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danij's activity

From 2013-07-19 to 2013-08-01

2013-08-01

23:36 Doomsday Engine Revision 0b8c4f7c (github): BiasSurface: Cleanup; more apidocs
danij
20:55 Doomsday Engine Revision 34c6c4cb (github): BiasSurface: Further revised the internal design of this component
In this iteration vertex illumination is fully decoupled from the
"surface", whose main job now is tracking changes a...
danij
02:30 Doomsday Engine Revision 3342336f (github): BiasSurface: Cleanup
danij
01:35 Doomsday Engine Revision 188a2ee8 (github): BiasSurface: Apply the last source deletion time for each deletion
danij

2013-07-31

17:10 Doomsday Engine Revision 11113cee (github): Merge branch 'master' into shadow-bias-c++
danij
16:46 Doomsday Engine Revision a3c2b617 (github): Refactor|BiasSurface: Revised BiasSurface::addAffected() with an easier to follow algorithm
danij
06:50 Doomsday Engine Revision b50db4e1 (github): BiasSurface: Interpolate contributions from deleted sources to black
danij
05:14 Doomsday Engine Revision 7cd36607 (github): BiasSurface: Observe bias source deletion
For the purpose of killing light contributions.
Todo: It should be possible to interpolate the contribution to black...
danij
03:24 Doomsday Engine Revision 3ac9e76b (github): BiasSurface|Optimize: Vertexes are no longer concerned where light contributions originate
As 'latent' contributions are now managed at surface level there is
no longer a need for vertexes to be aware of the ...
danij
01:03 Doomsday Engine Revision d3f44e31 (github): BiasSurface|Optimize: Manage changes to light contributions without a tracker
Internally BiasSurface now manages changes using only a single byte
of local storage (previously 256 bytes were requi...
danij

2013-07-30

23:38 Doomsday Engine Revision bfe52d98 (github): Refactor|BiasSurface: Integrated 'latent' light contribution concept at BiasSurface level
As light contributions are no longer referenced by the index of the
BiasSource, they no longer erroneously propagate ...
danij
19:15 Doomsday Engine Revision 15f60efa (github): Refactor|BiasSurface: Disposed of the local 'affecting' array in evalLighting()
This mechanism unnecessarily complicated this update algorithm. As
the intention is to skip updating unchanged lighti...
danij
17:35 Doomsday Engine Revision db484e3e (github): Merge branch 'master' into shadow-bias-c++
danij
05:19 Doomsday Engine Revision c80b0db8 (github): Fix typo in comment
danij
05:16 Doomsday Engine Revision d212c578 (github): Fixed|Shadow Bias|BiasSurface: Latent bias lighting contributions when surface loses all sources
When recalculating per-vertex bias lighting the special case of a
surface suddenly loosing all light contributions wa...
danij
01:45 Doomsday Engine Revision fe16a5b9 (github): BiasSource|Optimize: Do not observe sector lighting changes in the void
While origin of the source lies in the void tracking of sector light
level changes is now disabled as this resulted i...
danij

2013-07-29

22:31 Doomsday Engine Revision 47c0930d (github): Refactor|Shadow Bias: Moved bias source affection updates out of BiasSurface
Affection is the contribution of light from source to "surface" in
the same map. To determine affection demands knowl...
danij
06:20 Doomsday Engine Revision 4011d61e (github): Homepage: Fix typos
danij
05:35 Doomsday Engine Revision c2d410d0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:35 Doomsday Engine Revision 54e19dac (github): Homepage: Usability improvements to the 'Most active servers' listing
Translated the more obscure terms in the server info to a more human-
friendly form, on client side.
Plus some langu...
danij
05:35 Doomsday Engine Revision 221451c3 (github): Homepage|Build Repository: Link commit tags in the Build Repository to the Codex
Plus various minor style and markup improvements. danij
05:35 Doomsday Engine Revision 82eb61a6 (github): Homepage|Fixed: Do not assume the newest package is the latest version
danij

2013-07-27

07:48 Doomsday Engine Revision 58c1f378 (github): Refactor|BiasSurface: Addressed current map assumptions; cleanup
danij
07:20 Doomsday Engine Revision 817da965 (github): Optimize|Client: Defer initialization of Bias surface and vertex data
If the Bias lighting model is not enabled it is a waste of time and
resources to initialize the surface and vertex il...
danij
06:03 Doomsday Engine Revision 024406dd (github): Merge branch 'master' into shadow-bias-c++
Conflicts:
doomsday/client/include/render/rend_bias.h
doomsday/client/src/render/rend_bias.cpp
doomsday/client/src/re...
danij
02:49 Doomsday Engine Revision 978cc68c (github): Heretic|Hexen: Additional default control bindings for WASD setup
* Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
danij
02:39 Doomsday Engine Revision b3266ddb (github): Heretic|Hexen: Additional default control bindings for WASD setup
* Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
danij

2013-07-26

23:37 Doomsday Engine Revision 80dfd451 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:36 Doomsday Engine Revision 641ad205 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:34 Doomsday Engine Revision 083da680 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
23:33 Doomsday Engine Revision c2adf865 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
13:08 Doomsday Engine Revision 453e470c (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com...
danij
12:02 Doomsday Engine Revision 2cbb27b7 (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com...
danij
04:41 Doomsday Engine Revision 60830fae (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
04:41 Doomsday Engine Revision 5d5ef4b5 (github): Cleanup
danij
04:41 Doomsday Engine Revision 971f2df6 (github): libheretic: Further multiplayer cheat code entry fixes
danij
04:41 Doomsday Engine Revision 59215b90 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij
04:41 Doomsday Engine Revision 1b8dbf63 (github): Fix typo
danij
04:41 Doomsday Engine Revision 2ec3d7d2 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij
04:41 Doomsday Engine Revision 165cea63 (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
03:45 Doomsday Engine Revision cf0c90a1 (github): libheretic: Fix merge error
danij
03:12 Doomsday Engine Revision e82ed371 (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
03:12 Doomsday Engine Revision cb5c1958 (github): Cleanup
danij
03:12 Doomsday Engine Revision 6e28583b (github): libheretic: Further multiplayer cheat code entry fixes
danij
03:12 Doomsday Engine Revision 44dfa5da (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij
03:11 Doomsday Engine Revision 7e905bbe (github): Fix typo
danij
03:11 Doomsday Engine Revision 02e789a8 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij
03:09 Doomsday Engine Revision d8cc2f45 (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
03:09 Doomsday Engine Revision 448fc0d7 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup.
danij
02:52 Doomsday Engine Revision 27b0609a (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
01:17 Doomsday Engine Revision eaa18541 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:17 Doomsday Engine Revision 4a3f1ef5 (github): Cleanup
danij
01:16 Doomsday Engine Revision 93405758 (github): libheretic: Further multiplayer cheat code entry fixes
danij
01:15 Doomsday Engine Revision 1f1f4688 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij

2013-07-25

05:47 Doomsday Engine Revision b111a67d (github): Console: Improved 'help' command
List shortcut keys for autocompletion, navigating through the input
command history and clearing the line to the righ...
danij
05:16 Doomsday Engine Revision e8c58ea5 (github): Fix typo
danij
04:56 Doomsday Engine Revision f5e46773 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij

2013-07-24

22:39 Doomsday Engine Revision bc0d0247 (github): libcommon: Fix bool/boolean type mixup in hu_stuff.cpp
danij
07:35 Doomsday Engine Revision b9fdf4fc (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij

2013-07-23

12:50 Doomsday Engine Revision 494c7557 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup.
danij
12:43 Doomsday Engine Revision a6faee50 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:45 Doomsday Engine Revision 589528dd (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:03 Doomsday Engine Revision 7cf54632 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:26 Doomsday Engine Revision 698ca4ab (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
06:36 Doomsday Engine Revision 43c5142c (github): Cleanup
danij
04:08 Doomsday Engine Revision d79d8add (github): MapElement: World map attribution and parent/child ownership hierarchy
MapElement now implements a mechanism for modeling a parent/child
ownership hierarchy and built-in property value del...
danij

2013-07-22

10:12 Doomsday Engine Revision be1e3d4a (github): DED: Parse tokens and strings to de::String buffers
Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
danij
10:08 Doomsday Engine Revision 1ac86f42 (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
Hacx now works as expected when loaded from the Ring Zero GUI. danij
10:08 Doomsday Engine Revision 0fc7da94 (github): Fixed previous commit
IS_NETGAME must be tested also because singleplayer is currently a
special case.
danij
10:07 Doomsday Engine Revision a843bbb7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star...
danij
01:15 Doomsday Engine Revision f87684a6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:14 Doomsday Engine Revision 6373d17b (github): Homepage: Improved look of images in news posts and forum search box
danij

2013-07-20

21:53 Doomsday Engine Revision 8270dc14 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:48 Doomsday Engine Revision 5c848db6 (github): Windows|ClientWindow|Fixed: Configure a GL viewport immediately when a new GL Canvas is ready
Changing the fullscreen anti-aliasing setting from the Control Panel
resulted in an incorrectly sized GL viewport bei...
danij
15:54 Doomsday Engine Revision bf01b0e5 (github): Merge branch 'master' into shadow-bias-c++
danij
15:54 Doomsday Engine Revision fc0f103c (github): Merge branch 'shadow-bias-c++' of github.com:skyjake/Doomsday-Engine into shadow-bias-c++
danij

2013-07-19

05:37 Doomsday Engine Revision 9598a000 (github): Optimize|Client|World|WallEdge: WallEdge performance optimizations
Profiling revealed that WallEdge was somewhat under performing, with
instantiation and the subsequent cleanup of this...
danij
02:11 Doomsday Engine Revision 83b0fcf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
 

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