Project

General

Profile

skyjake's activity

From 2013-11-03 to 2013-11-16

2013-11-15

11:07 Doomsday Engine Bug #1664 (Closed): Modal UI dialogs "flash" to indicate required input when pressing the shift key
skyjake

2013-11-14

11:18 Doomsday Engine Feature #1663 (New): Replace game-side color filter / special effect with LensFx
The game-side color filters and other special effects (e.g., invulnerability) should be done using LensFx and shaders... skyjake
11:15 Doomsday Engine Feature #1662 (Closed): Refactor camera lens effects
All engine-side camera lens effects (color filter, vignette, lens flares) should be handled in one place. This will a... skyjake
11:08 Doomsday Engine Bug #723 (Closed): "rend-info-tris" broken
I've removed rend-info-tris from the client. In the future, calculating this needs to be done at libgui/@GLBuffer@ le... skyjake
09:25 Doomsday Engine Feature #1654 (Closed): [VR] Displaying the 2D UI within a 3D view
Crosshair moved to the game's HUD layer. skyjake

2013-11-12

08:05 Doomsday Engine Feature #1657 (Closed): Oculus Rift field-of-view angle
skyjake

2013-11-11

10:53 Doomsday Engine Feature #1600: Drop Snowberry
In practice, it is quite a lot of work to replicate all of Snowberry's features in Doomsday. However, every day Snowb... skyjake
10:41 Doomsday Engine Feature #1654: [VR] Displaying the 2D UI within a 3D view
The current status is that the player's HUD layer, also containing the game menu, is drawn to a texture that can then... skyjake
10:39 Doomsday Engine Feature #1655 (Closed): Offscreen UI composition
Marking this as completed: @CompositorWidget@ can be used as the parent anywhere in the widget tree to create a compo... skyjake
10:34 Doomsday Engine Bug #1659 (In Progress): Crash when loading a save game of Ultimate Doom
skyjake

2013-11-07

10:05 Doomsday Engine Feature #1658 (New): Automatic port forwarding (UPnP/NAT-PMP/PCP)
To facilitate running servers behind local internet gateways (routers, NAT, etc.), Doomsday should take advantage of ... skyjake

2013-11-05

10:57 Doomsday Engine Feature #1655 (In Progress): Offscreen UI composition
skyjake
08:13 Doomsday Engine Feature #1655: Offscreen UI composition
Currently implemented in the "oculus-rift" branch. The remaining missing detail is appropriate alpha blending for the... skyjake
08:11 Doomsday Engine Feature #1655 (Closed): Offscreen UI composition
Doomsday's UI framework needs to have the ability to flatten a widget tree into an offscreen buffer (such as a GL tex... skyjake
08:36 Doomsday Engine Feature #1636: Support for Oculus Rift
cmbruns wrote:
> We should think about which tasks need to be accomplished to close this issue (#1636), and which sh...
skyjake
08:35 Doomsday Engine Feature #1657 (Closed): Oculus Rift field-of-view angle
The correct FOV angle is a crucial part of Oculus Rift rendering:
* Create a mechanism for maintaining or restoring ...
skyjake
08:19 Doomsday Engine Feature #1656 (Closed): UI for VR / Oculus Rift config
If an Oculus Rift is available, the UI should show appropriate settings to configure it. Other VR settings should als... skyjake
08:05 Doomsday Engine Feature #1654 (Closed): [VR] Displaying the 2D UI within a 3D view
In a 3D VR environment, Doomsday's and the games' 2D UI elements must be displayed differently. For instance, for Ocu... skyjake

2013-11-04

20:51 Doomsday Engine Feature #1636: Support for Oculus Rift
> offscreen render buffers
I've got this mostly working. The situation in the oculus-rift branch is that I've hard...
skyjake
19:45 Doomsday Engine Feature #1636: Support for Oculus Rift
danij wrote:
> Are we saying that VR is so exceptional that by default we shouldn't honour the FOV of the original g...
skyjake
18:55 Doomsday Engine Feature #1636: Support for Oculus Rift
danij wrote:
> Why should we allow the Rift SDK to override the field-of-view?
I believe the Rift should determin...
skyjake
13:19 Doomsday Engine Feature #1636: Support for Oculus Rift
> offscreen render buffers
I agree this would be useful. After taking a closer look I concluded that the only reas...
skyjake

2013-11-03

11:56 Doomsday Engine Feature #1636: Support for Oculus Rift
cmbruns wrote:
> The taskbar cannot be seen at all. I press apostrophe and type what I imagine to be in the taskbar ...
skyjake
11:11 Doomsday Engine Feature #1649: Option to disable HUD/menu font upscaling
For me the "rend-tex-filter-ui" cvar (also in the appearance editor) affects both the menu and HUD fonts: bilinear fi... skyjake
 

Also available in: Atom