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danij's activity

From 2013-03-01 to 2013-03-14

2013-03-14

19:28 Doomsday Engine Revision 92932efb (github): Refactor|Sector: Replaced Sector accessor/helper macros
danij
08:10 Doomsday Engine Revision 615c6caf (github): Cleanup
danij
07:42 Doomsday Engine Revision 9a3ee2c4 (github): Refactor: Began encapsulating line-of-sight testing in LineSightTest
Note that the test is not fully encapsulated due to the manipulation
of the map data elements' "shared" validCount pr...
danij
04:15 Doomsday Engine Revision f19cfbee (github): Fix typo
danij
04:13 Doomsday Engine Revision 26c7bb80 (github): LineDef: Added getter methods for all LineDef property values
danij
02:27 Doomsday Engine Revision 3c1e764b (github): Refactor|FakeRadio: Cleaned up FakeRadio geometry construction somewhat
danij
00:21 Doomsday Engine Revision df07a4ca (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/map/dam_file.cpp
doomsday/client/src/map/polyobj.cpp
danij

2013-03-13

11:15 Doomsday Engine Revision 72371dc1 (github): Fix typo
danij
11:11 Doomsday Engine Revision e86755b6 (github): Refactor|LineDef: Replaced last of the LineDef accessor/helper macros
danij
08:53 Doomsday Engine Revision 52c29850 (github): Cleaned up rend_bias.h/cpp somewhat
danij
06:09 Doomsday Engine Revision 13174c01 (github): Refactor|LineDef: Replaced more LineDef accessor/helper macros
Plus various const-correctness refactorings. danij
04:09 Doomsday Engine Revision 5ee6498c (github): Refactor|LineDef: Minor LineDef interface improvements
danij
03:10 Doomsday Engine Revision 7b6659dd (github): Documentation: Clarification in the description of LineDef
danij
02:49 Doomsday Engine Revision 05ccd809 (github): Refactor|LineDef: Replaced various LineDef accessor/helper macros
danij

2013-03-12

19:47 Doomsday Engine Revision 9a965396 (github): Cleanup
danij
19:31 Doomsday Engine Revision 87eb710a (github): Fix typos and added a @todo re BSP tree element types
danij
19:13 Doomsday Engine Revision ead11a15 (github): BspNode: Added getter methods for all BspNode property values
danij
17:02 Doomsday Engine Revision 85a6ddbc (github): Merge branch 'master' into mapdata-c++
danij
07:18 Doomsday Engine Revision a8854dea (github): Fix typo
danij
07:11 Doomsday Engine Revision f8a673c7 (github): BspLeaf: Added getter methods for all BspLeaf property values
danij
03:36 Doomsday Engine Revision f1592563 (github): Refactor|SideDef: Moved all SideDef_* functions to methods of SideDef
danij
03:06 Doomsday Engine Revision 677b6194 (github): Refactor|LineDef: Moved all LineDef_* functions to methods of LineDef
danij
02:00 Doomsday Engine Revision 2d3b838b (github): Refactor|Sector: Moved all Sector_* functions to methods of Sector
danij
01:36 Doomsday Engine Revision 7a56237a (github): Refactor|BspNode: Moved all BspNode_* functions to methods of BspNode
danij

2013-03-11

19:52 Doomsday Engine Revision 6724ca02 (github): Refactor|BspLeaf: Moved all BspLeaf_* functions to methods of BspLeaf
danij
19:07 Doomsday Engine Revision 492e7308 (github): Merge branch 'master' into mapdata-c++
danij
05:28 Doomsday Engine Revision f9aaecb4 (github): Hexen: Removed some unnecessary cruft from anim.ded
danij
04:39 Doomsday Engine Revision 196bb034 (github): Vertex: Fixed oversight in the previous cleanup refactoring
danij
04:35 Doomsday Engine Revision 47e6988d (github): Hexen: Fixed typos in texture precache group defs
danij

2013-03-10

21:18 Doomsday Engine Revision e733c029 (github): Refactor|HEdge: Moved all HEdge_* functions to methods of HEdge
danij
03:59 Doomsday Engine Revision 03cd7d87 (github): Refactor|Vertex: Further API improvements for Vertex
danij
02:13 Doomsday Engine Revision 31ffd5eb (github): Merge branch 'master' into mapdata-c++
danij
02:11 Doomsday Engine Revision 387e6cc2 (github): Vertex: Added getter methods for all Vertex property values
Plus various refactorings to move more code into the class itself. danij
01:33 Doomsday Engine Revision 8b795371 (github): libdeng1|Refactor: Const-correctness refactorings to the vector1 module; cleanup
danij

2013-03-09

17:52 Doomsday Engine Revision 7b715c5e (github): Merge branch 'master' into mapdata-c++
danij
17:44 Doomsday Engine Revision acc62a4d (github): Fixed|TextureManifest: Broken texture source classification
Seemingly broken due to a refactoring oversight. danij
17:08 Doomsday Engine Revision 87ed6efd (github): Fixed|Map Renderer: Read access error updating affection data for wall biassurfaces
When updating wall biassurface_ts with source affection data a typo
in the algorithm resulted in a 3D dot product bei...
danij
10:09 Doomsday Engine Revision db7e5c3f (github): Plane: Added getter methods for all Plane property values
Plus various refactorings to move more code into the class itself. danij

2013-03-08

14:49 Doomsday Engine Revision 48fc1235 (github): Fixed|Server: Failed assertion in def_main.c #1164
danij

2013-03-07

22:20 Doomsday Engine Revision 7ff6f089 (github): Control Panel: Hide mouse cursor if not trapped by the Window
danij
21:58 Doomsday Engine Revision 5b2b867c (github): Definitions: Ignore incomplete defs when interpreting legacy material anims
danij
21:45 Doomsday Engine Revision a5d7181a (github): Fix typo
danij
21:30 Doomsday Engine Revision 233fc918 (github): Materials: Fixed animation of layer and decoration stages
The interpolation point between the current and next stage was not
calculated correctly.
danij
21:24 Doomsday Engine Revision 91db71b2 (github): Definitions: Fixed interpretation of legacy Detail and Reflection defs
Materials animated with the legacy Group animation method which also
have Detail and Reflection definitions need the ...
danij

2013-03-06

20:48 Doomsday Engine Revision 773a824b (github): Fix typo
danij
20:01 Doomsday Engine Revision d018fb69 (github): Fixed|libcommon: P_CopyLine() must also copy the Linedef's tag
Also added some new fatal error conditions which I believe are the
cause of various XG runtime bugs.
danij
15:56 Doomsday Engine Revision ae3e2272 (github): Fixed|libcommon: Intermittent read access violation in XG
The XG system assumes in numerous places that the data values stored
in an xgline_t are zero-initialized. However, no...
danij
13:57 Doomsday Engine Revision 285dcf86 (github): Windows: Fixed build (system header conflict)
danij
13:46 Doomsday Engine Revision 440f2c85 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
13:45 Doomsday Engine Revision db59eabc (github): Definitions: Support AGF_FIRST_ONLY when interpreting legacy Group defs
danij
03:05 Doomsday Engine Revision 0cd0004c (github): Definitions: Interpret legacy Group defs into material anims
Support the now deprecated Group-based method of defining entirely
new material animations if a material is otherwise...
danij
01:06 Doomsday Engine Revision 1da4f610 (github): Fixed: Crash attempting to load a map which utilizes XG
danij

2013-03-05

22:12 Doomsday Engine Revision ac403ea8 (github): Cleanup
danij
21:24 Doomsday Engine Revision 7cfff443 (github): Refactor: Removed the now unnecessary Textures::iterateDeclared()
danij
20:07 Doomsday Engine Revision 952d1f31 (github): Cleanup
danij
20:06 Doomsday Engine Revision ad57d509 (github): Refactor|Textures: Refactored away the unnecessary UriValidationError(s)
danij
18:46 Doomsday Engine Revision e6d41698 (github): Refactor|Textures: Improved Textures implementation with Observers
This addresses most of the remaining API design shortcomings. danij
04:32 Doomsday Engine Revision cc5b483a (github): Revert "Refactor: MaterialScheme now inherits from PathTreeT<MaterialManifest>"
Seems this isn't working yet...
This reverts commit 38d09b057814285976f2a35cc8e355640ceaa1db.
danij
04:21 Doomsday Engine Revision 38d09b05 (github): Refactor: MaterialScheme now inherits from PathTreeT<MaterialManifest>
Rather than wrap a private PathTree instance, MaterialScheme now
uses private inheritance for the same purpose (marsh...
danij

2013-03-04

21:04 Doomsday Engine Revision 59af6d38 (github): Cleanup
danij
18:24 Doomsday Engine Revision 1628cc18 (github): Fixed|R_DeclarePatch: Now assumes a percent-encoded name
This routine was not being used consistently resulting in erroneous
double percent-encoding of names. It is now the r...
danij
17:52 Doomsday Engine Revision a6f49669 (github): API: Removed caps DD_MONOCHROME_PATCHES and DD_UPSCALE_AND_SHARPEN_PATCHES
These caps are no longer used because the application of the filters
are determined when preparing a context variant ...
danij
02:08 Doomsday Engine Revision c171b6cb (github): Fixed: Definitions in DD_DEFNS Wad lumps not processed
FileInfo::lumpIdx is not the lump's position in the file system's
central LumpIndex, it is actually the position of t...
danij
01:27 Doomsday Engine Revision 7098b6ca (github): Materials: Fix instance destruction
danij
00:55 Doomsday Engine Revision bf3305e7 (github): Materials: Observe MaterialManifest deletion
To ensure the manifest groups are always valid. danij
00:31 Doomsday Engine Revision bce1f5a1 (github): Materials: Wired up Material deletion notifications
It should now be possible to selectively clear material schemes as
desired instead of rebuilding the lot.
Todo for l...
danij

2013-03-03

23:42 Doomsday Engine Revision 133eda0c (github): MaterialScheme: Improved public interface
danij
23:06 Doomsday Engine Revision fa6c1fdc (github): interpretMaterialDef() should catch Materials::UnknownSchemeError
danij
23:00 Doomsday Engine Revision 9fe4ab47 (github): Refactor: Materials now observes MaterialManifest definition
danij
21:11 Doomsday Engine Revision c5145447 (github): Refactor: Materials now observes MaterialManifest derivation
danij
20:39 Doomsday Engine Revision 8cbe33a8 (github): Fixed build
danij
19:44 Doomsday Engine Revision c8d5bb7e (github): Fix typo
danij
19:30 Doomsday Engine Revision ef9c3aef (github): Cleanup
danij
19:22 Doomsday Engine Revision d305cf60 (github): Refactor: Cleaned up texture system console command output
danij
18:04 Doomsday Engine Revision 0fc6fc71 (github): Refactor|Textures: Improved Textures public interface
danij
17:31 Doomsday Engine Revision aa7b0bcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:29 Doomsday Engine Revision 205f3fc4 (github): Refactor|Materials: Improved Materials public interface
danij
16:39 Doomsday Engine Revision 9d5617a2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:38 Doomsday Engine Revision bc724662 (github): Material: Share material animation states
Rather than store per-usage context animation states in the variant,
it is better to manage this information separate...
danij

2013-03-01

16:12 Doomsday Engine Revision 1dcbf362 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:12 Doomsday Engine Revision 64e61854 (github): Refactor|Material|MaterialManifest: Various convention and style cleanup refactorings
danij
15:06 Doomsday Engine Revision b3cb6742 (github): Refactor|TextureManifest: Return a new QFlags instance from TextureManifest::flags()
Tis the "Qt-way". danij
15:03 Doomsday Engine Revision 7fcdfa5b (github): Fixed|GCC|Clang: Fixed build due to lack of enum predeclaration
danij
11:50 Doomsday Engine Revision 36dcd245 (github): Fixed|TextureManifest: TextureManifest::texture() failed to throw MissingTextureError
Plus some minor cleanup. danij
10:08 Doomsday Engine Revision 3d521d93 (github): Cleanup
danij
09:49 Doomsday Engine Revision afe01143 (github): Fix typo
danij
09:39 Doomsday Engine Revision 421fd957 (github): Fix material/texture listings of the form "list[material|texture] schemename"
danij
09:35 Doomsday Engine Revision 5aa53876 (github): Materials|Textures: Make use of Uri::fromUserInput
danij
09:34 Doomsday Engine Revision e3558f2d (github): Uri: Added Uri::fromUserInput()
Defined according to common functionality extracted from the material
and texture resource collections (in libdeng1).
danij
08:15 Doomsday Engine Revision dfebb8d5 (github): Documentation: Minor apidoc improvements for Material
danij
04:05 Doomsday Engine Revision 7b4b7563 (github): Documentation: Minor apidoc improvements for Materials
danij
03:36 Doomsday Engine Revision 099998b7 (github): Cleanup
danij
02:58 Doomsday Engine Revision b0ac64ba (github): Server: Remove unused dependencies from server.pro (PCX/TGA/HQ2X)
danij
02:55 Doomsday Engine Revision e16f5a5b (github): Fix build
danij
02:41 Doomsday Engine Revision 1a971296 (github): gl_main.cpp depends on resource/hq2x.h
danij
02:35 Doomsday Engine Revision d8530d9e (github): Refactor: Moved image file interpretation to resource/image.cpp
Plus some minor cleanup. danij
02:11 Doomsday Engine Revision 740c3787 (github): Fixed|Server: Server missing texture system console commands
danij
01:37 Doomsday Engine Revision 9e6995ad (github): Cleanup
danij
01:18 Doomsday Engine Revision d748fbb2 (github): Refactor|GL Texture Manager: All initialization now in GL_InitTextureManager()
It is no longer necessary to split module initialization in two;
do it all in GL_InitTextureManager()
danij
00:34 Doomsday Engine Revision dc5d99c4 (github): Rendering Lists: Store texture wrap modes for unmanaged textures
When drawing with unmanaged textures special attention must be paid
to the management of GL texture wrap states. The ...
danij
 

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