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skyjake's activity

From 2014-01-12 to 2014-01-25

2014-01-25

14:58 Doomsday Engine Revision 03519515 (github): Merge branch 'osx-coretext' of ssh://github.com/skyjake/Doomsday-Engine into osx-coretext
skyjake
14:55 Doomsday Engine Revision fc7b4403 (github): libgui|OS X: Added a native font class for Core Text
skyjake
14:54 Doomsday Engine Revision 69f6f672 (github): Fixed|Hexen: Namespace of memcpy
skyjake
14:53 Doomsday Engine Revision 710fe8d5 (github): Fixed|libgui: Rasterizing text (refactoring regression)
skyjake
13:23 Doomsday Engine Revision c9dfb337 (github): libgui: Cleanup
skyjake
12:33 Doomsday Engine Revision 1b4c7196 (github): Refactor|libgui: Native font abstraction
Added a class called NativeFont that hides the details of font
selection, measuring, and rasterization. QtNativeFont ...
skyjake
08:47 Doomsday Engine Revision 63f71ad7 (github): Cleanup|libgui: Separated rich formatting from font.cpp
Font::RichFormat is a bigger implementation than the main Font class. skyjake

2014-01-23

21:32 Doomsday Engine Revision e548c62e (github): UI|Client: Working on the multiplayer dialog
Listing found servers. The Game can now be asked to provide the
ID of the game logo image.
skyjake
10:24 Doomsday Engine Revision 6656bf75 (github): UI|Client|Log: Adjusted entry metadata color (domain letter)
skyjake
10:23 Doomsday Engine Revision 75eae3ec (github): UI|Client: Working on the multiplayer dialog
skyjake

2014-01-22

12:59 Doomsday Engine Revision 60c2b46b (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
skyjake
12:58 Doomsday Engine Revision a97be38e (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
skyjake
10:59 Doomsday Engine Revision 3f50dff9 (github): UI|Multiplayer: Added empty stub for Multiplayer Games dialog
The dialog can be accessed via the DE menu. skyjake

2014-01-20

16:36 Doomsday Engine Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
skyjake
15:43 Doomsday Engine Revision a743a92c (github): Cleanup
skyjake
14:48 Doomsday Engine Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
skyjake
14:48 Doomsday Engine Revision 2a577ab9 (github): Fixed|Hexen: Build failure
skyjake
14:11 Doomsday Engine Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th...
skyjake

2014-01-17

14:55 Doomsday Engine Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
Mouse buttons and position was already mapped, however the wheel
position was not.
skyjake
13:03 Doomsday Engine Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
skyjake
12:49 Doomsday Engine Revision 30d05b26 (github): Cleanup
skyjake
12:34 Doomsday Engine Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
Now using “Function_” as the prefix. skyjake
12:33 Doomsday Engine Revision b2c31bdb (github): Fixed|All Games: Errors in release build
Log entries were being printed with debug-only variables or functions. skyjake
09:07 Doomsday Engine Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
skyjake

2014-01-16

20:34 Doomsday Engine Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
Binder automates the tasks for registering and unregistering native
entry points that appear as script functions.
skyjake
20:34 Doomsday Engine Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
skyjake

2014-01-15

13:54 Doomsday Engine Revision f47d5089 (github): Cleanup|Client: Log entry
skyjake
12:53 Doomsday Engine Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
skyjake
09:35 Doomsday Engine Revision f79dfba1 (github): Default Style|OS X: Default UI font
On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi...
skyjake
09:30 Doomsday Engine Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
These belong in an internal header. skyjake
09:12 Doomsday Engine Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:12 Doomsday Engine Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
skyjake
09:11 Doomsday Engine Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak...
skyjake
09:09 Doomsday Engine Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big.
skyjake

2014-01-14

20:10 Doomsday Engine Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used.
skyjake
18:24 Doomsday Engine Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
skyjake
18:23 Doomsday Engine Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
skyjake
14:52 Doomsday Engine Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
skyjake
12:24 Doomsday Engine Revision 53172f14 (github): Log|Resources|libgui: Improved log output
skyjake
12:24 Doomsday Engine Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
Unicode if possible. skyjake
11:51 Doomsday Engine Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
The game renderer assumes that both color and depth attachments are
being used.
skyjake
10:34 Doomsday Engine Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s...
skyjake
10:33 Doomsday Engine Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
Demos are currently not supported, so no point in warning about them. skyjake
10:32 Doomsday Engine Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
skyjake

2014-01-13

21:31 Doomsday Engine Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794.
skyjake
17:49 Doomsday Engine Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
skyjake
17:30 Doomsday Engine Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
skyjake
17:07 Doomsday Engine Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
The g_ctrl.* files were not needed any more since libcommon handles
player control setup.
skyjake
17:07 Doomsday Engine Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC).
skyjake
14:54 Doomsday Engine Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
They were kept separate in the client, and it's good to keep them
separate in libappfw.
skyjake
08:55 Doomsday Engine Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
On the Mac, the client app and libs need to be built anyway. skyjake
08:52 Doomsday Engine Revision ec69976f (github): Fixed: Library build order
libappfw requires libdeng1. skyjake

2014-01-12

21:22 Doomsday Engine Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
Applying log entry metadata flags. skyjake
20:51 Doomsday Engine Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
Applying log entry metadata flags. skyjake
13:50 Doomsday Engine Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app...
skyjake
13:09 Doomsday Engine Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
skyjake
12:28 Doomsday Engine Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
12:25 Doomsday Engine Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
12:13 Doomsday Engine Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti...
skyjake
12:11 Doomsday Engine Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti...
skyjake
11:23 Doomsday Engine Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w...
skyjake
11:23 Doomsday Engine Revision 5fb6de69 (github): Client|libgui: Added some log messages
skyjake
11:22 Doomsday Engine Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w...
skyjake
10:03 Doomsday Engine Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
skyjake
 

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