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danij's activity

From 2012-11-23 to 2012-12-06

2012-12-06

23:33 Doomsday Engine Revision 62454e17 (github): Revert "Fixed: Fatal error when a font is not set"
This reverts commit 5e2f9240d6c4bf4fe30159df132e2f2af5f3f5a7.
Attempting to perform any of these operations without ...
danij
22:47 Doomsday Engine Revision 7ae765ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:17 Doomsday Engine Revision 1c2af12c (github): Refactor: Switched rend_model.c to C++
danij
08:43 Doomsday Engine Revision 2c5d2f93 (github): Documentation|Fixed: Minor apidoc fixes
danij
05:59 Doomsday Engine Revision acd23510 (github): Fixed|Path|libdeng2: Inverted logic in Path::operator <
danij
05:55 Doomsday Engine Revision 75ccacac (github): Documentation|Fixed|Path: Some minor apidoc fixes for de::Path
danij
05:52 Doomsday Engine Revision e9a0dd92 (github): libdeng2|filesys: Log full paths making use of NativePath where suitable
Logging just the name of the file is not particularly helpful. danij
04:48 Doomsday Engine Revision ec2b0f5e (github): Optimize: Use de::Path with FS1::PathListItem
Representing paths with de::Path has significant performance benefits
when doing lots of path comparisons/processing ...
danij
03:46 Doomsday Engine Revision b7451712 (github): Fixed|FileHandle: Fixed memory leak in FileHandle
danij
03:36 Doomsday Engine Revision b7e2e57d (github): Cleanup
danij
03:08 Doomsday Engine Revision df52f839 (github): Documentation|Fixed: Various Doxygen markup fixes
danij
02:34 Doomsday Engine Revision eb136f42 (github): Fixed|PathTree: Memory leak in PathTree::Node::path()
Also added a comment about a worthwhile performance optimization. danij
00:17 Doomsday Engine Revision f486eb53 (github): Minor cleanup
danij
00:01 Doomsday Engine Revision 0bed2c85 (github): Cleanup
danij

2012-12-05

23:32 Doomsday Engine Revision 4870e2a2 (github): Fixed|FS1: Memory leak in FS1::findAllPaths()
danij
02:13 Doomsday Engine Revision 374a5e3e (github): Fixed: Sky models and various map properties invalid after an engine reset
danij
00:58 Doomsday Engine Revision 6a0161d4 (github): Cleanup: Removed more legacy cruft from the Textures interface
danij

2012-12-04

21:13 Doomsday Engine Revision 2435d330 (github): Refactor|API: Replaced DD_MaterialForTextureUniqueId with DD_MaterialForTextureUri
The public API function DD_MaterialForTextureUniqueId was necessary
prior to the standardization of the texture colle...
danij
18:49 Doomsday Engine Revision fa7f8e0b (github): Cleanup
danij
18:37 Doomsday Engine Revision 5e19be79 (github): Refactor|TextureManifest: To produce a logical texture from a manifest is to "derivate"
Todo: Production of TextureVariants should be remodeled such that a
TextureManifest given a TextureSpecification yiel...
danij
18:18 Doomsday Engine Revision 652007cc (github): Refactor: Moved TextureScheme to new source files
danij
17:57 Doomsday Engine Revision 1a49f666 (github): Refactor: Moved TextureManifest implementation to resource/texturemanifest.cpp
danij
17:39 Doomsday Engine Revision 2c4f11b4 (github): Refactor: Renamed *MetaFile => *Manifest
Applied this rename refactoring as discussed. danij
16:00 Doomsday Engine Revision ed8169a4 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Conflicts:
doomsday/engine/include/resource/rawtexture.h
danij
15:59 Doomsday Engine Revision 38d01af0 (github): Refactor: Reimplemented texture resource bookkeeping
Management of the logical Texture instances, metafiles and related
objects was revised to crystallize the design and ...
danij

2012-11-29

05:59 Doomsday Engine Revision efbff636 (github): Fix Windows build
danij

2012-11-28

06:45 Doomsday Engine Revision 54ac97a1 (github): Refactor: Switched ui2_main.c to C++ plus minor cleanup
danij
05:48 Doomsday Engine Revision c88f9b95 (github): Refactor: Switched r_lumobjs.c to C++ plus minor cleanup
danij
04:59 Doomsday Engine Revision 2ebfd0d9 (github): Refactor: Switched dgl_common.c to C++
danij
04:39 Doomsday Engine Revision 10474f9a (github): Refactor: Switched r_draw.c to C++
danij
03:56 Doomsday Engine Revision 1bded92a (github): Refactor: Switched r_things.cpp to C++
danij
03:20 Doomsday Engine Revision eb07ba23 (github): Refactor: Switched gl_main.c to C++ plus minor cleanup
danij
02:34 Doomsday Engine Revision 9c44fd59 (github): Fixed|String: Path concatenation assumed a Unix-style absolute path
danij
02:21 Doomsday Engine Revision f3837c3d (github): Cleanup
danij
00:44 Doomsday Engine Revision ee1fcbf7 (github): Merge branch 'master' into overhaul-resources
Conflicts:
doomsday/engine/include/render/r_lumobjs.h
doomsday/engine/src/render/r_sky.c
danij
00:31 Doomsday Engine Revision f60c494d (github): Refactor: Began updating gl_texmanager.c to C++
danij
00:30 Doomsday Engine Revision 8c28298a (github): Refactor: Updated texture collection initialization
Made use of CompositeTexture and reimplemented all texture collection
initialization using components of the 2.0 arch...
danij
00:27 Doomsday Engine Revision 94bc9a6e (github): CompositeTexture: Completed (initial) class implementation
danij

2012-11-26

18:17 Doomsday Engine Revision 080a8d2e (github): Updated Textures_TextureForResourcePath() PathTree traversal
danij
18:05 Doomsday Engine Revision 6aaa7052 (github): Merge branch 'master' into overhaul-resources
danij
18:03 Doomsday Engine Revision 6b2aa30f (github): Refactor: Switched r_data.c to C++ and began reimplementation
danij
18:01 Doomsday Engine Revision 0999a34e (github): Added: PatchName models a named id-tech 1 Patch reference
danij
17:58 Doomsday Engine Revision 4d12d4d7 (github): Added: PatchCompositeTexture models an id-tech 1 texture definition
PatchCompositeTexture is intended to replace patchcompositetex_t,
the old C struct which is presently used to model a...
danij
08:45 Doomsday Engine Revision e4870479 (github): Refactor: Switched rend_sprite.c to C++
danij
07:54 Doomsday Engine Revision d0504baf (github): Refactor: Merged render/r_sky.c/h render/rend_sky.c/h and switched to C++
danij
06:48 Doomsday Engine Revision cbef5cf3 (github): Refactor: Switched bitmapfont.c to C++
danij
06:23 Doomsday Engine Revision 1b5efe91 (github): Refactor: Switched gl_texmanager.c to C++
danij
05:28 Doomsday Engine Revision 0b784b87 (github): Refactor|Textures: Generalized and merged texture-for-resource-path lookups
danij
05:23 Doomsday Engine Revision d78b4774 (github): Refactor: Updated R_RegisterModelSkin() and moved to resource/models.cpp
danij
04:09 Doomsday Engine Revision c9167457 (github): Cleanup
danij
04:05 Doomsday Engine Revision 473eab8f (github): Refactor: Moved font_t creation to fonts.cpp/h
danij
04:00 Doomsday Engine Revision 2fe79273 (github): LumpIndex|Refactor: Added firstIndexForPath()
Locate the first path in the index which matches the search term. danij
03:54 Doomsday Engine Revision ccce4247 (github): Refactor: Moved R_TextureUniqueId() to resource/textures.cpp/h
danij
03:50 Doomsday Engine Revision a1aa005f (github): Refactor: Moved some definition selection logics to def_main.cpp/h
danij
03:45 Doomsday Engine Revision 1af72974 (github): Refactor: Moved various renderer domain resource caching functions
The highest level of caching (that which occurs during map loading)
is now Rend_CacheForMap() in r_main.c
danij
03:36 Doomsday Engine Revision 7a8d538b (github): Refactor|Texture: Renamed methods of Texture and Textures for consistency
danij
03:29 Doomsday Engine Revision b3bd7b5a (github): Refactor: Merged render/r_fakeradio.h into render/rend_fakeradio.h
Also relocated shadowlink_t here and renamed various functions
according to existing conventions in this module.
danij
03:23 Doomsday Engine Revision 81baee69 (github): Refactor: Moved rawtexture_t to resource/rawtexture.cpp/h
danij
03:15 Doomsday Engine Revision 10d09957 (github): Refactor: Moved animgroups to resource/animgroups.cpp/h
danij
03:08 Doomsday Engine Revision 381250f3 (github): Refactor: Moved translation tables to resource/colorpalettes.cpp/h
danij
03:01 Doomsday Engine Revision 63782ff4 (github): Refactor: Moved vector light bookkeeping to render/vlight.cpp/h
danij
02:51 Doomsday Engine Revision cc51755e (github): Refactor: Moved rendpoly stuff to render/rendpoly.cpp/h
danij
02:39 Doomsday Engine Revision 658906a5 (github): Refactor: Moved color palette bookkeeping to resource/colorpalettes.cpp/h
danij
02:26 Doomsday Engine Revision 1501440b (github): Refactor: Moved ColorRawf to color.cpp/h
danij
02:11 Doomsday Engine Revision d1852624 (github): Refactor: Dumped the unnecessary resource namespace name macros
danij

2012-11-23

11:01 Doomsday Engine Revision 4ed02da5 (github): Fix build
danij
10:52 Doomsday Engine Revision 90fe3a20 (github): libdeng2|ByteRefArray: Exported ByteRefArray via the public API
danij
10:50 Doomsday Engine Revision a7ab8170 (github): Refactor|LumpIndex: Specifiy the search argument with Uri
danij
 

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