danij's activity
From 2013-11-22 to 2013-12-05
2013-12-04
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16:52 Doomsday Engine Revision 701789ec (github): ResourceSystem: Return interned texture specs by const pointer/reference
- Also added a convenience header for Sprite.
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15:37 Doomsday Engine Revision ead1ecd4 (github): ResourceSystem: Improved material and texture search APIs
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15:20 Doomsday Engine Revision f78ac1e7 (github): Resources: Cleanup
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15:13 Doomsday Engine Revision 69de1399 (github): ResourceSystem: Cleanup texture search API
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14:25 Doomsday Engine Revision 13bb407b (github): Resources: Cleanup
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14:14 Doomsday Engine Revision 97f5de3d (github): ResourceSystem: Cleanup material search API
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13:33 Doomsday Engine Revision 5140981e (github): ResourceSystem: Model and ModelDef searches return references
2013-12-03
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09:40 Doomsday Engine Revision c9853952 (github): Refactor|Model: Cleanup
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06:12 Doomsday Engine Revision 7375ae79 (github): Renderer|Client: Cleanup
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05:55 Doomsday Engine Revision 789816ac (github): Resources: Removed resource/models.cpp; renamed resource/models.h
- Also added a convenience header for ModelDef.
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05:31 Doomsday Engine Revision 4e590672 (github): Model: Fix model aspect-correct scaling; cleanup
- All shared global resource instances are now owned by ResourceSystem.
Everything appears to be working as expected. A... -
04:08 Doomsday Engine Revision 640b178d (github): Refactor|Model: Cleanup
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03:46 Doomsday Engine Revision 380c111e (github): Refactor|Model: Integrated model resource file loading more deeply
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03:17 Doomsday Engine Revision 01fa7a27 (github): Refactor|Resources: Use ResourceSystem to locate model resources
- Now builds without error. Testing begins...
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03:02 Doomsday Engine Revision ecc52f01 (github): Refactor|Resources: Moved model resource loading into Model
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01:42 Doomsday Engine Revision cefb9ad7 (github): Refactor|Resources: Began relocation of model resources into ResourceSystem
- Note this is very much a wip and does not build yet.
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00:43 Doomsday Engine Revision 49281b5a (github): Refactor|Resources: Preparing to move the model collection into ResourceSystem
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00:08 Doomsday Engine Revision 7356734c (github): Refactor: Renamed gl/gl_model.h/cpp as resource/model.h/cpp respectively
- A "Model" is more of a resource than a GL-domain component. Such a
resource may be contain GL components (e.g., prepa...
2013-12-02
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23:52 Doomsday Engine Revision b784a532 (github): Renderer: Cleanup
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23:13 Doomsday Engine Revision d29855e2 (github): Renderer|Model: Cleanup
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22:46 Doomsday Engine Revision bc247604 (github): Typo
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22:30 Doomsday Engine Revision 29583345 (github): libdeng2: Added template de::lerp()
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22:00 Doomsday Engine Revision 0bcf6737 (github): Model|Resources: Internal Model API improvements; cleanup
2013-12-01
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16:39 Doomsday Engine Revision e962b623 (github): Model|Resources: Cleanup (method name consistency)
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15:53 Doomsday Engine Revision 6f4976c1 (github): Refactor|Resources: Cleaned up internal API to the model resource collection
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15:13 Doomsday Engine Revision 98f69b00 (github): Resources: Cleanup
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14:10 Doomsday Engine Revision 99ce12b0 (github): Model|Resources: Removed fixed limit Model::MAX_LODS
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11:29 Doomsday Engine Revision 7951b900 (github): Resources: Cleanup/typos
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10:25 Doomsday Engine Revision 31eb8684 (github): Refactor|Resources: Completed initial C++ translation of model_t
2013-11-29
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09:09 Doomsday Engine Revision bf6f5e16 (github): Merge branch 'master' into resourcesystem
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09:03 Doomsday Engine Revision 60a8fa24 (github): Fixed|Renderer: BspLeaf::MissingClusterError drawing a particle model
- Particle models are drawn from the interpolated origin, which, may
lie in a degenerate BSP leaf even though the actua...
2013-11-27
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18:56 Doomsday Engine Revision 4c4e2cbf (github): Merge branch 'master' into resourcesystem
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18:54 Doomsday Engine Revision 4bd53340 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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18:54 Doomsday Engine Revision dde557ba (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling
- The homepage now rescales responsively for high-DPI and the margin
around the page is removed on smaller-display devi... -
18:50 Doomsday Engine Revision 1d37aa70 (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling
- The homepage now rescales responsively for high-DPI and the margin
around the page is removed on smaller-display devi...
2013-11-26
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12:37 Doomsday Engine Revision 13f1fcc1 (github): Refactor|Resources: ResourceSystem has direct ownership of material resource schemes
- TODO: Cleanup
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10:19 Doomsday Engine Feature #1669: Invisibility affects player automap arrow (option)
- The automap apes vanilla:
linuxdoom-1.10 source, am_map.c line 1242... -
09:46 Doomsday Engine Revision d2e48841 (github): Refactor|Resources|Client: ResourceSystem has direct ownership of font resource schemes
- TODO: Cleanup
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07:34 Doomsday Engine Revision 5eaed479 (github): Refactor|Resources: ResourceSystem has direct ownership of texture resource schemes
- TODO: Cleanup
2013-11-25
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21:55 Doomsday Engine Revision 25cc46ef (github): Resources: Cleanup
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21:43 Doomsday Engine Revision 66a0adf2 (github): Refactor|Resources: ResourceSystem has ownership of texture variant specs
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15:04 Doomsday Engine Revision 94bbf11f (github): Windows: Fix build (header inclusion order)
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14:53 Doomsday Engine Revision 08ebfa87 (github): Merge branch 'master' into resourcesystem
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14:52 Doomsday Engine Revision 89c3a228 (github): Homepage: Removed control panel from the engine feature summary; cleanup
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14:25 Doomsday Engine Revision 4a41a8fb (github): Homepage|Forums|Style: Use Open Sans for all text
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14:13 Doomsday Engine Revision a03e4d99 (github): Homepage|Style: Target DPI is device DPI
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13:57 Doomsday Engine Revision 3743991f (github): Homepage|Style: Use Open Sans for all text
2013-11-23
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11:10 Doomsday Engine Revision 3b94d3af (github): Merge branch 'master' into resourcesystem
- Conflicts:
doomsday/client/src/clientapp.cpp
2013-11-22
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02:37 Doomsday Engine Feature #1636: Support for Oculus Rift
- I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when the viewer is loo...
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01:46 Doomsday Engine Revision f04871d4 (github): Windows: Fixed build (windows.h include order)
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