danij's activity
From 2013-07-19 to 2013-08-01
2013-08-01
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23:36 Doomsday Engine Revision 0b8c4f7c (github): BiasSurface: Cleanup; more apidocs
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20:55 Doomsday Engine Revision 34c6c4cb (github): BiasSurface: Further revised the internal design of this component
- In this iteration vertex illumination is fully decoupled from the
"surface", whose main job now is tracking changes a... -
02:30 Doomsday Engine Revision 3342336f (github): BiasSurface: Cleanup
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01:35 Doomsday Engine Revision 188a2ee8 (github): BiasSurface: Apply the last source deletion time for each deletion
2013-07-31
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17:10 Doomsday Engine Revision 11113cee (github): Merge branch 'master' into shadow-bias-c++
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16:46 Doomsday Engine Revision a3c2b617 (github): Refactor|BiasSurface: Revised BiasSurface::addAffected() with an easier to follow algorithm
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06:50 Doomsday Engine Revision b50db4e1 (github): BiasSurface: Interpolate contributions from deleted sources to black
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05:14 Doomsday Engine Revision 7cd36607 (github): BiasSurface: Observe bias source deletion
- For the purpose of killing light contributions.
Todo: It should be possible to interpolate the contribution to black... -
03:24 Doomsday Engine Revision 3ac9e76b (github): BiasSurface|Optimize: Vertexes are no longer concerned where light contributions originate
- As 'latent' contributions are now managed at surface level there is
no longer a need for vertexes to be aware of the ... -
01:03 Doomsday Engine Revision d3f44e31 (github): BiasSurface|Optimize: Manage changes to light contributions without a tracker
- Internally BiasSurface now manages changes using only a single byte
of local storage (previously 256 bytes were requi...
2013-07-30
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23:38 Doomsday Engine Revision bfe52d98 (github): Refactor|BiasSurface: Integrated 'latent' light contribution concept at BiasSurface level
- As light contributions are no longer referenced by the index of the
BiasSource, they no longer erroneously propagate ... -
19:15 Doomsday Engine Revision 15f60efa (github): Refactor|BiasSurface: Disposed of the local 'affecting' array in evalLighting()
- This mechanism unnecessarily complicated this update algorithm. As
the intention is to skip updating unchanged lighti... -
17:35 Doomsday Engine Revision db484e3e (github): Merge branch 'master' into shadow-bias-c++
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05:19 Doomsday Engine Revision c80b0db8 (github): Fix typo in comment
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05:16 Doomsday Engine Revision d212c578 (github): Fixed|Shadow Bias|BiasSurface: Latent bias lighting contributions when surface loses all sources
- When recalculating per-vertex bias lighting the special case of a
surface suddenly loosing all light contributions wa... -
01:45 Doomsday Engine Revision fe16a5b9 (github): BiasSource|Optimize: Do not observe sector lighting changes in the void
- While origin of the source lies in the void tracking of sector light
level changes is now disabled as this resulted i...
2013-07-29
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22:31 Doomsday Engine Revision 47c0930d (github): Refactor|Shadow Bias: Moved bias source affection updates out of BiasSurface
- Affection is the contribution of light from source to "surface" in
the same map. To determine affection demands knowl... -
06:20 Doomsday Engine Revision 4011d61e (github): Homepage: Fix typos
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05:35 Doomsday Engine Revision c2d410d0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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05:35 Doomsday Engine Revision 54e19dac (github): Homepage: Usability improvements to the 'Most active servers' listing
- Translated the more obscure terms in the server info to a more human-
friendly form, on client side.
Plus some langu... -
05:35 Doomsday Engine Revision 221451c3 (github): Homepage|Build Repository: Link commit tags in the Build Repository to the Codex
- Plus various minor style and markup improvements.
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05:35 Doomsday Engine Revision 82eb61a6 (github): Homepage|Fixed: Do not assume the newest package is the latest version
2013-07-27
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07:48 Doomsday Engine Revision 58c1f378 (github): Refactor|BiasSurface: Addressed current map assumptions; cleanup
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07:20 Doomsday Engine Revision 817da965 (github): Optimize|Client: Defer initialization of Bias surface and vertex data
- If the Bias lighting model is not enabled it is a waste of time and
resources to initialize the surface and vertex il... -
06:03 Doomsday Engine Revision 024406dd (github): Merge branch 'master' into shadow-bias-c++
- Conflicts:
doomsday/client/include/render/rend_bias.h
doomsday/client/src/render/rend_bias.cpp
doomsday/client/src/re... -
02:49 Doomsday Engine Revision 978cc68c (github): Heretic|Hexen: Additional default control bindings for WASD setup
- * Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -... -
02:39 Doomsday Engine Revision b3266ddb (github): Heretic|Hexen: Additional default control bindings for WASD setup
- * Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
2013-07-26
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23:37 Doomsday Engine Revision 80dfd451 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
- The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... -
23:36 Doomsday Engine Revision 641ad205 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
- The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... -
23:34 Doomsday Engine Revision 083da680 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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23:33 Doomsday Engine Revision c2adf865 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
- The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... -
13:08 Doomsday Engine Revision 453e470c (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
- As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com... -
12:02 Doomsday Engine Revision 2cbb27b7 (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
- As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com... -
04:41 Doomsday Engine Revision 60830fae (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
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04:41 Doomsday Engine Revision 5d5ef4b5 (github): Cleanup
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04:41 Doomsday Engine Revision 971f2df6 (github): libheretic: Further multiplayer cheat code entry fixes
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04:41 Doomsday Engine Revision 59215b90 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
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04:41 Doomsday Engine Revision 1b8dbf63 (github): Fix typo
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04:41 Doomsday Engine Revision 2ec3d7d2 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... -
04:41 Doomsday Engine Revision 165cea63 (github): Fixed|libdoom: Cheats not working in multiplayer
- There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... -
03:45 Doomsday Engine Revision cf0c90a1 (github): libheretic: Fix merge error
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03:12 Doomsday Engine Revision e82ed371 (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
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03:12 Doomsday Engine Revision cb5c1958 (github): Cleanup
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03:12 Doomsday Engine Revision 6e28583b (github): libheretic: Further multiplayer cheat code entry fixes
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03:12 Doomsday Engine Revision 44dfa5da (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
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03:11 Doomsday Engine Revision 7e905bbe (github): Fix typo
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03:11 Doomsday Engine Revision 02e789a8 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... -
03:09 Doomsday Engine Revision d8cc2f45 (github): Fixed|libdoom: Cheats not working in multiplayer
- There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... -
03:09 Doomsday Engine Revision 448fc0d7 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
- When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup. -
02:52 Doomsday Engine Revision 27b0609a (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
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01:17 Doomsday Engine Revision eaa18541 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:17 Doomsday Engine Revision 4a3f1ef5 (github): Cleanup
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01:16 Doomsday Engine Revision 93405758 (github): libheretic: Further multiplayer cheat code entry fixes
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01:15 Doomsday Engine Revision 1f1f4688 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
2013-07-25
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05:47 Doomsday Engine Revision b111a67d (github): Console: Improved 'help' command
- List shortcut keys for autocompletion, navigating through the input
command history and clearing the line to the righ... -
05:16 Doomsday Engine Revision e8c58ea5 (github): Fix typo
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04:56 Doomsday Engine Revision f5e46773 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
2013-07-24
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22:39 Doomsday Engine Revision bc0d0247 (github): libcommon: Fix bool/boolean type mixup in hu_stuff.cpp
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07:35 Doomsday Engine Revision b9fdf4fc (github): Fixed|libdoom: Cheats not working in multiplayer
- There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
2013-07-23
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12:50 Doomsday Engine Revision 494c7557 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
- When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup. -
12:43 Doomsday Engine Revision a6faee50 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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10:45 Doomsday Engine Revision 589528dd (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:03 Doomsday Engine Revision 7cf54632 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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08:26 Doomsday Engine Revision 698ca4ab (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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06:36 Doomsday Engine Revision 43c5142c (github): Cleanup
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04:08 Doomsday Engine Revision d79d8add (github): MapElement: World map attribution and parent/child ownership hierarchy
- MapElement now implements a mechanism for modeling a parent/child
ownership hierarchy and built-in property value del...
2013-07-22
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10:12 Doomsday Engine Revision be1e3d4a (github): DED: Parse tokens and strings to de::String buffers
- Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ... -
10:08 Doomsday Engine Revision 1ac86f42 (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
- Hacx now works as expected when loaded from the Ring Zero GUI.
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10:08 Doomsday Engine Revision 0fc7da94 (github): Fixed previous commit
- IS_NETGAME must be tested also because singleplayer is currently a
special case. -
10:07 Doomsday Engine Revision a843bbb7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
- Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star... -
01:15 Doomsday Engine Revision f87684a6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:14 Doomsday Engine Revision 6373d17b (github): Homepage: Improved look of images in news posts and forum search box
2013-07-20
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21:53 Doomsday Engine Revision 8270dc14 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:48 Doomsday Engine Revision 5c848db6 (github): Windows|ClientWindow|Fixed: Configure a GL viewport immediately when a new GL Canvas is ready
- Changing the fullscreen anti-aliasing setting from the Control Panel
resulted in an incorrectly sized GL viewport bei... -
15:54 Doomsday Engine Revision bf01b0e5 (github): Merge branch 'master' into shadow-bias-c++
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15:54 Doomsday Engine Revision fc0f103c (github): Merge branch 'shadow-bias-c++' of github.com:skyjake/Doomsday-Engine into shadow-bias-c++
2013-07-19
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05:37 Doomsday Engine Revision 9598a000 (github): Optimize|Client|World|WallEdge: WallEdge performance optimizations
- Profiling revealed that WallEdge was somewhat under performing, with
instantiation and the subsequent cleanup of this... -
02:11 Doomsday Engine Revision 83b0fcf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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