skyjake's activity
From 2014-01-12 to 2014-01-25
2014-01-25
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14:58 Doomsday Engine Revision 03519515 (github): Merge branch 'osx-coretext' of ssh://github.com/skyjake/Doomsday-Engine into osx-coretext
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14:55 Doomsday Engine Revision fc7b4403 (github): libgui|OS X: Added a native font class for Core Text
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14:54 Doomsday Engine Revision 69f6f672 (github): Fixed|Hexen: Namespace of memcpy
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14:53 Doomsday Engine Revision 710fe8d5 (github): Fixed|libgui: Rasterizing text (refactoring regression)
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13:23 Doomsday Engine Revision c9dfb337 (github): libgui: Cleanup
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12:33 Doomsday Engine Revision 1b4c7196 (github): Refactor|libgui: Native font abstraction
- Added a class called NativeFont that hides the details of font
selection, measuring, and rasterization. QtNativeFont ... -
08:47 Doomsday Engine Revision 63f71ad7 (github): Cleanup|libgui: Separated rich formatting from font.cpp
- Font::RichFormat is a bigger implementation than the main Font class.
2014-01-23
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21:32 Doomsday Engine Revision e548c62e (github): UI|Client: Working on the multiplayer dialog
- Listing found servers. The Game can now be asked to provide the
ID of the game logo image. -
10:24 Doomsday Engine Revision 6656bf75 (github): UI|Client|Log: Adjusted entry metadata color (domain letter)
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10:23 Doomsday Engine Revision 75eae3ec (github): UI|Client: Working on the multiplayer dialog
2014-01-22
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12:59 Doomsday Engine Revision 60c2b46b (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
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12:58 Doomsday Engine Revision a97be38e (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
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10:59 Doomsday Engine Revision 3f50dff9 (github): UI|Multiplayer: Added empty stub for Multiplayer Games dialog
- The dialog can be accessed via the DE menu.
2014-01-20
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16:36 Doomsday Engine Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
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15:43 Doomsday Engine Revision a743a92c (github): Cleanup
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14:48 Doomsday Engine Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
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14:48 Doomsday Engine Revision 2a577ab9 (github): Fixed|Hexen: Build failure
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14:11 Doomsday Engine Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
- This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th...
2014-01-17
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14:55 Doomsday Engine Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
- Mouse buttons and position was already mapped, however the wheel
position was not. -
13:03 Doomsday Engine Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
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12:49 Doomsday Engine Revision 30d05b26 (github): Cleanup
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12:34 Doomsday Engine Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
- Now using “Function_” as the prefix.
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12:33 Doomsday Engine Revision b2c31bdb (github): Fixed|All Games: Errors in release build
- Log entries were being printed with debug-only variables or functions.
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09:07 Doomsday Engine Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
- The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
2014-01-16
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20:34 Doomsday Engine Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
- Binder automates the tasks for registering and unregistering native
entry points that appear as script functions. -
20:34 Doomsday Engine Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
2014-01-15
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13:54 Doomsday Engine Revision f47d5089 (github): Cleanup|Client: Log entry
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12:53 Doomsday Engine Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
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09:35 Doomsday Engine Revision f79dfba1 (github): Default Style|OS X: Default UI font
- On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi... -
09:30 Doomsday Engine Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
- These belong in an internal header.
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09:12 Doomsday Engine Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:12 Doomsday Engine Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
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09:11 Doomsday Engine Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
- Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak... -
09:09 Doomsday Engine Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
- Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big.
2014-01-14
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20:10 Doomsday Engine Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
- However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used. -
18:24 Doomsday Engine Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
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18:23 Doomsday Engine Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
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14:52 Doomsday Engine Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
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12:24 Doomsday Engine Revision 53172f14 (github): Log|Resources|libgui: Improved log output
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12:24 Doomsday Engine Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
- Unicode if possible.
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11:51 Doomsday Engine Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
- The game renderer assumes that both color and depth attachments are
being used. -
10:34 Doomsday Engine Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
- All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s... -
10:33 Doomsday Engine Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
- Demos are currently not supported, so no point in warning about them.
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10:32 Doomsday Engine Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
- Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
2014-01-13
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21:31 Doomsday Engine Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
- Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794. -
17:49 Doomsday Engine Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
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17:30 Doomsday Engine Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
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17:07 Doomsday Engine Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
- The g_ctrl.* files were not needed any more since libcommon handles
player control setup. -
17:07 Doomsday Engine Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
- Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC). -
14:54 Doomsday Engine Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
- They were kept separate in the client, and it's good to keep them
separate in libappfw. -
08:55 Doomsday Engine Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
- On the Mac, the client app and libs need to be built anyway.
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08:52 Doomsday Engine Revision ec69976f (github): Fixed: Library build order
- libappfw requires libdeng1.
2014-01-12
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21:22 Doomsday Engine Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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20:51 Doomsday Engine Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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13:50 Doomsday Engine Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
- App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app... -
13:09 Doomsday Engine Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
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12:28 Doomsday Engine Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
12:25 Doomsday Engine Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
12:13 Doomsday Engine Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
12:11 Doomsday Engine Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
11:23 Doomsday Engine Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
11:23 Doomsday Engine Revision 5fb6de69 (github): Client|libgui: Added some log messages
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11:22 Doomsday Engine Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
10:03 Doomsday Engine Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
- The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
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