skyjake's activity
From 2013-06-30 to 2013-07-13
2013-07-13
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21:37 Doomsday Engine Revision 6407774b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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21:35 Doomsday Engine Revision 8642c9d9 (github): Fixed|OpenAL: Basic audio playback
- Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ... -
13:12 Doomsday Engine Revision f9b604fd (github): Optimize|Client|UI: More intelligent text line alloc/release on atlas
- The line edit widget was releasing and allocating its entire contents
even though a single character was added to one... -
13:10 Doomsday Engine Revision e58a3326 (github): libgui|Atlas: Require 70% of atlas to be changed for full commit
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10:36 Doomsday Engine Revision e015f1dc (github): All Games: Show map title and number when automap is open
- Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma... -
09:39 Doomsday Engine Revision 48360490 (github): Fixed|ConsoleWidget: PgUp/Dn will always open the log if isn't currently
- PgUp/Dn expands the log to its full height, but before that the log
must be opened.
Also added a widget flag in libd... -
09:09 Doomsday Engine Revision eac4e570 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
- These effects are not clipped in the original games.
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08:50 Doomsday Engine Revision d23b628e (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
- In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact. -
07:58 Doomsday Engine Revision 8696b1d3 (github): libdeng2|Log: Cleanup
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07:57 Doomsday Engine Revision 0c418de3 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
- Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M...
2013-07-12
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19:51 Doomsday Engine Revision 46a30b68 (github): Fixed|Ring Zero: Suppressed a couple of unnecessary warnings
- There is no need to show warnings about game plugin help strings and
patch loading failures when no game is loaded. -
19:43 Doomsday Engine Revision 572e5732 (github): Client|Cleanup: Removed old cruft from the Control Panel
- A bunch of the settings in the Control Panel's Network and Console
pages are now obsolete. Also dropped server-only s... -
19:41 Doomsday Engine Revision 58bf5837 (github): Documentation|Console: Removed obsolete vars/cmds, added 'taskbar' cmd
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18:52 Doomsday Engine Revision e3675d15 (github): Fixed|libdoom|Windows: Automap not drawn
- Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game.
2013-07-11
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18:07 Doomsday Engine Revision 068d058e (github): Fixed|Heretic: Fit episode finale texts to the screen
- Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any... -
10:14 Doomsday Engine Revision 5266a445 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
- Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer... -
10:11 Doomsday Engine Revision 30b8da9b (github): qmake|Client: Include bootstrap.de in the project
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08:47 Doomsday Engine Revision 2fadc261 (github): Merge branch 'master' into shadow-bias-c++
- Conflicts:
doomsday/client/src/world/world.cpp -
08:04 Doomsday Engine Revision 6eefaa96 (github): Updater: Replaced use of Con_Message()
- Con_Message() is deprecated for C++ code.
2013-07-10
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21:47 Doomsday Engine Revision b4a47255 (github): Client: Improved log output
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18:27 Doomsday Engine Revision f67e719b (github): Fixed|libdeng2: Use the correct build number (instead of today's)
- Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ... -
11:04 Doomsday Engine Revision 77933e9d (github): Documentation|Readme: Updated features list
- Based on the revised Engine page on the dengine web site.
2013-07-09
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15:53 Doomsday Engine Revision 050a426e (github): Fixed|Renderer|Resources: Illegal access of submodel particle offsets
- The particle offsets are currently kept in a separate array where the
indices match those of the submodels array. Fix... -
15:06 Doomsday Engine Revision 1d470224 (github): Fixed|Hexen: Crash when morphing a Dark Servant
- There was a potential NULL pointer access if a Minotaur was morphed.
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13:59 Doomsday Engine Revision 4591da79 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
- The correct behavior is for the rain to fall down straight.
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13:51 Doomsday Engine Revision 73f9183c (github): Heretic: Added a comment about vanilla code
- Here be vanilla code, beware.
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13:49 Doomsday Engine Revision d6746372 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
- The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac... -
13:01 Doomsday Engine Revision 31ed53f4 (github): Fixed|Hexen: Crash when Dark Servant deals damage
- Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h... -
11:14 Doomsday Engine Revision 246eb078 (github): Cleanup|Client|libgui: Use "has" instead of "have"
- Mostly a stylistic choice, although 'has' usually is more
grammatically correct. -
11:12 Doomsday Engine Revision b5a2ded2 (github): Fixed|Renderer: Crash when drawing particles (jXCCP)
- Ensure that the active set of generators is known when beginning
rendering of a map.
A crash occurred because the ge... -
10:33 Doomsday Engine Revision 16adb58a (github): Client|TaskBarWidget: Cleanup, observe showFps change notification
- Rather than checking every frame whether the FPS counter is visible
or not, now the task bar only observes when the w... -
10:32 Doomsday Engine Revision 9d2b41d9 (github): Refactor|libdeng2|Variable: Improved value change notification
- Now the notification is only sent if the value really isn't equal to
the previous one. -
09:17 Doomsday Engine Revision 95e7ac31 (github): Client|ClientWindow: FPS counter as a notification
- This commit brings back the FPS counter as a notification widget owned
by ClientWindow. When "Show FPS" is selected i... -
09:13 Doomsday Engine Revision a334512e (github): Client|NotificationWidget: Showing/hiding children, animation
- The notification area now provides facilities for showing or hiding
specific widgets in it. The area is automatically... -
09:10 Doomsday Engine Revision 13aada75 (github): Client|GuiWidget: Querying the parent of a widget
- Notably there are both QObject::parent() and de::Widget::parent() in
this class. -
09:08 Doomsday Engine Revision d7ffcab9 (github): libgui|PersistentCanvasWindow: Allow derived classes to form variable names
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09:07 Doomsday Engine Revision ebcf62cb (github): Fixed|libdeng2|Animation: Adjusting the target of an animation
- Now the method does what it says: change the target without touching
any other parameters. Fixes a problem with Scala... -
09:06 Doomsday Engine Revision 168d4fa5 (github): libdeng2|Widget: Querying the number of children in a widget
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08:58 Doomsday Engine Revision b2e5f243 (github): Documentation|Readme: Updated features, acknowledgments, OS X intro
2013-07-08
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14:32 Doomsday Engine Revision 786398b4 (github): Client|UI: Added a notification widget to ClientWindow
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14:32 Doomsday Engine Revision 6017c875 (github): Client: Cleanup
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14:31 Doomsday Engine Revision eaaf07e3 (github): Client|UI: Added a basic implementation of NotificationWidget
- This will act as a common notification area.
Also added changeRef() to aid in changing the value of a reference
coun... -
11:56 Doomsday Engine Revision 5a5830bd (github): Cleanup
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09:16 Doomsday Engine Revision 303bd202 (github): Fixed|Client: Build failure
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08:12 Doomsday Engine Revision 0e5de3ac (github): Client: Revised bootstrap to utilize persistent load hooks
- When an upgrade is detected, there is no guarantee that the user is
loading all the games during that particular sess... -
08:08 Doomsday Engine Revision e27480cd (github): Client|App: Added the script function App.gamePlugin()
- The function returns the identifier of the current game plugin,
determined from the file name of the plugin library.
2013-07-07
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19:49 Doomsday Engine Revision 632f1d0f (github): Client: Added the bootstrap script; autobind Tilde for opening taskbar
- The bootstrap script is run when the client application is launching.
Its job is to take care of any version upgrade ... -
19:46 Doomsday Engine Revision eca7836a (github): Client: Perform the game change notification for scripts
- An important example how to delegate a native Observers notification
to a script function array. -
19:44 Doomsday Engine Revision 140c0118 (github): Client: Cleanup
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19:44 Doomsday Engine Revision febf1708 (github): Fixed|Client|InputSystem: Arguments of the Input.bindEvent script binding
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19:43 Doomsday Engine Revision 92d674a9 (github): libdeng2|App|ScriptSystem: Added the native App module
- The App module now offers an array called "audienceForGameChange",
where scripts can add functions to be called whene... -
19:40 Doomsday Engine Revision ff59d709 (github): libdeng2|App|Config: Remember the old version when detecting an upgrade
- The old version is available as Version.OLD_VERSION.
Also, de::Value now has the as<> template for easy casting. -
19:37 Doomsday Engine Revision 7e4e18ec (github): Refactor|libdeng2|ScriptSystem: Separated module finding from import operation
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15:00 Doomsday Engine Revision 7eb3db1f (github): Client|InputSystem: Added built-in Doomsday Script 'Input' module
- The Input module provides access to the input subsystem functionality
in Doomsday Script. For now, the only function ...
2013-07-06
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22:20 Doomsday Engine Revision d30d7e23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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22:20 Doomsday Engine Revision 7e799b57 (github): Snowberry: Disable texture compression by default
- Texture compression causes visible quality loss in textures and also
may cause stuttering during gameplay as textures... -
18:52 Doomsday Engine Revision 4b02e073 (github): Fixed|Resources: Normalize slashes to forward slashes in URIs
- Fixes a problem related to model definitions where the backslashes
used in the URIs would not be found because forwar... -
17:16 Doomsday Engine Revision 21bd5d1d (github): Client|UI|ScrollAreaWidget: Reduced page up/down step size to half the visible size
- Slightly more comfortable to use than full page jumps.
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17:15 Doomsday Engine Revision fe529a25 (github): Fixed|Refactor|Resources|Renderer: Removing assumptions about submodel count
- In many places the code makes hidden assumptions about the number of
submodels in the defined 3D models. These change... -
15:52 Doomsday Engine Revision 711dae8b (github): Fixed|Client: Crash and mishandling of failed entry allocations
- When the entry atlas is so full that an allocation of an entry fragment
fails, LogWidget did not handle the situation...
2013-07-04
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10:48 Doomsday Engine Revision d58b108f (github): Client|LogWidget: Observe when entry atlas is full
- If the entry atlas becomes full, empty it completely and start over
so that only the visible entries are allocated. -
10:47 Doomsday Engine Revision 199409d0 (github): libgui|Atlas: Added OutOfSpace audience
- Notified when allocation of an image fails.
2013-07-03
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09:41 Doomsday Engine Revision 5c0a8416 (github): Fixed|Resources|Renderer: Out-of-bounds access related to submodel flags
- Found one more case of out-of-bounds access of an empty submodel array.
Now this is handled more robustly using an ac...
2013-07-02
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18:20 Doomsday Engine Revision b7e53f56 (github): Client|GuiWidget: Widget's hittable rectangle defined separately
- GuiWidget now has a separate RuleRectangle for defining where is the
default hittable region of the widget. By defaul... -
13:44 Doomsday Engine Revision 10c5c35b (github): Client|Console: Added popup menu for the [>] button
- The console menu now has a few log-related functions.
2013-07-01
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14:39 Doomsday Engine Revision 593db04f (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:38 Doomsday Engine Revision 852406b5 (github): Fixed|Client: Keep task bar open when unloading game
- Now the task bar is only automatically dismissed when loading a
non-null game. -
14:14 Doomsday Engine Revision a470755e (github): Client|UI: Fade editor hint text in slowly
- Now the line edit widget's hint text is faded in gradually after it
loses focus, cleaning the appearance a little whe... -
14:12 Doomsday Engine Revision 0baff968 (github): Fixed|libdeng2|RootWidget: Clear focus before calling focusLost()
- As the method implies past tense, the root widget should clear the
focus before making the notification. -
13:47 Doomsday Engine Revision 34212e46 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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13:46 Doomsday Engine Revision e9511e1b (github): Client|UI: Improved popup and popup menu behavior
- When a popup widget is closing/closed, no events will be dispatched
to its children, i.e., the content widget.
The h... -
13:44 Doomsday Engine Revision acfa5936 (github): Client|UI: Reduce game menu's height if task bar visible
- It looks messy if the game menu overlaps the task bar. While the game
menu remains centered vertically, its height wi... -
13:20 Doomsday Engine Revision 103f0a34 (github): Client: Show message box if launch fails
- If engine launch fails due to any exception, show a nice message
box with the error message before quitting. -
12:56 Doomsday Engine Revision 0d0165a6 (github): Snowberry: Use -loglevel instead of the incremental -v option
- Added the Trace level as a choice for verbose messages.
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10:17 Doomsday Engine Revision 8222e4b0 (github): Client|Task Bar: Dismiss when clicking outside the task bar
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10:15 Doomsday Engine Revision d46161ed (github): Client|Task Bar: Hide task bar completely when dismissed
- A multiline console command widget would not be completely hidden
when the task bar is closed. Now the opacity of the... -
10:14 Doomsday Engine Revision 98d0a634 (github): Client|Audio: Lowered level of sound sample cache log message
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09:24 Doomsday Engine Revision d5c21450 (github): qmake|Unix|OS X: Build option "deng_debuginfo" for including debug info
- This is intended for aiding candidate phase work (release build with
debug info). -
09:23 Doomsday Engine Revision 2b47a720 (github): libdeng2: Added Path slash normalization methods
- Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q...
2013-06-30
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20:51 Doomsday Engine Revision 7e7338f5 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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20:49 Doomsday Engine Revision c0858958 (github): Fixed|Client|LineEditWidget: Assert failed when navigating history rapidly
- The editor's history navigation requires line-wrapped content. However, the
wrapping was not being updated until the ... -
19:41 Doomsday Engine Revision a4b417ca (github): Client|UI: Adjusted popup animation
- A bit tighter spring.
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19:41 Doomsday Engine Revision 4e4ed5e9 (github): Fixed|libdeng2: Point-in-rectangle test
- The right and bottom edges should be exclusive while the top and left
edges are inclusive.
Fixes a problem with the ...
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