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skyjake's activity

From 2014-01-26 to 2014-02-08

2014-02-07

15:44 Doomsday Engine Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
The client handles these as cvars and updates VRConfig as necessary. skyjake
14:58 Doomsday Engine Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
Conflicts:
doomsday/client/src/ui/widgetactions.cpp
skyjake

2014-02-06

15:03 Doomsday Engine Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
Untested, but should work. skyjake
14:49 Doomsday Engine Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas...
skyjake
14:47 Doomsday Engine Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in...
skyjake

2014-02-05

20:56 Doomsday Engine Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget...
skyjake
19:54 Doomsday Engine Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
skyjake
19:40 Doomsday Engine Revision 5f850956 (github): Cleanup
skyjake
18:28 Doomsday Engine Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to...
skyjake
18:27 Doomsday Engine Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with...
skyjake
16:14 Doomsday Engine Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
Order groups differently and use different titles. skyjake
11:30 Doomsday Engine Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
Also, when a fold is closed, show the number of items in parentheses
as part of the title.
skyjake

2014-02-04

18:04 Doomsday Engine Revision 6553ea8d (github): qmake: Enable libdeng2 C++ API in all plugins
skyjake
17:45 Doomsday Engine Revision a0975631 (github): Merge branch 'ui-multiplayer'
skyjake
17:40 Doomsday Engine Revision ed87bf43 (github): Fixed|GCC|All Games: Build and link errors
Corrected the definitions of various thinkers to be compatible with g++.
In short, one cannot define member functions...
skyjake
16:34 Doomsday Engine Revision db6a8181 (github): libdeng2|Debug: Monospace log formatting tweak
skyjake
09:02 Doomsday Engine Revision ff82f69b (github): Fixed|FoldPanelWidget: Title is optional
skyjake

2014-02-03

22:57 Doomsday Engine Revision 7d7806ed (github): Refactor|UI|Client: Use reference-counted Action instances
skyjake
22:56 Doomsday Engine Revision b61e600a (github): Refactor|libappfw: Use reference-counted Action instances
skyjake
22:55 Doomsday Engine Revision eb973f9b (github): Refactor|libshell: Use reference-counted Action instances
skyjake
22:55 Doomsday Engine Revision aae0f355 (github): Refactor|libdeng2|Action|Counted: Actions are reference counted
Rather than requiring duplication of Action instances, they are now
reference counted so they can be conveniently sha...
skyjake
22:53 Doomsday Engine Revision fd92237e (github): Fixed|libdeng2|Time: Printing the correct time
skyjake
12:52 Doomsday Engine Revision c6ee1296 (github): UI|Client: Close Games dialog when a game session has been selected
A signal is emitted from GameSelectionWidget after a selection
has been made.
skyjake
12:52 Doomsday Engine Revision 22a18166 (github): UI|Task Bar: "Games" is only accessible when not in Ring Zero
skyjake
12:17 Doomsday Engine Revision 87fa8467 (github): UI|Client: Replaced "Multiplayer Games" with a "Games" dialog
The Games dialog shows both the available game sessions and the
multiplayer games. It uses the same game selection wi...
skyjake

2014-02-02

21:31 Doomsday Engine Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu
Added another subgroup into the Ring Zero game selection menu for
multiplayer games. MPSelectionWidget is a menu that...
skyjake
19:28 Doomsday Engine Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu
The game selection menu is now divided into foldable subgroups.
Incomplete games are put in a separate group.
Change...
skyjake
19:26 Doomsday Engine Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings
skyjake
19:24 Doomsday Engine Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins
The sum of the left and right margins wasn't always updated properly. skyjake
19:24 Doomsday Engine Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created
Previously the title button would be created but never deleted, if
it was unused.
skyjake
19:22 Doomsday Engine Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout
Also added a helper template method for getting widgets representing
items.
skyjake
19:21 Doomsday Engine Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images
skyjake
19:20 Doomsday Engine Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description
skyjake

2014-02-01

16:57 Doomsday Engine Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog
skyjake
16:57 Doomsday Engine Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup
skyjake
16:56 Doomsday Engine Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space
skyjake
16:06 Doomsday Engine Revision ea78196e (github): UI|Client: Added more network settings to the dialog
skyjake
15:38 Doomsday Engine Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog
skyjake
15:37 Doomsday Engine Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation
skyjake
15:36 Doomsday Engine Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation
skyjake
15:36 Doomsday Engine Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars
skyjake
10:42 Doomsday Engine Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries
If more than an hour has elapsed, separate hours from seconds. skyjake
10:06 Doomsday Engine Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
10:06 Doomsday Engine Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
09:51 Doomsday Engine Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake

2014-01-31

19:56 Doomsday Engine Revision a312b17e (github): Merge branch 'master' into ui-multiplayer
skyjake
19:56 Doomsday Engine Revision c1172945 (github): UI|Multiplayer: MP menu shows server address and connection duration
skyjake
14:07 Doomsday Engine Revision 4fb217b7 (github): Fixed|Oculus Rift|libappfw: Shutting down LibOVR (dangling references)
One of the references to the created LibOVR objects was not freed, thus
causing shutdown of de::OculusRift to hang wa...
skyjake
10:05 Doomsday Engine Revision 83b73c71 (github): Debug|libdeng1: Added an assert
skyjake
09:10 Doomsday Engine Revision 94de3c9e (github): OS X|Fixed|libgui: No Core Text font implementation in 10.6 build
The qmake project was still including the Core Text based fonts in
the 10.6 build.
skyjake

2014-01-30

22:15 Doomsday Engine Revision 0c9c94ce (github): UI|Client: Close MP server info popup when joining the server
skyjake
22:14 Doomsday Engine Revision 643114e8 (github): Fixed: Build error
skyjake
21:48 Doomsday Engine Revision 3dda1dee (github): Windows|Fixed|libgui: Accessing main window even if it doesn't exist
During a fatal error shutdown, DisplayMode was asked to set the color
transfer function after the window had been dis...
skyjake
21:46 Doomsday Engine Revision 5af6fefe (github): Windows|Fixed|libappfw: Missing export
skyjake
20:47 Doomsday Engine Revision 9c243b26 (github): Merge branch 'ui-multiplayer'
skyjake
20:46 Doomsday Engine Revision 07c52dcb (github): Refactor|Client|Network: Cleaned up server info functions
skyjake
18:40 Doomsday Engine Revision 9572fcbd (github): Fixed|Client|All Games: Busy mode transition when map changes in netgame
skyjake
18:40 Doomsday Engine Revision c9152b18 (github): libdeng2|Log: Print log entry timestamp using seconds since start
More compact and informative than omitting the hour. skyjake
17:22 Doomsday Engine Revision 0f09aa8e (github): Refactor|Client: Moved VRConfig to libappfw
Also, removed some of the public member variables of VRConfig. skyjake
15:09 Doomsday Engine Revision 01ba33d3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
15:09 Doomsday Engine Revision 6731d5a3 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
15:02 Doomsday Engine Revision a2971cd2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:34 Doomsday Engine Revision 9d981f3c (github): Refactor|Client|libappfw: Renamed stereo 3D mode enums
skyjake
13:03 Doomsday Engine Revision f22b3292 (github): Refactor|Oculus Rift: Migrated head tracking to libappfw
de::OculusRift accesses LibOVR and provides head tracking information. skyjake
10:52 Doomsday Engine Revision ad9e78b3 (github): Refactor|Stereo 3D: Cleaning up VR state and Oculus Rift
To objective of this is to move the generic portion of the VR state and
Oculus Rift rendering into libappfw.
skyjake

2014-01-29

21:10 Doomsday Engine Revision 7ec77ab0 (github): UI|Task Bar: Show the MP menu when connected to a server
The Multiplayer menu has its own class.
The task bar’s layout is now updated using a SequentialLayout
which makes it...
skyjake
19:37 Doomsday Engine Revision 8834b4a6 (github): OS X|Fixed|libgui: Use Qt fonts in the 10.6 Snow Leopard build
The Core Graphics API is not available in 10.6. skyjake
19:21 Doomsday Engine Revision c23425fe (github): Fixed|UI|Log: Update filter after reseting to defaults
IssueID #1722 skyjake
09:50 Doomsday Engine Revision 38373d4a (github): Client|Default Style: Text accent color in DocumentWidget
skyjake
09:49 Doomsday Engine Revision 5fb3e440 (github): UI|Ring Zero: Close popups when game load begins
skyjake
09:49 Doomsday Engine Revision 7721253d (github): Cleanup
skyjake

2014-01-28

20:39 Doomsday Engine Revision 1a26df35 (github): Cleanup|Game|Updater|UI: Log messages
skyjake
20:14 Doomsday Engine Revision 404fc222 (github): UI|Ring Zero: Improving the game selection menu
Added additional buttons beside each game to access further
information (later, settings) about the game. Removed the...
skyjake
20:13 Doomsday Engine Revision 1c347c79 (github): Refactor|Game: Added a method for getting a text description
The same information that is printed with ‘inspectgame’. skyjake
20:12 Doomsday Engine Revision 81b8be24 (github): Refactor|UI|Client: Use DocumentPopupWidget
skyjake
20:11 Doomsday Engine Revision c24775a7 (github): libappfw: Widget improvements
MenuWidget’s layout can be modified by outsiders (non-const accessor).
Ensure only the main thread creates widgets in...
skyjake
20:09 Doomsday Engine Revision 52d20dfe (github): Refactor|libappfw: Use DocumentPopupWidget
skyjake
20:08 Doomsday Engine Revision 9dcb32df (github): libgui|Client: Improved handling of indents in text drawing
Indents can be marked and reseted individually. skyjake
20:07 Doomsday Engine Revision f55148a5 (github): libappfw: Added DocumentPopupWidget
Simple combination of a popup with a document widget inside. Useful
for many simple info popups (e.g., console autoco...
skyjake
10:47 Doomsday Engine Revision 0f30fa7d (github): libdeng2|Performance: String memory allocation behavior in formatter
Reserve memory for the line in advance when filling tabs. skyjake

2014-01-27

22:38 Doomsday Engine Revision f887e1c0 (github): Shell|GUI: Placeholder icon
skyjake
22:22 Doomsday Engine Revision 1198b129 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
22:21 Doomsday Engine Revision 18b9aa94 (github): UI|Client: Joining an MP game using the Multiplayer dialog
The game plugin is automatically switched if necessary. skyjake
22:20 Doomsday Engine Revision 59ae671e (github): libdeng2|Log: Monospace formatter fills tabs with spaces
MonospaceLogSinkFormatter will now check the tab escapes in the
input text and produce a suitable amount of spaces to...
skyjake
09:49 Doomsday Engine Revision 94078aab (github): UI|Task Bar: Moved “Unload Game” menu item
skyjake
08:03 Doomsday Engine Revision 1ce427a1 (github): UI|Multiplayer: Added an info popup for full server information
skyjake
08:03 Doomsday Engine Revision f6e171ba (github): Fixed|Client: Crashes in multiplayer
Null pointer access and incorrect shutdown order of ServerLink. skyjake
08:02 Doomsday Engine Revision aa473872 (github): Log: Message styling
Light font for headers. skyjake
08:02 Doomsday Engine Revision 385f9d9e (github): libdeng2: Added M-dash character symbol
skyjake

2014-01-26

19:00 Doomsday Engine Revision f181619e (github): Shell|GUI: Updated toolbar icons
Simplified, clean appearance. skyjake
18:38 Doomsday Engine Revision 5d3d425c (github): UI|Client: Animate alerts and server list items as they appear
skyjake
18:37 Doomsday Engine Revision 9bd63820 (github): libappfw|LabelWidget: Optionally animate label size when ready for drawing
skyjake
16:25 Doomsday Engine Revision c86633b4 (github): Merge branch 'master' into ui-multiplayer
Conflicts:
doomsday/libdeng2/src/core/log.cpp
skyjake
16:24 Doomsday Engine Revision 789221e7 (github): UI|GL: Small adjustment to text line width compression
skyjake
14:24 Doomsday Engine Revision a13ba208 (github): Fixed|libgui|qmake: Platform-specific source file
skyjake
13:30 Doomsday Engine Revision d1574dad (github): UI|Client|Default Style: Added and applied an alternative accent color
The alternative accent is supposed to match the logo’s color. It
is now used for editor hints, log timestamps and def...
skyjake
13:26 Doomsday Engine Revision 6bdb9aa7 (github): libdeng2|Vector: Added a method for swapped X and Z components
skyjake
13:26 Doomsday Engine Revision 9452f7af (github): Client|Default Style|OS X: Added mappings for native font styles
The function App.addFontMapping() can be used to specify a font
mapping dictionary.
skyjake
13:24 Doomsday Engine Revision 50a47445 (github): Client: Tweaked line wrapping and GL text composition
Wrap positions are found more accurately. skyjake
13:23 Doomsday Engine Revision a9418749 (github): Fixed|libgui: Cleaned up and fixed Core Text based native fonts
skyjake
13:19 Doomsday Engine Revision 1193f65a (github): libgui: NativeFont is now public
The application can define font mappings. skyjake
08:36 Doomsday Engine Revision 16eef031 (github): Merge branch 'master' into osx-coretext
skyjake
08:32 Doomsday Engine Revision 2a6b83fd (github): OS X|libgui|Font: Working on Core Text font rendering
Added a cache for Core Text font objects in use to avoid repeated
lookups. In the OS X build, de::Font will now use C...
skyjake
08:29 Doomsday Engine Revision 72383c1d (github): libdeng2|Vector: Added method for converting to Vector4f
skyjake
08:21 Doomsday Engine Revision 1616ef52 (github): UI|Client|Console: Wider grab area for resizing the console edge
IssueID #1716 skyjake
08:20 Doomsday Engine Revision cbd6c47e (github): UI|Client: Game selection menu adapts to small view sizes
The number of columns and rows is now reduced if the view is small.
The menu will scroll if all items don’t fit.
Iss...
skyjake
07:46 Doomsday Engine Revision 9896f275 (github): Removed inadvertently committed autosave file
skyjake
 

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