danij's activity
From 2014-01-03 to 2014-01-16
2014-01-16
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19:38 Doomsday Engine Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup
- The particle renderer used the wrong axes when determining the BSP
leaf at the origin of a given particle (Z and Y we...
2014-01-15
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13:59 Doomsday Engine Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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13:59 Doomsday Engine Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional
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13:51 Doomsday Engine Revision 95e2230d (github): World: Log a separate warning for each unknown material
- Now that the warnings produce collated alerts it is better to log
each unknown material encountered during map conver... -
12:56 Doomsday Engine Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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12:55 Doomsday Engine Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation
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11:02 Doomsday Engine Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator
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10:05 Doomsday Engine Revision 48022294 (github): Windows: Fixed build (platform header inclusion order)
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09:05 Doomsday Engine Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively
- Also added a convenience header for Generator.
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08:49 Doomsday Engine Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp
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07:56 Doomsday Engine Revision 2a3ce816 (github): Client: Cleanup
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07:26 Doomsday Engine Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only
- The server executable no longer depends on any source file in the
render domain.
2014-01-13
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13:12 Doomsday Engine Revision d5184f20 (github): Map|Client: Continued cleaning up particle generator management
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10:34 Doomsday Engine Revision 16a8bfdf (github): Renderer: Relocated generator visibility flags to viewports.cpp, use QBitArray
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10:11 Doomsday Engine Revision 1f858131 (github): Map: Cleanup
- Todo: Is it really necessary to link generators to sectors?
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09:27 Doomsday Engine Revision 0b33995a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:27 Doomsday Engine Revision 18269b4b (github): Map|Client: Continued tearing down the clientside Generators abstraction
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08:45 Doomsday Engine Revision a54a63a3 (github): Map|Client: Moved the map's Generator collection into de::Map
- Todo: Continue tearing down this now obsolete abstraction.
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07:29 Doomsday Engine Revision 6523743c (github): Renderer: Cleanup
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06:57 Doomsday Engine Revision e5074bfb (github): Map|Client: Fully encapsulate the clientside Generators collection within de::Map
- Also began remodeling the particle generator representation toward a
more object-oriented model (note that a particle... -
01:32 Doomsday Engine Revision bae6c5e0 (github): Cleanup|World: Added Thinker_Map() (returns the map in which the thinker exists)
- Note that presently this merely resolves to a WorldSystem::map() call.
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00:44 Doomsday Engine Revision 5ec443f7 (github): Hand|World: Updated wrt WorldSystem name change, fix compiler warning
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00:37 Doomsday Engine Revision 5027182b (github): Refactor: Renamed World as WorldSystem, derive from de::System
2014-01-12
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23:26 Doomsday Engine Revision 6543298e (github): WinMM|Windows: Fixed build (missing header), cleanup
2014-01-11
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18:39 Doomsday Engine Revision a0d050eb (github): Map|Client: Cleanup
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17:27 Doomsday Engine Revision 2e79c6a7 (github): Map|Client: Encapsulate write access to the client mobj hash within de::Map
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16:18 Doomsday Engine Revision 05c836fc (github): Cleanup|Map|Client: Moved Map::expireClMobjs into map.cpp
2014-01-10
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10:28 Doomsday Engine Revision 07927d41 (github): World|Client: Cleanup
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08:57 Doomsday Engine Revision 97a6152e (github): Map|Client: Cleanup
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08:21 Doomsday Engine Revision 991a2414 (github): Cleanup: de::dintptr() is unnecessary when logging with de::LogEntry::Arg
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08:06 Doomsday Engine Revision 768ec6d1 (github): Refactor|Map|Client: Moved Map's ClMobjHash to the private Instance
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07:46 Doomsday Engine Revision 5ddb9064 (github): Refactor|Map|Client: Reworked the client mobj hash into a basic C++ class
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06:26 Doomsday Engine Revision 30b17945 (github): Map|Client: Cleanup
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06:01 Doomsday Engine Revision c12b14a6 (github): Client: Cleanup
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05:55 Doomsday Engine Revision 638cd846 (github): Map|Client: Removed fixed limit CLIENT_MAX_MOVERS (was 1024)
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05:06 Doomsday Engine Revision 1d011e2e (github): Refactor|Map|Client: Clientside active mover arrays are now private to Map
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04:53 Doomsday Engine Revision 9c9edeab (github): Cleanup|Map|Client: Moved all client only methods of Map to map.cpp
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04:23 Doomsday Engine Revision fcfec832 (github): ClPlaneMover|Client: Cleanup
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04:21 Doomsday Engine Revision c34b37eb (github): Refactor|ClPlaneMover|Client: Simplified ClPlaneMover (use a Plane pointer)
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03:56 Doomsday Engine Revision 64f08249 (github): Refactor|World|Client: Moved ClPolyMover into new source files
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03:50 Doomsday Engine Revision 5d609443 (github): Refactor|World|Client: Moved ClPlaneMover into new source files
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03:10 Doomsday Engine Revision c3fbda76 (github): World|Client: Cleanup
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02:27 Doomsday Engine Revision 63b65707 (github): World|Client: Cleanup
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01:12 Doomsday Engine Revision 5ea7600e (github): World: Cleanup
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00:18 Doomsday Engine Revision 4e051503 (github): World|Server: Cleanup
2014-01-09
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23:53 Doomsday Engine Revision 0e0f33ec (github): LightGrid|Renderer: Cleanup
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23:50 Doomsday Engine Revision cbffd0e1 (github): World: Cleanup
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18:33 Doomsday Engine Revision a6cc1a6a (github): Fixed|Ring Zero: Do not attempt to parse a game config when switching to ring zero
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18:27 Doomsday Engine Revision c4df0bb5 (github): Fixed|Console: Do not warn about non-existent autoexec/startup config files
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17:41 Doomsday Engine Revision 1a26e85c (github): ResourceSystem: Cleanup
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17:40 Doomsday Engine Revision 9b940cc7 (github): Console: When saving config/bindings only log if actually written to a file
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17:38 Doomsday Engine Revision 2a2f83a9 (github): Fixed: Exception during log flush (argument string format error)
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16:36 Doomsday Engine Revision cca236fb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:36 Doomsday Engine Revision 6e34d450 (github): Console: Cleanup
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15:18 Doomsday Engine Revision 0a1166b9 (github): Windows: Fixed build (unknown DEBUG_Message)
2014-01-06
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13:58 Doomsday Engine Revision 285358a1 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
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10:46 Doomsday Engine Revision a336ba83 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
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07:00 Doomsday Engine Revision b6cf8b45 (github): Sky|Added: Support scrolling skies vertically
- The sky renderer now supports scrolling layers on both axes. However,
the fadeout colors are not currently updated an... -
03:42 Doomsday Engine Revision 0554ea73 (github): Map|World: Associate and index Skys in the owning Map
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03:19 Doomsday Engine Revision 4db95387 (github): Map API: Sky properties are now available via this API
- Various properties of the map's sky can now be manipulated using the
map API (DMU):
- DMU_COLOR (Ambient color)
- DM... -
02:42 Doomsday Engine Revision ff93b5a9 (github): Sky|World: Sky is a MapElement addressable via the Map API (DMU)
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02:14 Doomsday Engine Revision 4ae122e2 (github): Refactor|Sky: Sky is a world-domain component; Map owns an instance
- A Sky is now considered a logical component of the world, with each
map owning an instance.
Todo: Separate drawing o...
2014-01-05
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22:37 Doomsday Engine Revision fe55b4e9 (github): Sky|Renderer: Use shared hemisphere geometry for all Sky instances
2014-01-04
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14:50 Doomsday Engine Revision 4fec9c68 (github): Game|Resources: Applied rich formatting to "inspectgame" output
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13:11 Doomsday Engine Revision 82e36899 (github): Game|Resources: Added method of querying the logical status of a Game
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12:49 Doomsday Engine Revision 3b8e0b54 (github): Refactor|Game|Resources: Removed the now redundant Game::print()
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12:24 Doomsday Engine Revision 240fc60c (github): Console: Improved "help (identity-key)" output
- Rather than assume the user is interested in the status of the game
specified, the console will output:
- Name the g... -
11:49 Doomsday Engine Revision bf5bd201 (github): Resources: Added cmd "inspectgame" for logging details of a registered game
- The 'inspectgame' command can be used to obtain detailed information
about a registered game. If no identity key is s... -
09:39 Doomsday Engine Revision e14a7613 (github): Console|Cleanup: Renamed Con_StyledCommandUsage() as Con_CmdUsageAsStyledText()
- In line with existing naming conventions.
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09:19 Doomsday Engine Revision 67687898 (github): Typos
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09:11 Doomsday Engine Revision fd84de0c (github): Console: Applied rich formatting to "help (what)" output
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07:20 Doomsday Engine Revision 863df595 (github): Refactor|Game|Resources: Continued cleaning up the de::Game API
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06:25 Doomsday Engine Revision d066e507 (github): Refactor|Manifest|Resources: Moved logic for Manifest::consolePrint() into Game::printFiles()
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06:12 Doomsday Engine Revision a278c958 (github): Refactor: Removed Con_PrintPathList()
- This routine is now obsolete as there more flexible ways of preparing
and printing a concatenated list of paths. -
05:15 Doomsday Engine Revision 20509d3a (github): Resources|Manifest: Cleanup
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05:15 Doomsday Engine Revision 8d95e864 (github): Console: Cleanup
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04:36 Doomsday Engine Revision 3e530c9d (github): Cleanup
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04:18 Doomsday Engine Revision 33d4b989 (github): Refactor|Game: Game now uses de::String and de::Path to represent attributes
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01:11 Doomsday Engine Revision 5a0dffc6 (github): Windows: Use backslashes when querying the registry via QSettings
- Evidently one must use backslashes else the query will fail.
2014-01-03
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22:48 Doomsday Engine Revision 2bf6fc4d (github): Resources|Windows|Mac OS: Automatically search for IWADs installed via Steam
- Doomsday will now search the platform specific SteamApps directory
on Windows and OS X when locating IWADS, unless th... -
22:37 Doomsday Engine Revision 35eabec6 (github): Fixed|Sky|Renderer: Sky rendering issues/HOM in Hexen (refactoring oversight)
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