skyjake's activity
From 2013-12-01 to 2013-12-14
2013-12-12
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21:03 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
- Thanks for the detailed info.
I believe that with minor modifications, the existing classes should be adequate fo... -
19:18 Doomsday Engine Feature #1636: Support for Oculus Rift
- Good news, I now have a Rift devkit of my own to play around with.
I can address some of the biggest usability iss...
2013-12-10
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17:10 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
- If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13 specifically — re...
2013-12-09
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11:13 Doomsday Engine Feature #1636: Support for Oculus Rift
- With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ...
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11:12 Doomsday Engine Feature #1678 (Rejected): Optimize stereoscopic pixel formats
- Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as...
2013-12-04
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20:19 Doomsday Engine Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
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