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danij's activity

From 2013-02-01 to 2013-02-14

2013-02-14

11:42 Doomsday Engine Revision af7f9032 (github): Refactor|GL Texture Manager: Removed the unnecessary ddtexture_t
danij
11:27 Doomsday Engine Revision 7737f0a6 (github): Merge branch 'master' into revise-texture-animation
danij

2013-02-13

15:58 Doomsday Engine Revision e9633f29 (github): Cleanup
danij
15:39 Doomsday Engine Revision 2198f764 (github): Cleanup
danij
15:27 Doomsday Engine Revision b63fa7c3 (github): Refactor|Texture: Use a QMap for Texture's source image analysis data
danij
14:13 Doomsday Engine Revision f37dc830 (github): Material::Variant: Improved mechanism for attaching and updating a state snapshot
danij
08:00 Doomsday Engine Revision 4abd0ff4 (github): Documentation|Fixed: Minor apidoc fixes
danij
07:59 Doomsday Engine Revision 451d085f (github): Refactor|Materials|Textures: Innumerable material/texture system cleanup refactorings
danij

2013-02-12

19:09 Doomsday Engine Revision e965ddd9 (github): Cleanup: Added convenience typedefs MaterialDecoration and MaterialVariant
danij
17:55 Doomsday Engine Revision 688d62cc (github): Cleanup: Employ macro DENG2_PIMPL in material/texture subsystem components
danij
15:56 Doomsday Engine Revision dc34a8c7 (github): Merge branch 'master' into revise-texture-animation
danij
15:52 Doomsday Engine Revision 6e54aa9d (github): Refactor: Use App_GameLoaded() to determine if a game is loaded
danij
15:04 Doomsday Engine Revision 010f2df9 (github): Merge branch 'master' into revise-texture-animation
danij
15:01 Doomsday Engine Revision 39843141 (github): Refactor: Dumped de::Game's now redundant C wrapper interface
danij
14:26 Doomsday Engine Revision 5863629a (github): Refactor: Further improved Games and Game interfaces
- Removed redundant terms from the names of various Games methods
- Moved Games::isCurrent() to Game::isCurrent()
Al...
danij
13:42 Doomsday Engine Revision dab5ff1b (github): Merge branch 'master' into revise-texture-animation
Conflicts:
doomsday/client/include/dd_main.h
danij
13:37 Doomsday Engine Revision 913fe7b7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
13:36 Doomsday Engine Revision dc5c70be (github): Refactor: Improved Games and Game interfaces
- Renamed GameCollection as Games and various members for readability
- Games::currentGame() now returns a reference ...
danij
12:19 Doomsday Engine Revision d9c62a23 (github): Merge branch 'master' into revise-texture-animation
Conflicts:
doomsday/client/include/dd_main.h
doomsday/client/src/dd_main.cpp
doomsday/client/src/map/r_world.cpp
doom...
danij

2013-02-10

03:30 Doomsday Engine Revision b1dc31a1 (github): Merge branch 'master' into revise-texture-animation
Conflicts:
doomsday/client/src/render/rend_main.cpp
danij

2013-02-06

21:41 Doomsday Engine Revision 13deec42 (github): Refactor|Surface: Converted all Surface_* functions to methods of Surface
danij
19:57 Doomsday Engine Revision b8da0ab3 (github): Refactor|GameMap: Replaced methods for retrieving GameMap's SurfaceSets
- GameMap_DecoratedSurfaces() => GameMap::decoratedSurfaces()
- GameMap_GlowingSurfaces() => GameMap::glowingSurfac...
danij
18:16 Doomsday Engine Revision cc5d52a2 (github): Refactor|Materials|Textures: Innumerable material/texture system cleanup refactorings
danij

2013-02-05

23:53 Doomsday Engine Revision 16efd6c8 (github): Merge branch 'master' into revise-texture-animation
danij
 

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