danij's activity
From 2013-02-01 to 2013-02-14
2013-02-14
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11:42 Doomsday Engine Revision af7f9032 (github): Refactor|GL Texture Manager: Removed the unnecessary ddtexture_t
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11:27 Doomsday Engine Revision 7737f0a6 (github): Merge branch 'master' into revise-texture-animation
2013-02-13
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15:58 Doomsday Engine Revision e9633f29 (github): Cleanup
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15:39 Doomsday Engine Revision 2198f764 (github): Cleanup
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15:27 Doomsday Engine Revision b63fa7c3 (github): Refactor|Texture: Use a QMap for Texture's source image analysis data
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14:13 Doomsday Engine Revision f37dc830 (github): Material::Variant: Improved mechanism for attaching and updating a state snapshot
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08:00 Doomsday Engine Revision 4abd0ff4 (github): Documentation|Fixed: Minor apidoc fixes
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07:59 Doomsday Engine Revision 451d085f (github): Refactor|Materials|Textures: Innumerable material/texture system cleanup refactorings
2013-02-12
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19:09 Doomsday Engine Revision e965ddd9 (github): Cleanup: Added convenience typedefs MaterialDecoration and MaterialVariant
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17:55 Doomsday Engine Revision 688d62cc (github): Cleanup: Employ macro DENG2_PIMPL in material/texture subsystem components
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15:56 Doomsday Engine Revision dc34a8c7 (github): Merge branch 'master' into revise-texture-animation
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15:52 Doomsday Engine Revision 6e54aa9d (github): Refactor: Use App_GameLoaded() to determine if a game is loaded
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15:04 Doomsday Engine Revision 010f2df9 (github): Merge branch 'master' into revise-texture-animation
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15:01 Doomsday Engine Revision 39843141 (github): Refactor: Dumped de::Game's now redundant C wrapper interface
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14:26 Doomsday Engine Revision 5863629a (github): Refactor: Further improved Games and Game interfaces
- - Removed redundant terms from the names of various Games methods
- Moved Games::isCurrent() to Game::isCurrent()
Al... -
13:42 Doomsday Engine Revision dab5ff1b (github): Merge branch 'master' into revise-texture-animation
- Conflicts:
doomsday/client/include/dd_main.h -
13:37 Doomsday Engine Revision 913fe7b7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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13:36 Doomsday Engine Revision dc5c70be (github): Refactor: Improved Games and Game interfaces
- - Renamed GameCollection as Games and various members for readability
- Games::currentGame() now returns a reference ... -
12:19 Doomsday Engine Revision d9c62a23 (github): Merge branch 'master' into revise-texture-animation
- Conflicts:
doomsday/client/include/dd_main.h
doomsday/client/src/dd_main.cpp
doomsday/client/src/map/r_world.cpp
doom...
2013-02-10
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03:30 Doomsday Engine Revision b1dc31a1 (github): Merge branch 'master' into revise-texture-animation
- Conflicts:
doomsday/client/src/render/rend_main.cpp
2013-02-06
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21:41 Doomsday Engine Revision 13deec42 (github): Refactor|Surface: Converted all Surface_* functions to methods of Surface
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19:57 Doomsday Engine Revision b8da0ab3 (github): Refactor|GameMap: Replaced methods for retrieving GameMap's SurfaceSets
- - GameMap_DecoratedSurfaces() => GameMap::decoratedSurfaces()
- GameMap_GlowingSurfaces() => GameMap::glowingSurfac... -
18:16 Doomsday Engine Revision cc5d52a2 (github): Refactor|Materials|Textures: Innumerable material/texture system cleanup refactorings
2013-02-05
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23:53 Doomsday Engine Revision 16efd6c8 (github): Merge branch 'master' into revise-texture-animation
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