI rather than a
logical map number (and episode, depending on th... -
07:32 Doomsday Engine Revision 2a70b77d (github): Refactor: Moved command "listmaps" into ResourceSystem
- Now uses Id1MapRecognizer to find all the recognizable maps from the
central LumpIndex rather than assuming a game-sp... -
04:25 Doomsday Engine Revision 8dd7fcb9 (github): Refactor|LumpIndex|WadMapConverter|Id1Map: Moved/renamed Id1Map::Recognizer to/as LumpIndex::Id1MapRecognizer
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03:46 Doomsday Engine Revision fcebc25e (github): Refactor|WadMapConverter|Id1Map: Moved all Id1Map data type recognition logic to Recognizer
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02:31 Doomsday Engine Revision 59ede956 (github): Merge branch 'master' into revise-map-geometry-generation
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02:18 Doomsday Engine Revision 0d0e8c41 (github): API: Dropped old/obsolete W API
- The specialized lump index functionality of this old API can now be
accessed directly via de::LumpIndex's public API.... -
01:23 Doomsday Engine Revision adcfd4d9 (github): Refactor|libcommon|libdoom|libheretic|libhexen|libdoom64: Use de::LumpIndex's C++ API
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01:10 Doomsday Engine Revision bbc98777 (github): Refactor|libhexen: Switched in_lude.c to C++
2014-06-28
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23:28 Doomsday Engine Revision 71b89e43 (github): Refactor|DEH Reader: Use de::LumpIndex's C++ API
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23:26 Doomsday Engine Revision c10174bb (github): F API: Added F_LumpIndex() (returns the global index), use in wadmapconverter
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22:47 Doomsday Engine Revision 5ee689b4 (github): WadMapConverter|Id1Map: Cleanup (removed an obsolete comment)
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22:44 Doomsday Engine Revision 527552d9 (github): WadMapConverter|Id1Map: Use the LumpIndex API to locate map data lumps
- Rather than have the Id1Map converter negotiate the old and obsolete
WAD API, provide the converter with the LumpInde...
2014-06-27
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22:08 Doomsday Engine Revision e0b813dc (github): WadMapConverter|Id1Map: Cleanup
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21:48 Doomsday Engine Revision a249185e (github): Merge branch 'master' into id1-import
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21:46 Doomsday Engine Revision a86b07b4 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:46 Doomsday Engine Revision 82a2cf4e (github): Fixed|Renderer|Client: Benign compiler warning (value used before initialization)
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21:45 Doomsday Engine Revision 7ef6582a (github): Fixed|libdoom|libhexen: Compiler warnings (missing initializers, unused args)
2014-06-26
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10:31 Doomsday Engine Revision 08afb71f (github): WadMapConverter|Id1Map: Obtaining the last lump inspected by Id1Map::Recognizer
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10:01 Doomsday Engine Revision e913092d (github): WadMapConverter|Id1Map: Heuristic recognition of id Tech 1 format maps
- Rather than rely on the game to provide the name of the map "header"
lump, traverse the WAD lump index looking for lu... -
04:31 Doomsday Engine Revision cccf2057 (github): WadMapConverter: Cleanup
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01:20 Doomsday Engine Revision 143f63dd (github): Refactor|WadMapConverter: Use deng 2.0 components for Id1Map element type deserialization
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00:00 Doomsday Engine Revision 4f5b4009 (github): Refactor|WadMapConverter: Reorganized Id1Map element type deserialization
2014-06-25
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23:26 Doomsday Engine Revision a2b5b6a5 (github): Refactor|WadMapConverter: Reorganized Id1Map components
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02:25 Doomsday Engine Revision fc0eadff (github): Cleanup|DEH Reader: Removed an obsolete comment
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02:21 Doomsday Engine Revision 5a6aeb1c (github): Refactor|DEH Reader: Use de::Uri's C++ API
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00:16 Doomsday Engine Revision 43dbdaa4 (github): Cleanup|Client: DED structures now use de::Uri pointers (removed unnecessary casts)
2014-06-24
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22:55 Doomsday Engine Revision 4f8a84e1 (github): Refactor|libcommon: Resolved conflicting symbols following libdoomsday dependency addition
- Also fixed a couple of minor memory leaks; missing Uri_Delete()s
All plugins now build without error (on MSVC at lea... -
22:48 Doomsday Engine Revision 16d3ef17 (github): Plugins: Added libdoomsday to dependencies
- Todo: Address symbol conflicts (e.g., Uri vs de::Uri), cleanup...
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22:26 Doomsday Engine Revision e3cf6280 (github): Refactor|libdoom64: Switched wi_stuff.c to C++
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21:39 Doomsday Engine Revision fe3193fb (github): Refactor|libdoom: Switched wi_stuff.c to C++
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19:53 Doomsday Engine Revision 4f1fbb1d (github): Refactor|libcommon: Switched g_update.c to C++
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18:50 Doomsday Engine Revision 9a9e1f27 (github): Refactor|libhexen: Switched p_spec.c to C++
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17:58 Doomsday Engine Revision 80ee5b28 (github): Refactor|libdoom64: Switched m_cheat.c to C++, cleanup
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17:56 Doomsday Engine Revision 1a41f7f7 (github): Refactor|libhexen: Switched m_cheat.c to C++, cleanup
2014-06-22
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22:53 Doomsday Engine Revision fd009906 (github): Fixed|Resources: DD_DEFNS/DD_DIREC lump loading regression
- Lumps in WADs are automatically given a suitable file extension when
indexed (.deh for DEHACKED patches and .lmp for ... -
22:22 Doomsday Engine Revision 4c6e0ab6 (github): Merge branch 'master' into revise-map-geometry-generation
2014-06-20
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10:16 Doomsday Engine Revision 0ce588a0 (github): Merge branch 'master' into revise-map-geometry-generation
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