danij's activity
From 2013-06-21 to 2013-07-04
2013-07-03
-
03:22 Doomsday Engine Revision 2f21ee2d (github): Homepage: Build the master server status summary on client side
- Presently implemented by parsing the existing cached XML version of
the log produced by the server. Obviously this is...
2013-07-02
-
21:25 Doomsday Engine Revision 981251b2 (github): Homepage: Front page built by the client; switched to two column layout
- The front page is now produced by the client which stitches together
the content items served up from various RSS/Ato...
2013-07-01
-
22:33 Doomsday Engine Revision 132c3b4f (github): Homepage: Transition to HTML5 begins
- Switched DOCTYPE and updated footer markup
-
20:22 Doomsday Engine Revision 247e178d (github): Homepage|FrontController: Cleanup
-
20:04 Doomsday Engine Revision e4554d53 (github): Homepage: Collate news content from all feeds into one time line
- No need for anything fancy at this stage as this mechanism will be
replaced entirely in the near future. -
18:23 Doomsday Engine Revision 7af3f014 (github): Refactor|Homepage|Feed: Reworked Feed into a "dumb" abstraction layer
- The Feed class no longer provides a mechanism for generating HTML
content from the underlying feed. -
15:30 Doomsday Engine Revision 578618c1 (github): Homepage: Removed link to the "Decade of Doomsday" article on the front page
- I think its high time this was moved off the homepage...
-
14:45 Doomsday Engine Revision a6394996 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
14:44 Doomsday Engine Revision a43162dc (github): Homepage: Minor visual tweak to main menu button rollover
- Also updated Dropbox URIs in the stylesheet.
-
14:33 Doomsday Engine Revision 7fcb10de (github): Homepage: Pull remote resources from the new dl.dropboxusercontent.com domain
-
14:12 Doomsday Engine Revision a8632496 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
14:09 Doomsday Engine Revision c1f7b65f (github): Refactor|Homepage: Moved nativePath() and absolutePath() to utilities.inc.php
- These do not belong in FrontController.
-
13:42 Doomsday Engine Revision 6d842297 (github): Refactor|Homepage|ContentCache: Renamed various methods of ContentCache
- isPresent() => has()
getInfo() => info() -
13:20 Doomsday Engine Revision 212a75bb (github): Refactor|Homepage|FrontController: Added static method FrontController::contentCache()
- Provides access to the front controller's ContentCache instance.
-
12:59 Doomsday Engine Revision a9074f3d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
12:58 Doomsday Engine Revision 96857f07 (github): Homepage|FrontController: Applied the singleton pattern to FrontController
- Also cleaned up the entry point so that the site config is pulled in
automatically when the FrontController singleton...
2013-06-29
-
22:27 Doomsday Engine Revision 25ae18e2 (github): Fixed|Homepage|Master Server: Minor master server fixes following PHP upgrade
- Replaced usage of the now deprecated split(). Server announcements
are now assumed to be UTF8 encoded. -
06:15 Doomsday Engine Revision 8c9572ba (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
06:13 Doomsday Engine Revision 329b08f5 (github): DED: Parse tokens and strings to de::String buffers
- Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
2013-06-28
-
11:12 Doomsday Engine Revision ce0297c1 (github): Fixed|libcommon: Do not log spawn spot info for players in release builds
- The savvy deathmatcher can relatively easily determine where his
opponents are at the start of the match given spots ...
2013-06-27
-
19:56 Doomsday Engine Revision 80e3129b (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
- Hacx now works as expected when loaded from the Ring Zero GUI.
-
16:42 Doomsday Engine Revision d7488b7b (github): Fixed previous commit
- IS_NETGAME must be tested also because singleplayer is currently a
special case. -
15:45 Doomsday Engine Revision dbddf6b7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
- Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star... -
10:42 Doomsday Engine Revision 838efd13 (github): Debug: Throw an exception if the map edit API is used before MPE_Begin()
- Plus some minor cleanup.
-
09:19 Doomsday Engine Revision ea6668fc (github): Debug|ClientWindow: Moved mode change messages to DEBUG level
- Regular users won't care when the mode change actually occurs.
-
07:28 Doomsday Engine Revision bd0d0469 (github): World: Map conversion reporter now available during format conversion
- Also deferred the conversion report log output until after the map
is made current, so that the map author is more li...
2013-06-26
-
09:30 Doomsday Engine Revision afb3cc42 (github): BiasSurface: Cleanup
-
06:36 Doomsday Engine Revision 0f38007d (github): BiasSurface: Cleanup
-
06:01 Doomsday Engine Revision f8602191 (github): Refactor|BiasSurface: Continued reworking and cleaning up BiasSurface
-
05:33 Doomsday Engine Revision 061dca3b (github): libdeng2|Added: Overload of de::fequal() with precision argument
-
01:40 Doomsday Engine Revision a4fecef8 (github): Refactor: Renamed rend_bias.cpp/h as biastracker.cpp/h respectively
-
01:24 Doomsday Engine Revision 336f29e1 (github): Refactor|Shadow Bias: VertexIllum now internal to BiasSurface
- Only BiasSurface needs knowledge of/access to this data.
-
01:02 Doomsday Engine Revision ddb3d453 (github): Cleanup: Define MAX_BIAS_SOURCES in de::Map
2013-06-25
-
13:11 Doomsday Engine Revision 3b49a408 (github): Merge branch 'master' into shadow-bias-c++
-
13:08 Doomsday Engine Revision 14acc2be (github): Cleanup
-
13:08 Doomsday Engine Revision b8bb2848 (github): Refactor|Shadow Bias: Relocated and map-space shadow bias editor visuals
- The in-map visualizers for various components of the shadow bias
editor (including the cursor and source labels) were... -
13:01 Doomsday Engine Revision b0a311de (github): Shadow Bias: Integrated BiasSurface, optimized linking mechanism
- The previous implementation maintained a global linked list of all
the bias surfaces in the map. This meant that the ... -
12:50 Doomsday Engine Revision 89a56129 (github): World: Integrated Hand and added FrameBegin, FrameEnd audiences
- Plus some minor rename refactorings.
-
12:39 Doomsday Engine Revision c80d7955 (github): Refactor: Revised VertexIllum and BiasTracker
- Also removed obsolete Shadow Bias components.
Todo for later: Replace BiasTacker with de::BitField. -
12:36 Doomsday Engine Revision 203d4f19 (github): Refactor: Extracted BiasSurface from rend_bias.cpp
- C++ implementation of a Shadow Bias surface.
-
12:34 Doomsday Engine Revision 210519ca (github): Refactor: Extracted BiasSource from rend_bias.cpp
- C++ implementation of a Shadow Bias (light) source.
-
12:30 Doomsday Engine Revision 2101d747 (github): Refactor: Extracted HueCircle, HueCircleVisual from edit_bias.cpp
- C++ implementation of the hue circle manipulator.
-
12:26 Doomsday Engine Revision 487a5df9 (github): Added: Grabbable, Hand
- Generalized grabbing mechanism for use with runtime world editing.
Also available in: Atom