skyjake's activity
From 2014-02-05 to 2014-02-18
2014-02-18
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15:09 Doomsday Engine Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
- de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods... -
14:13 Doomsday Engine Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
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11:13 Doomsday Engine Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
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11:12 Doomsday Engine Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
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11:12 Doomsday Engine Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
2014-02-17
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12:02 Doomsday Engine Revision d6ed243e (github): Cleanup
2014-02-14
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17:09 Doomsday Engine Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
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11:30 Doomsday Engine Revision 7ffea3d7 (github): Client|libappfw: Cleanup
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11:21 Doomsday Engine Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
2014-02-13
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20:30 Doomsday Engine Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
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14:41 Doomsday Engine Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
- BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa... -
14:21 Doomsday Engine Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
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14:04 Doomsday Engine Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
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13:21 Doomsday Engine Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
- WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem. -
10:28 Doomsday Engine Revision 84a54b71 (github): libgui: Cleanup
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10:23 Doomsday Engine Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
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08:38 Doomsday Engine Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
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08:37 Doomsday Engine Revision 90212850 (github): Fixed|libgui: Build failure
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08:37 Doomsday Engine Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
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08:37 Doomsday Engine Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
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07:59 Doomsday Engine Revision 996542bd (github): libappfw: Changed license to LGPL 3
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07:55 Doomsday Engine Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
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07:50 Doomsday Engine Revision e01d1443 (github): libgui: Changed license to LGPL 3
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07:42 Doomsday Engine Revision 30d2c009 (github): libshell: Changed license to LGPL 3
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07:41 Doomsday Engine Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
2014-02-12
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20:02 Doomsday Engine Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
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14:55 Doomsday Engine Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
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14:54 Doomsday Engine Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
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14:53 Doomsday Engine Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
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14:52 Doomsday Engine Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
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14:52 Doomsday Engine Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
- GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after... -
09:30 Doomsday Engine Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
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07:01 Doomsday Engine Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
- Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
2014-02-11
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16:09 Doomsday Engine Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
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16:06 Doomsday Engine Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
- The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma... -
16:05 Doomsday Engine Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
- WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ... -
14:23 Doomsday Engine Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
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13:39 Doomsday Engine Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
2014-02-10
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15:03 Doomsday Engine Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
- Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple... -
11:30 Doomsday Engine Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
- Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s -
10:32 Doomsday Engine Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
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07:16 Doomsday Engine Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
2014-02-09
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10:24 Doomsday Engine Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
2014-02-07
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15:44 Doomsday Engine Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
- The client handles these as cvars and updates VRConfig as necessary.
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14:58 Doomsday Engine Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- Conflicts:
doomsday/client/src/ui/widgetactions.cpp
2014-02-06
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15:03 Doomsday Engine Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
- Untested, but should work.
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14:49 Doomsday Engine Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
- When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas... -
14:47 Doomsday Engine Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
- In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in...
2014-02-05
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20:56 Doomsday Engine Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
- The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget... -
19:54 Doomsday Engine Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
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19:40 Doomsday Engine Revision 5f850956 (github): Cleanup
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18:28 Doomsday Engine Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
- Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to... -
18:27 Doomsday Engine Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
- Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with... -
16:14 Doomsday Engine Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
- Order groups differently and use different titles.
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11:30 Doomsday Engine Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
- Also, when a fold is closed, show the number of items in parentheses
as part of the title.
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