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skyjake's activity

From 2014-04-06 to 2014-04-19

2014-04-19

10:04 Doomsday Engine Revision b01a64aa (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
skyjake
10:04 Doomsday Engine Revision d81c198e (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
skyjake
10:02 Doomsday Engine Revision 44b1c9d5 (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
skyjake
10:00 Doomsday Engine Revision 99fbde1c (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
skyjake

2014-04-18

11:50 Doomsday Engine Revision 5174ae71 (github): Fixed|Builder: Parsing version number from zipped apps
skyjake
10:15 Doomsday Engine Revision 993c1d35 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ...
skyjake
10:11 Doomsday Engine Revision e1c13e70 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ...
skyjake
08:58 Doomsday Engine Revision 3bd90bb9 (github): Fixed|Snowberry: Updated verbose log options
skyjake
08:58 Doomsday Engine Revision b58fbed3 (github): Fixed|Snowberry: Updated verbose log options
skyjake
07:11 Doomsday Engine Revision c9e8681d (github): Client|Server: Print command line options at startup as MSG
The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo...
skyjake
07:10 Doomsday Engine Revision bd3534f5 (github): Client|Server: Print command line options at startup as MSG
The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo...
skyjake
07:09 Doomsday Engine Revision 1fd72bd7 (github): libappfw|PanelWidget: Tightened popup opening bounce a little
skyjake

2014-04-17

15:47 Doomsday Engine Revision c91a3e43 (github): Cleanup
skyjake
15:47 Doomsday Engine Revision d686f02d (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
Otherwise key modifiers might fire the gun, etc. when typing in the
console.
skyjake
15:44 Doomsday Engine Revision 194684ac (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
Otherwise key modifiers might fire the gun, etc. when typing in the
console.
skyjake
15:44 Doomsday Engine Revision ed543800 (github): Cleanup
skyjake
10:45 Doomsday Engine Revision 94362344 (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
skyjake
10:45 Doomsday Engine Revision a0c067c4 (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
skyjake
10:44 Doomsday Engine Revision 66b13386 (github): Bumped version number to 1.14.1
skyjake
10:39 Doomsday Engine Revision eb54aaa1 (github): Fixed|libdeng2|Time: Deserializing a Time instance
IssueID #1748 skyjake
10:38 Doomsday Engine Revision 3a10525d (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
skyjake

2014-04-16

21:48 Doomsday Engine Revision 6eaa27d0 (github): Builder: Zipped apps are included in the feed after build 1201
skyjake
21:36 Doomsday Engine Revision 71d62c6d (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
skyjake
19:49 Doomsday Engine Revision e39e9de7 (github): Fixed|libdeng2|Time: Deserializing a Time instance
IssueID #1748 skyjake
16:38 Doomsday Engine Revision 10af4c88 (github): Homepage: Updated source package download page
skyjake
12:20 Doomsday Engine Revision 112d6483 (github): Bumped version to 1.15.0 Unstable
skyjake
12:10 Doomsday Engine Revision a02011c9 (github): Merge branch 'master' into stable
skyjake
12:01 Doomsday Engine Revision b96c0e6d (github): Documentation|Readme: Updated Readme for 1.14, new issue tracker
skyjake
11:39 Doomsday Engine Revision a5192047 (github): Changed release type to "Stable" for 1.14.0
skyjake

2014-04-15

22:08 Doomsday Engine Revision f10d4084 (github): Documentation|Console: Updated help strings, removed obsolete cvars
skyjake
20:53 Doomsday Engine Revision 8877b737 (github): Fixed|Hexen: Fall through star bridge, etc. (mobj collision range)
A trivial refactoring oversight.
IssueID #1740
skyjake
14:13 Doomsday Engine Revision b5158aaa (github): libappfw: Faster fold panel indicator animation
skyjake
12:12 Doomsday Engine Revision 870948f7 (github): SDK|Documentation: Compile .qch outside the normal apidoc dir
The apidoc dir is being shared as a Dropbox folder (available via
DEW), but in the case of .qch we are only intereste...
skyjake
11:50 Doomsday Engine Revision 1369f07e (github): Fixed|Builder: Relative distrib path in builder config
skyjake
11:32 Doomsday Engine Revision a8d22636 (github): Builder: Generate Qt Creator help file for the SDK
skyjake
11:15 Doomsday Engine Revision 20f59c78 (github): Documentation: Fixed a couple of Doxygen issues
skyjake
11:15 Doomsday Engine Revision 029b2872 (github): SDK|Documentation: Generate a .qch help file for the SDK
API documentation inside Qt Creator for all the Doomsday libraries. skyjake

2014-04-14

18:47 Doomsday Engine Revision 36e785c6 (github): Tutorial: Slight rephrasing of the notifications step
skyjake
17:29 Doomsday Engine Revision 5c6b5d5f (github): Refactor|libappfw: Renamed NotificationWidget
This is a notification area, not an individual notification. skyjake
17:23 Doomsday Engine Revision 9946567e (github): Refactor|libappfw|GuiWidget: Added a slot for deleting later
Also added a guiFind() utility method and renamed the clipped()
method for clarity.
skyjake
17:23 Doomsday Engine Revision 98881068 (github): Fixed|libappfw: Handling notifications owned by other widgets
If a notification is owned by a widget prior to showing,
NotificationWidget is supposed to only temporarily take owne...
skyjake
17:23 Doomsday Engine Revision 881aa04d (github): Tutorial: Introduce notifications
Using dummy notification area and alert. skyjake
09:58 Doomsday Engine Revision 4951f554 (github): Shell|GUI: Reordered widgets in the Start Local Server dialog
Game Options should appear as another tab in the future. skyjake
09:57 Doomsday Engine Revision b1861673 (github): Documentation|Readme: Removed mention of Deng Team test servers
skyjake
07:57 Doomsday Engine Revision 045b35e6 (github): Builder|OS X: Package app ZIPs separately for different OS X versions
skyjake

2014-04-13

18:13 Doomsday Engine Revision f11e80cd (github): Fixed|UI|Ring Zero: Keep MP sessions menu up to date
skyjake
17:50 Doomsday Engine Revision 8868d0ea (github): libdeng2|Socket: Added an error signal, improved closing
Apparently closing the socket was blocking if the socket was
connecting to a host when Socket::close() was called.
skyjake
16:37 Doomsday Engine Revision 1a7dcc23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:37 Doomsday Engine Revision 55b86744 (github): Builder|OS X: Zipped filenames should use the build number
skyjake
15:41 Doomsday Engine Revision 2f043616 (github): Fixed|OS X: Build error with Qt 4.7
In Qt 4.7, QThreadStorage requires a pointer type. skyjake
15:41 Doomsday Engine Revision 65faca6f (github): libappfw|GuiWidget: Manually saving/restoring widget tree state
Sometimes it is beneficial to save/restore state at other times
in addition to widget de/initialization.
skyjake
15:41 Doomsday Engine Revision 22f26f16 (github): Fixed|UI|Client: Update singleplayer session menu when game changes
The currently loaded game is disabled in the menu, so it has to be
enabled when returning to ring zero.
skyjake
15:41 Doomsday Engine Revision c7c1dedd (github): Fixed|UI|Client: Games dialog sort order should match Home Screen order
The Ring Zero game selection menu hangs around in the background,
so its state must be manually saved so the Games di...
skyjake
13:34 Doomsday Engine Revision 224e90d7 (github): Builder|OS X: Package apps as additionally as plain ZIPs
OS X apps can be distributed as-is, so this is the simplest way to
install Doomsday or Doomsday Shell. Both apps are ...
skyjake
09:21 Doomsday Engine Revision fae56bc4 (github): Fixed|Tutorial: Minor visual highlight glitch
Todo: The actual cause could be a one frame delay in geometry updating? skyjake

2014-04-12

20:59 Doomsday Engine Revision 99b06bd1 (github): Tutorial: Introducing the Home Screen
skyjake
20:17 Doomsday Engine Revision 57ca8049 (github): Refactor|libappfw: Animating procedural images, fold panel indicator
If a procedural image is animating, it will return indication of
that from its update() method.
The fold panel indic...
skyjake
20:15 Doomsday Engine Revision ccdac3c4 (github): libgui|VertexBuilder: Applying a transformation
skyjake
19:32 Doomsday Engine Revision 405941be (github): libappfw|GuiRootWidget: Utility for moving a widget on top
skyjake
19:24 Doomsday Engine Revision a62d897e (github): UI|Client|GamesDialog: Cannot switch to the currently loaded game
skyjake
19:17 Doomsday Engine Revision 5cc9b850 (github): Fixed|UI|Client: Games dialog opens a network settings dialog
The Games dialog should only open a network settings dialog when
showing the multiplayer sessions.
skyjake
17:03 Doomsday Engine Revision 0b8fc5ec (github): Refactor|UI|Client: Fixed game session menu issues
Architecture of the session selection menus was refactored to use
a common base class called SessionMenuWidget. Also,...
skyjake
17:03 Doomsday Engine Revision f243e07f (github): Fixed|Server: Crash when starting and when shutting down
ServerApp's ResourceSystem was not being constructed or destroyed
at the correct time (it has a dependency on Games)....
skyjake
17:03 Doomsday Engine Revision fe35536f (github): Shell|GUI: Better label for checkbox
skyjake

2014-04-11

11:51 Doomsday Engine Revision 7d24d75e (github): libappfw: Added VariableSliderWidget
Also, SliderWidget's range labels now use the slider's precision. skyjake
11:15 Doomsday Engine Revision 0003efae (github): Oculus Rift|libappfw: Setting the yaw zero angle
skyjake
10:36 Doomsday Engine Revision d6895344 (github): Cleanup|libdeng2: Use CommandLine::ArgWithParams
skyjake
09:23 Doomsday Engine Revision 02d795b0 (github): Fixed|UI|Client: Check for main window's existence
skyjake
09:21 Doomsday Engine Revision 773d7fdd (github): UI|Client: Don't raise alerts when console history open
The console history will show the alert anyway, so it is unnecessary
to alert the user about it redundantly.
skyjake
08:58 Doomsday Engine Revision 947843fe (github): Fixed|libdeng2|Record: Use copy behavior for copied subrecords
When making a copy, use the same copy behavior for all subrecords.
Otherwise subrecords would be fully copied even th...
skyjake

2014-04-10

22:26 Doomsday Engine Revision 2dd07120 (github): Renderer|FX: Reduce halo brightness as bloom intensity grows
To avoid over-saturating halos, halo brightness is reduced as a
factor of bloom intensity.
skyjake
21:59 Doomsday Engine Revision fc581787 (github): FX|Renderer: Added a method to query if bloom is enabled
No need to check the cvar. skyjake
20:47 Doomsday Engine Revision fd7f50b9 (github): Fixed|OS X: Incorrect working directory with a developer build
If Doomsday was started without "-userdir", no one ensured that the
working directory was set to the App's native hom...
skyjake
20:25 Doomsday Engine Revision 0bcf0526 (github): Fixed|UI|Client: Potential crash after saving a game
Must remove SavegameSelectionWidget from observer audience before
deleting it.
skyjake
11:11 Doomsday Engine Revision b7fa8dbf (github): OS X|qmake: Added build option "deng_c++11"
Enabling C++11 in the clang build. skyjake
10:13 Doomsday Engine Revision d25f3f1e (github): Merge branch 'master' into gl2-model
skyjake
09:29 Doomsday Engine Revision 653c046a (github): Tutorial: Added introduction to renderer appearance
skyjake

2014-04-09

20:41 Doomsday Engine Revision ebea0ed6 (github): Optimize|libgui: Reserve less memory for GL vertex building
Todo: Allocations could be avoided by using some form of
frame-persistent data arrays.
skyjake
18:39 Doomsday Engine Revision a20d8edc (github): libappfw: Added a line edit widget for Variable editing
Edits the value of a Variable as a text string. skyjake
18:39 Doomsday Engine Revision f0b0333f (github): Client|Master Server: Master cvars replaced with a Config variable
The three cvars for master server address, path, and port were
replaced with Config.masterServer.apiUrl that contains...
skyjake
18:39 Doomsday Engine Revision c23a0da0 (github): UI|Client: Order of game subsets in the Games dialog
The Saved Games subset should appear below available games, because
this view is shown when the user selects "Switch ...
skyjake
12:17 Doomsday Engine Revision a174bdc2 (github): libgui|Sound: Added Play and Change audiences
skyjake
10:28 Doomsday Engine Revision e318bbe5 (github): libgui: Cleanup
skyjake
09:09 Doomsday Engine Revision 9a5bfa7a (github): libdeng2|libgui|InfoBank: Paths are relative to the Info source path
If a relative path is specified in an InfoBank, it is now resolved
relative to its Info source.
skyjake
09:07 Doomsday Engine Revision 21401ed1 (github): libdeng2|ScriptedInfo: Source location of blocks
The special variable "__source__" is used for storing the Info source
location of each block.
skyjake
09:06 Doomsday Engine Revision 992f3dd7 (github): Refactor|libdeng2|Info: Element source location, pimpl for Info::Element
The source path of each element is stored in addition to the line
number.
skyjake
08:10 Doomsday Engine Revision 69bc505a (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake

2014-04-08

20:21 Doomsday Engine Revision 6ace3b07 (github): Documentation|libdeng2: Note about Shared's thread safety
skyjake
20:11 Doomsday Engine Revision a5101149 (github): UI|Ring Zero: Adjusted menu width, better scrollbar placement
skyjake
16:25 Doomsday Engine Revision 5511841a (github): Refactor|libdeng2|Info: Info keeps track of the source path
When an Info document is parsed from a file, Info itself keeps track of
the source path so that @includes can be done...
skyjake
12:04 Doomsday Engine Revision e9dc2e52 (github): libgui: Cleanup
skyjake
11:16 Doomsday Engine Revision f1e3fd60 (github): libgui|ModelDrawable: Instanced drawing for models
However, bone matrices are still shared by each instance, as there is no
room for them as vertex attributes (they pro...
skyjake
11:14 Doomsday Engine Revision 05c995c0 (github): libgui: Drawing buffers with instancing, dynamic attrib locations
Added support for the ARB_draw_instanced and ARB_instanced_arrays
extensions to allow efficiently drawing multiple co...
skyjake

2014-04-07

21:17 Doomsday Engine Revision ddafed57 (github): Fixed|UI|Ring Zero: Minor layout issues in game selection menus
Setting initial grid width using up-to-date margins, and cell height
has a minimum of 3 lines of space.
skyjake
21:10 Doomsday Engine Revision 94817cbb (github): libappfw|LabelWidget: Content size available as rules
skyjake
20:07 Doomsday Engine Revision 4e1f63f4 (github): Client|Plugin: Thread-safety for calling plugin hooks
Keep track of the active plugin ID per thread. skyjake
18:52 Doomsday Engine Revision c40ae6b6 (github): libdeng2|CommandLine: Additional robustness for executeAndWait()
skyjake
18:47 Doomsday Engine Revision 15caee49 (github): libdeng2|CommandLine: Execute a process and wait
Optionally can retrieve standard output from the process. skyjake
14:37 Doomsday Engine Revision 82ea2f6e (github): libdeng2|Vector: Squared length for 2-component vectors
skyjake
14:37 Doomsday Engine Revision dd398d53 (github): libgui|ModelDrawable: Set up bounds at load time
The bounding box of the model can be determined at load time from vertex
positions.
skyjake
11:00 Doomsday Engine Revision 9a3ed783 (github): libappfw: Cleanup
skyjake
11:00 Doomsday Engine Revision e9c4f9c9 (github): libdeng2|Vector: Added a setLength() method
skyjake
08:50 Doomsday Engine Revision 75d91de0 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
skyjake

2014-04-06

14:13 Doomsday Engine Revision 26a50828 (github): UI|Client: Don't warn about map errors in non-custom maps
Addresses the problem of Heretic and Hexen raising a lot of map error
alerts even though the user cannot do anything ...
skyjake
14:12 Doomsday Engine Revision 61e46664 (github): Refactor|Map: Added Map::isCustom()
A C++ way to call P_MapIsCustom(). skyjake
13:21 Doomsday Engine Revision 4e16436f (github): Client|ResourceSystem: Invalid sprite frame names should not cause alert
Now the log entries about invalid sprite frames are logged as NOTE,
meaning they will still be highlighted in the log...
skyjake
11:43 Doomsday Engine Revision a2428f9f (github): Fixed|libcommon: Compiler warning
skyjake
 

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