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danij's activity

From 2013-10-11 to 2013-10-24

2013-10-22

21:42 Doomsday Engine Revision 8858cec1 (github): Homepage|Add-on Repository: Updated pack details for Hexen Mage Weapons Pack and jXCCP
Now at versions 1.2 and 1.31 respectively. danij
21:38 Doomsday Engine Revision d474f5cb (github): libdoom64: Cleanup
danij
21:37 Doomsday Engine Revision f9d9536e (github): libcommon: Cleanup
danij
21:35 Doomsday Engine Revision 8c98f625 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-10-19

21:21 Doomsday Engine Revision d0e12b3a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-10-14

13:17 Doomsday Engine Revision 6c4531e8 (github): Refactor|libcommon: Pass sector-plane-impacted arguments via Sector_TouchingMobjsIterator
danij
11:07 Doomsday Engine Revision a20f18b2 (github): Refactor|libdoom: Pass mobj-avoid-dropoff arguments via Mobj_TouchedLinesIterator
Also fixed a potential bug here, where the bounding box of the mobj
attempted to avert the drop off was not initializ...
danij
09:30 Doomsday Engine Revision 7b748ea2 (github): Refactor|libcommon: Pass mobj-torque arguments via Mobj_TouchedLinesIterator
danij
08:44 Doomsday Engine Revision d88f846c (github): libcommon: Fix monster teleport behavior (refactoring oversight)
danij
08:01 Doomsday Engine Revision 3b756987 (github): libcommon: Cleaned up mobj teleporting/telefragging
danij
06:07 Doomsday Engine Revision dd99f584 (github): Refactor|libcommon: Pass spike-thrust/lostsoul-cross arguments via Mobj_BoxIterator
danij
05:21 Doomsday Engine Revision d1ed2056 (github): Refactor|libcommon: Pass radius-attack traverser arguments via Mobj_BoxIterator
danij
04:19 Doomsday Engine Revision c85a816e (github): Refactor|libcommon: Pass player-bounce/slide traverser arguments via the Interceptor
danij
03:46 Doomsday Engine Revision 70699afc (github): Refactor|libcommon: Pass player-use traverser arguments via the Interceptor
It is no longer necessary to use global variables for this purpose. danij
02:51 Doomsday Engine Revision 44a2367c (github): World|Interceptor: Cleanup
danij
01:55 Doomsday Engine Revision 53292642 (github): API|Map: Revised Intercept representation
One can now reference the Interceptor from which an Intercept was
produced via the Intercept info if needed, simplify...
danij

2013-10-13

08:50 Doomsday Engine Revision 94990248 (github): libcommon: Updated wrt intercept_t changes
danij
08:39 Doomsday Engine Revision 544470cb (github): Refactor|World|Map|Interceptor: Relocated intercept list functionality into Interceptor
Still global/shared, though. danij
07:47 Doomsday Engine Revision cf1468d9 (github): API|Map: Cleanup
danij
07:38 Doomsday Engine Revision 17b5d982 (github): World|Map: Derived Interceptor from previously global path traversal logic
Interceptor instances are visible publicly as opaque pointers. danij
04:34 Doomsday Engine Revision 77119471 (github): libcommon: Further cleaned up common/src/p_map.cpp
danij
03:47 Doomsday Engine Revision def81556 (github): libcommon: Cleanup
danij
03:26 Doomsday Engine Revision 59fd4753 (github): Refactor|libcommon: Switched common/src/p_map to C++
danij
01:49 Doomsday Engine Revision 0469da54 (github): World|Map: Defined missing Map::lumobj(int index) lookup method
danij
01:42 Doomsday Engine Revision 86eb38c6 (github): API|Map: Removed divline_t
danij
00:39 Doomsday Engine Revision ec3c3002 (github): API|Map: Unused functions removed; P_PathTraverse reformatted
danij

2013-10-12

03:13 Doomsday Engine Revision f10c62d6 (github): API: Revised mechanism for map element interception traces
Each trace now uses a TraceState which passed as an argument to the
path trace callback function. The old global vari...
danij
00:20 Doomsday Engine Revision 14d39567 (github): World|Map: Removed unnecessary sector filter from Map::bspLeafBoxIterator()
The caller can just as easily implement this in the callback. danij

2013-10-11

22:47 Doomsday Engine Revision 1d7f6c0a (github): World|Map: Cleanup
danij
22:33 Doomsday Engine Revision 104d96c0 (github): Refactor|World|Map: Extracted algorithm for map element path interception
Map now provides all the API mechanisms to implement this algorithm
outside of the map itself. In the future this can...
danij
20:13 Doomsday Engine Revision ece0b618 (github): Refactor|World|Map: Moved blockmap path traversal into Blockmap
danij
18:36 Doomsday Engine Revision b07e2716 (github): World|Map: Continued unraveling Blockmap path traversal
danij
17:45 Doomsday Engine Revision 28502cea (github): Fixed|World|Map: Qt 4.7 compatibility (no QVarLengthArray operator <<)
danij
 

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