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danij's activity

From 2014-01-17 to 2014-01-30

2014-01-30

19:25 Doomsday Engine Revision 77f0d708 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:23 Doomsday Engine Revision 52a23ffa (github): Refactor|XG|libcommon: Implement XG plane-mover (de)serialization in C++, with Reader/Writer
danij
19:16 Doomsday Engine Revision 09977379 (github): Refactor|Hexen: Implement sound sequence (de)serialization with Reader/Writer
danij
19:16 Doomsday Engine Revision cecbd1ed (github): Refactor|ACS|Hexen: Implement ACS state (de)serialization in C++, with Reader/Writer
danij
19:14 Doomsday Engine Revision 22c54103 (github): Refactor|libcommon: Switched p_xgsave.c to C++
danij
14:06 Doomsday Engine Revision 2bee2e23 (github): Refactor|libcommon: Implement thinker (de)serialization in C++, with Reader/Writer
Todo: mobj_t and Hexen's polyevent_t danij
13:55 Doomsday Engine Revision ce5f6a33 (github): Refactor: Switched each games' p_lights.c to C++
danij

2014-01-29

18:49 Doomsday Engine Revision 844c07b2 (github): Refactor|libcommon: Switched p_door.c to C++
danij
18:48 Doomsday Engine Revision a015765d (github): Refactor|libhexen: Switched p_pillar.c and p_waggle.c to C++
danij
16:51 Doomsday Engine Revision d9f4cc50 (github): Refactor|libcommon: Switched more libcommon source files to C++
danij
15:11 Doomsday Engine Revision 2b495a61 (github): Refactor|ACS: Implement ACScript (de)serialization in C++ with Reader/Writer
Also, ACScript_Thinker() now calls the C++ method ACScript::runTick() danij
15:07 Doomsday Engine Revision 28a20547 (github): libcommon: Provide a Reader/Writer to all save state (de)serialization routines
danij
14:59 Doomsday Engine Revision cefbff4e (github): ACS|Cleanup: Use Uri_NewWithPath3
danij
14:53 Doomsday Engine Revision 296bacb4 (github): API|Uri: Added new Uri constructor Uri_NewWithPath3
A default scheme is set for the new Uri before then parsing a cstring
representation of a Uri, bypassing the resource...
danij

2014-01-27

11:35 Doomsday Engine Revision 3cec3a90 (github): Fixed|Client: Crash in multiplayer when the player attempts to fire
The engine failed to zero the whole of mobj_t, leaving the portion
which defines the game specific extra data uniniti...
danij
10:15 Doomsday Engine Revision be842469 (github): Hexen|ACScriptInterpreter: Moved remaining ACS interpretation logic into ACScriptInterpreter
Todo: Cleanup danij
09:06 Doomsday Engine Revision 0be50243 (github): ACS|Hexen: Cleanup
danij
07:27 Doomsday Engine Revision 75e7122b (github): ACS|Hexen: Moved more logic into the new interpreter class
danij
06:52 Doomsday Engine Revision 832cf9fa (github): ACS|Hexen: Load bytecode string constants as static Strs, cleanup
danij
06:02 Doomsday Engine Revision b20cf99c (github): libcommon: Fix build (unknown type acs_t)
Note to self: ignore Qt Creator's unreliable refactoring tools... danij
05:39 Doomsday Engine Revision a24cbb98 (github): ACS|Hexen: Removed more unnecessary globals used by the bytecode interpreter
danij
04:10 Doomsday Engine Revision 58436cc0 (github): ACS|Hexen: Cleanup
danij
03:45 Doomsday Engine Revision 8f94a103 (github): ACS|Hexen: Continued work on remodeling the ACS bytecode interpreter
danij
02:27 Doomsday Engine Revision eb14c981 (github): ACS|Hexen: Translate ACS script numbers when loading new bytecode
danij
01:41 Doomsday Engine Revision aa6bb8e2 (github): ACS|Hexen: Ensure bytecode command functions are of the expected form
danij
00:44 Doomsday Engine Revision 9d79b054 (github): ACS|Hexen: Continued moving logic into the new interpretor class
danij

2014-01-26

22:36 Doomsday Engine Revision 394fc21e (github): Hexen|ACS: Continued work on clarifying/remodeling the ACS bytecode interpreter
danij
20:13 Doomsday Engine Revision d8b1dfa8 (github): Refactor|Hexen|ACS: Renamed some ACS scripting components, for clarity
danij
19:42 Doomsday Engine Revision 9a8242f1 (github): Hexen: Cleanup
danij
19:11 Doomsday Engine Revision ad29593b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:11 Doomsday Engine Revision 2250621f (github): Refactor|Hexen: Switched ACS bytecode interpreter to C++, renamed sources, cleanup
danij

2014-01-25

14:40 Doomsday Engine Revision e42b7c97 (github): Refactor|Hexen: Moved ACScript (thinker) savegame io to p_acs.c
danij
13:59 Doomsday Engine Revision a72f18c5 (github): Refactor|Hexen: Moved ACS savegame io to p_acs.c, cleanup
danij
13:11 Doomsday Engine Revision 8fdacc2f (github): Refactor|libcommon: Reworked more logical episode + map number lookups using Uri
There are now very few places where the logical numbers are still
relevant (ACS and network deltas being the main cas...
danij
12:47 Doomsday Engine Revision d738c533 (github): libcommon|HexLex: Cleanup
danij
12:34 Doomsday Engine Revision 2c8a9311 (github): libcommon|HexLex: HexLex no longer accesses the DED definition database
If DED definition lookup is necessary for translating a parsed value
then this should be implemented in the parser in...
danij
09:45 Doomsday Engine Revision 933c9058 (github): Hexen|SndInfoParser: Fix patching of MAPINFO (lump) definitions with SNDINFO-read values
(The only time a mapinfo_t is modified outside of MapInfoParser). danij
08:40 Doomsday Engine Revision 479ce9b2 (github): Debug|Hexen: Fix log output of P_TranslateMapIfExists()
danij
08:31 Doomsday Engine Revision 2d44bf78 (github): Hexen|MapInfoParser: Cleanup
danij
08:26 Doomsday Engine Revision b3ed8cd9 (github): Hexen: Allow patching of map definitions in MAPINFO lumps
A later map definition with the same id will now patch the previously
defined map with additional/replacement propert...
danij
08:05 Doomsday Engine Revision 74115143 (github): Hexen: The mapinfo definition database is now indexed by map URI
danij
04:31 Doomsday Engine Revision f202aabc (github): Fixed|Hexen|SndInfoParser: SIGSEGV attempting to parse a SNDINFO lump intended for ZDoom
An error is thrown if a lump presented to SndInfoParser() contains
unknown commands.
The vanilla parser attempts to ...
danij
03:58 Doomsday Engine Revision 8cfce096 (github): libcommon|HexLex: Cleanup
danij
03:22 Doomsday Engine Revision 2717c889 (github): Refactor|libcommon: Moved sound sequence savegame io to sn_sonix.cpp
Doing this in an external module is not a good idea as it demands
exposing knowledge of the sequence-internal represe...
danij
02:42 Doomsday Engine Revision b21270bd (github): libcommon: Cleanup
danij
02:41 Doomsday Engine Revision 50fbb640 (github): Refactor: Moved AnimDefsParser() to libcommon
danij

2014-01-24

23:06 Doomsday Engine Revision a5a96c2e (github): Hexen|MapInfoParser: Fixed map music assignment; cleanup
danij
22:44 Doomsday Engine Revision 72ff01d4 (github): Hexen|MapInfoParser: Cleanup
danij
22:35 Doomsday Engine Revision c2eef61a (github): API: Added Def_Get() identifier DD_DEF_MUSIC_CDTRACK
Returns the CD track attributed to the referenced music definition. danij
22:03 Doomsday Engine Revision b6b852d4 (github): libcommon: Cleanup
danij
21:50 Doomsday Engine Revision c6a9bad9 (github): Documentation|libcommon|HexLex: Improved apidoc for HexLex
danij
21:34 Doomsday Engine Revision e3395dcc (github): libcommon|HexLex: Cleanup
danij

2014-01-23

23:28 Doomsday Engine Revision e0d08825 (github): libcommon|HexLex: Continued cleaning up HexLex
danij
14:06 Doomsday Engine Revision fd2559e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:06 Doomsday Engine Revision ff8d2edf (github): Refactor|Hexen: Use HexLex to parse SNDINFO/SNDSEQ data
danij
14:04 Doomsday Engine Revision 067e9b50 (github): Refactor|Hexen: Use HexLex to parse ANIMDEFS data
danij
14:02 Doomsday Engine Revision 2457b285 (github): Refactor|Hexen: Use HexLex to parse MAPINFO data
danij
13:58 Doomsday Engine Revision 29e810ab (github): libcommon: Derived HexLex (class) from Hexen's script parser
A (common) lexical analyzer for Hexen definition/script syntaxes.
Todo: Cleanup
danij
13:52 Doomsday Engine Revision e1efab84 (github): libdeng1|API: Added Str_StartsWith()
danij
13:49 Doomsday Engine Revision 3d6eca10 (github): Map|World: Cleanup
danij
13:34 Doomsday Engine Revision ce5e189d (github): API: Added M_ReadFileIntoString()
A convenient method of reading a file or WAD lump into a string. danij

2014-01-20

09:50 Doomsday Engine Revision 84f79ac7 (github): libhexen|Cleanup: Continued cleaning up MAPINFO lump parsing
danij
09:05 Doomsday Engine Revision b3991ba3 (github): libhexen: Cleanup
danij
08:20 Doomsday Engine Revision d1eece9f (github): libcommon: Fix build warnings (uninitialized variable access)
danij
08:08 Doomsday Engine Revision d8a2224a (github): libcommon: Typos
danij
07:38 Doomsday Engine Revision f99399fe (github): Refactor: Consolidated and cleaned up methods of querying map author/title info
Map author and title info is now primarily available through read-only
console variables 'map-author' and 'map-name'....
danij
01:21 Doomsday Engine Revision b4232042 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:21 Doomsday Engine Revision b5aaabf0 (github): Console: Improved output of 'inspectmap'
Now includes more pertinent map information, such as the full title
(which is presently obtained by querying a game r...
danij
01:13 Doomsday Engine Revision 071e9be5 (github): Thinkers|World: Added Thinkers utility method for counting active thinkers
danij
01:11 Doomsday Engine Revision 1a396ec5 (github): BspNode|World: Added BspNode method for calculating the height of a subtree
danij
01:08 Doomsday Engine Revision 2d173d51 (github): libdeng2|Windows: Export Binder, NativeFunctionSpec
danij
 

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