skyjake's activity
From 2013-11-27 to 2013-12-10
2013-12-10
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17:10 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
- If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13 specifically — re...
2013-12-09
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11:13 Doomsday Engine Feature #1636: Support for Oculus Rift
- With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ...
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11:12 Doomsday Engine Feature #1678 (Rejected): Optimize stereoscopic pixel formats
- Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as...
2013-12-04
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20:19 Doomsday Engine Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
2013-11-30
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22:19 Doomsday Engine Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
- Please post this on the user / technical support forums: http://dengine.net/forums/viewforum.php?f=7
2013-11-29
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07:55 Doomsday Engine Feature #1636: Support for Oculus Rift
- cmbruns wrote:
> I went a bit further, and started updating the global variable vOrigin[]
That's good. vOrigin is...
2013-11-28
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17:12 Doomsday Engine Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
- It's easy to move issues between projects, so I've deleted the reposted one (1673).
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