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danij's activity

From 2013-06-21 to 2013-07-04

2013-07-03

03:22 Doomsday Engine Revision 2f21ee2d (github): Homepage: Build the master server status summary on client side
Presently implemented by parsing the existing cached XML version of
the log produced by the server. Obviously this is...
danij

2013-07-02

21:25 Doomsday Engine Revision 981251b2 (github): Homepage: Front page built by the client; switched to two column layout
The front page is now produced by the client which stitches together
the content items served up from various RSS/Ato...
danij

2013-07-01

22:33 Doomsday Engine Revision 132c3b4f (github): Homepage: Transition to HTML5 begins
Switched DOCTYPE and updated footer markup danij
20:22 Doomsday Engine Revision 247e178d (github): Homepage|FrontController: Cleanup
danij
20:04 Doomsday Engine Revision e4554d53 (github): Homepage: Collate news content from all feeds into one time line
No need for anything fancy at this stage as this mechanism will be
replaced entirely in the near future.
danij
18:23 Doomsday Engine Revision 7af3f014 (github): Refactor|Homepage|Feed: Reworked Feed into a "dumb" abstraction layer
The Feed class no longer provides a mechanism for generating HTML
content from the underlying feed.
danij
15:30 Doomsday Engine Revision 578618c1 (github): Homepage: Removed link to the "Decade of Doomsday" article on the front page
I think its high time this was moved off the homepage... danij
14:45 Doomsday Engine Revision a6394996 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:44 Doomsday Engine Revision a43162dc (github): Homepage: Minor visual tweak to main menu button rollover
Also updated Dropbox URIs in the stylesheet. danij
14:33 Doomsday Engine Revision 7fcb10de (github): Homepage: Pull remote resources from the new dl.dropboxusercontent.com domain
danij
14:12 Doomsday Engine Revision a8632496 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:09 Doomsday Engine Revision c1f7b65f (github): Refactor|Homepage: Moved nativePath() and absolutePath() to utilities.inc.php
These do not belong in FrontController. danij
13:42 Doomsday Engine Revision 6d842297 (github): Refactor|Homepage|ContentCache: Renamed various methods of ContentCache
isPresent() => has()
getInfo() => info()
danij
13:20 Doomsday Engine Revision 212a75bb (github): Refactor|Homepage|FrontController: Added static method FrontController::contentCache()
Provides access to the front controller's ContentCache instance. danij
12:59 Doomsday Engine Revision a9074f3d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:58 Doomsday Engine Revision 96857f07 (github): Homepage|FrontController: Applied the singleton pattern to FrontController
Also cleaned up the entry point so that the site config is pulled in
automatically when the FrontController singleton...
danij

2013-06-29

22:27 Doomsday Engine Revision 25ae18e2 (github): Fixed|Homepage|Master Server: Minor master server fixes following PHP upgrade
Replaced usage of the now deprecated split(). Server announcements
are now assumed to be UTF8 encoded.
danij
06:15 Doomsday Engine Revision 8c9572ba (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
06:13 Doomsday Engine Revision 329b08f5 (github): DED: Parse tokens and strings to de::String buffers
Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
danij

2013-06-28

11:12 Doomsday Engine Revision ce0297c1 (github): Fixed|libcommon: Do not log spawn spot info for players in release builds
The savvy deathmatcher can relatively easily determine where his
opponents are at the start of the match given spots ...
danij

2013-06-27

19:56 Doomsday Engine Revision 80e3129b (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
Hacx now works as expected when loaded from the Ring Zero GUI. danij
16:42 Doomsday Engine Revision d7488b7b (github): Fixed previous commit
IS_NETGAME must be tested also because singleplayer is currently a
special case.
danij
15:45 Doomsday Engine Revision dbddf6b7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star...
danij
10:42 Doomsday Engine Revision 838efd13 (github): Debug: Throw an exception if the map edit API is used before MPE_Begin()
Plus some minor cleanup. danij
09:19 Doomsday Engine Revision ea6668fc (github): Debug|ClientWindow: Moved mode change messages to DEBUG level
Regular users won't care when the mode change actually occurs. danij
07:28 Doomsday Engine Revision bd0d0469 (github): World: Map conversion reporter now available during format conversion
Also deferred the conversion report log output until after the map
is made current, so that the map author is more li...
danij

2013-06-26

09:30 Doomsday Engine Revision afb3cc42 (github): BiasSurface: Cleanup
danij
06:36 Doomsday Engine Revision 0f38007d (github): BiasSurface: Cleanup
danij
06:01 Doomsday Engine Revision f8602191 (github): Refactor|BiasSurface: Continued reworking and cleaning up BiasSurface
danij
05:33 Doomsday Engine Revision 061dca3b (github): libdeng2|Added: Overload of de::fequal() with precision argument
danij
01:40 Doomsday Engine Revision a4fecef8 (github): Refactor: Renamed rend_bias.cpp/h as biastracker.cpp/h respectively
danij
01:24 Doomsday Engine Revision 336f29e1 (github): Refactor|Shadow Bias: VertexIllum now internal to BiasSurface
Only BiasSurface needs knowledge of/access to this data. danij
01:02 Doomsday Engine Revision ddb3d453 (github): Cleanup: Define MAX_BIAS_SOURCES in de::Map
danij

2013-06-25

13:11 Doomsday Engine Revision 3b49a408 (github): Merge branch 'master' into shadow-bias-c++
danij
13:08 Doomsday Engine Revision 14acc2be (github): Cleanup
danij
13:08 Doomsday Engine Revision b8bb2848 (github): Refactor|Shadow Bias: Relocated and map-space shadow bias editor visuals
The in-map visualizers for various components of the shadow bias
editor (including the cursor and source labels) were...
danij
13:01 Doomsday Engine Revision b0a311de (github): Shadow Bias: Integrated BiasSurface, optimized linking mechanism
The previous implementation maintained a global linked list of all
the bias surfaces in the map. This meant that the ...
danij
12:50 Doomsday Engine Revision 89a56129 (github): World: Integrated Hand and added FrameBegin, FrameEnd audiences
Plus some minor rename refactorings. danij
12:39 Doomsday Engine Revision c80d7955 (github): Refactor: Revised VertexIllum and BiasTracker
Also removed obsolete Shadow Bias components.
Todo for later: Replace BiasTacker with de::BitField.
danij
12:36 Doomsday Engine Revision 203d4f19 (github): Refactor: Extracted BiasSurface from rend_bias.cpp
C++ implementation of a Shadow Bias surface. danij
12:34 Doomsday Engine Revision 210519ca (github): Refactor: Extracted BiasSource from rend_bias.cpp
C++ implementation of a Shadow Bias (light) source. danij
12:30 Doomsday Engine Revision 2101d747 (github): Refactor: Extracted HueCircle, HueCircleVisual from edit_bias.cpp
C++ implementation of the hue circle manipulator. danij
12:26 Doomsday Engine Revision 487a5df9 (github): Added: Grabbable, Hand
Generalized grabbing mechanism for use with runtime world editing. danij
 

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