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danij's activity

From 2012-08-17 to 2012-08-30

2012-08-30

18:48 Doomsday Engine Revision f707a678 (github): Fixed|Chex: Chex Quest menus use Doom's skill level names
See bug: http://sourceforge.net/p/deng/bugs/1043/ danij
18:26 Doomsday Engine Revision 874331c5 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
18:25 Doomsday Engine Revision d1210d27 (github): de::Bsp::Partitioner: Use an std::list for collecting the would-be leaf hedges
danij
08:28 Doomsday Engine Revision d3ce8e0e (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
08:27 Doomsday Engine Revision 4995d832 (github): Fixed|Bsp Builder: Revised degenerate leaf collapsing - no more orphans
Orphaned leafs are now algorithmically impossible as these are now
collapsed similarly to degenerates in the process ...
danij

2012-08-29

19:05 Doomsday Engine Revision e5448013 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
07:02 Doomsday Engine Revision 366542d2 (github): Cleanup|Hexen: Relocated corpse queue re-population on save load to p_saveg.c
Also added a bunch of todo comments regarding flaws observed in the
original implementation.
danij
05:49 Doomsday Engine Revision e40e06d1 (github): dadaad
danij

2012-08-28

21:14 Doomsday Engine Revision 8ebe596d (github): libcommon: Cleaned up p_actor.c/h
danij
18:39 Doomsday Engine Revision 9da228c8 (github): Fixed|Bsp Builder: Error loading Doom2 MAP02 (degenerate leaf on back side of line #491)
This special case produces results in one-sided window for one half
the line and a degenerate leaf on the back side o...
danij
17:26 Doomsday Engine Revision 441f02e2 (github): Bsp Builder: Allow short-circuiting the near-miss costing
danij
16:57 Doomsday Engine Revision c8948c08 (github): Refactor|de::Bsp::Partitioner: Restructured BSP split costing and hedge division to improve clarity
danij

2012-08-27

18:58 Doomsday Engine Revision 45edfbbc (github): Refactor|de::Bsp::HPlane: Addressed a conceptual class semantic/usage design issue
danij
16:52 Doomsday Engine Revision 4f013cfc (github): Bsp Builder: Further minor cleanup refactorings
danij
14:55 Doomsday Engine Revision d26a6556 (github): Fixed|Chex: Use the Flags = 0; syntax in objects.ded
danij
14:47 Doomsday Engine Revision 994b3b2a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
06:07 Doomsday Engine Revision 7c85f4a5 (github): de::Bsp::Partitioner: Minor cleanup refactorings
danij
01:33 Doomsday Engine Revision 5dafd580 (github): de::Bsp::Partitioner: Minor cleanup
danij
00:55 Doomsday Engine Revision e9ba11fd (github): Fixed|Bsp Builder: Error attempting to cleanup after a failed node build
danij

2012-08-26

21:43 Doomsday Engine Revision 2a279d63 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:23 Doomsday Engine Revision 77f20eb5 (github): Fixed: Do not warning about missing materials while initializing flats
danij
20:47 Doomsday Engine Revision 0d705a46 (github): Cleanup|libdoom|libheretic|libhexen: Cleaned up cheat registration and callback functions
danij
01:22 Doomsday Engine Revision bbd42ce4 (github): Fixed|Automap: Bug "Automap - secret line flag and door glows"
See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3554461&group_id=74815&atid=542099 danij

2012-08-25

23:40 Doomsday Engine Revision d9a20d64 (github): Fixed|Chex: Chex Quest menus use incorrect skill level text strings
Note that presently the DOOM font is still being used, however, due
to us not yet having a suitable set of patches fo...
danij
23:01 Doomsday Engine Revision 7d1e1457 (github): Fixed: Bug "No longer handling unknown flats"
See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3561399&group_id=74815&atid=542099# danij
13:24 Doomsday Engine Revision c156dce4 (github): Refactor: All filesys path composition utilities now return AutoStr
The one exception being PathDirectory, where the results string is
provided by the caller.
danij
12:41 Doomsday Engine Revision 31af6e4c (github): Refactor: Textures_ComposePath() now returns an AutoStr
danij
12:27 Doomsday Engine Revision 5947c4b5 (github): Refactor: Materials_ComposePath() now returns an AutoStr
danij
12:24 Doomsday Engine Revision cac2eb2e (github): Refactor: Fonts_ComposePath() now returns an AutoStr
danij
12:16 Doomsday Engine Revision f929b074 (github): Refactor: CVar_ComposePath() now returns an AutoStr
danij
11:58 Doomsday Engine Revision 0d0e1eb6 (github): Refactor: Uri_Compose() and Uri_ToString() now return an AutoStr
Also, fixed a couple of minor memory leaks in the process. danij
11:25 Doomsday Engine Revision 14b8323e (github): Switched near all AutoStr instantiations to alloc from the real heap
danij
10:09 Doomsday Engine Revision 279afeaf (github): Merge branch 'master' into deh-reader-2
danij
10:08 Doomsday Engine Revision 01bfa5c5 (github): Implemented GL_DumpImage() - dump an image_t to disk
GL_DumpImage() is a handy debug utility for quickly dumping the pixel
contents of an image_t to the runtime directory.
danij
01:00 Doomsday Engine Revision ba9272d9 (github): Fixed: Mishandling of FF_START/F_END idiom in PWADs
See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3514832&group_id=74815 danij

2012-08-24

20:47 Doomsday Engine Revision 3dd911db (github): Merge branch 'master' into deh-reader-2
Conflicts:
doomsday/plugins/dehread/src/dehread.cpp
danij
20:00 Doomsday Engine Revision 881f6ba3 (github): Bsp Builder: Automatically collapse degenerate leaves
Linedefs which erroneously include a second sidedef, despite their
being used as a boundary with the void (i.e., wher...
danij
15:22 Doomsday Engine Revision 65ac0454 (github): Merge branch 'master' into deh-reader-2
danij

2012-08-23

06:40 Doomsday Engine Revision 31252eee (github): Deh Reader: Fix de::String argument format strings
danij
06:35 Doomsday Engine Revision bbd02236 (github): Deh Reader: Ignore Text patch replacements for the custom/shareware banners
danij
06:05 Doomsday Engine Revision 532b25d5 (github): Deh Reader: Added support for Text patch remapping of Finale backgrounds
danij
06:03 Doomsday Engine Revision 237d0548 (github): libdoom|Doom|Hacx|Chex: Define Finale backgrounds with Values URIs
danij
05:20 Doomsday Engine Revision d6aabf8b (github): InFine: "flat" commands accept materials specified with a Values URI
The "flat" command in a finale script may now specify the material
to use as the background by declaring a Value defi...
danij
05:05 Doomsday Engine Revision 44737a24 (github): Finale Interpreter: Command operands may now define a default value
Also added a new operand type FVT_URI for URI operands. danij

2012-08-22

18:30 Doomsday Engine Revision e85c276c (github): Deh Reader: Stub for Text patch remapping of Finale backgrounds
Patching Finale backgrounds is not yet supported as presently, there
is no means to route this information through to...
danij
17:45 Doomsday Engine Revision c675ffa2 (github): Deh Reader: Added support for Sound "Zero/One" patches
According to Eternity's DeHackEd doc, this property is used to alter
a sound's priority group.
danij
17:40 Doomsday Engine Revision ed76b1fe (github): Deh Reader: Stubs for Eternity's extensions (not yet supported)
danij
16:54 Doomsday Engine Revision 0466837b (github): Deh Reader: The BEX "include" directive should be ignored in patch lumps
danij
16:47 Doomsday Engine Revision a1a7e801 (github): Deh Reader: Added support for [MUSIC] and [SOUNDS] patches
danij
15:59 Doomsday Engine Revision 1fbfaa4b (github): Deh Reader: Added Text patch support for replacing sound lumpnames
danij
15:34 Doomsday Engine Revision 7b15acb0 (github): Deh Reader: Added Sound patch support
Most of the useful values DeHackEd Sound patches could alter are now
supported. The others remain unsupported and a w...
danij
14:50 Doomsday Engine Revision 8d46d040 (github): Deh Reader: [CODEPTR] patches use the bex rules for section continuation
danij
02:34 Doomsday Engine Revision bc695c1b (github): Deh Reader: Cleanup
danij
01:30 Doomsday Engine Revision 50b6ede9 (github): Deh Reader|Refactor: Removed further obfuscation
danij

2012-08-21

23:15 Doomsday Engine Revision 80cf1395 (github): Deh Reader|Refactor: Trailing carriage returns can now be discarded at line-read time
danij
23:15 Doomsday Engine Revision e7724749 (github): Deh Reader|Refactor: Relocated parse section continuation state
danij
22:19 Doomsday Engine Revision 3c054eed (github): Deh Reader: Refactored away unnecessary read line splitting
danij
20:51 Doomsday Engine Revision 65e09a0f (github): Deh Reader|Refactor: Continued cleaning up the main parser loop
danij
13:41 Doomsday Engine Revision 26e7b01d (github): Deh Reader: Refactoring parser with exceptions to clean up the main loop
danij

2012-08-19

15:18 Doomsday Engine Revision de112e11 (github): Deh Reader: Minor fixes
danij
15:05 Doomsday Engine Revision 557e0dfa (github): Deh Reader: Log the current line number when unexpected input is encountered
danij
14:30 Doomsday Engine Revision 342904a7 (github): Added|Deh Reader: Support for hexadecimal and octal notations in DEH patches
A later DEH format extension implemented by Lee Killough was support
for hexadecimal notation when specifying Thing, ...
danij
13:44 Doomsday Engine Revision 9d089e2f (github): Deh Reader|Fixed: Grammar errors in [PARS] sections confused the parser main loop
danij
13:15 Doomsday Engine Revision 269e7240 (github): Deh Reader: Cleanup
danij
12:34 Doomsday Engine Revision ae11b3a8 (github): Deh Reader: Minor cleanup
danij
12:34 Doomsday Engine Revision e5ca4a81 (github): Deh Reader: Fixed map URI composition
danij
10:10 Doomsday Engine Revision b25d997b (github): Fixed: Failed to locate map data from Memento Mori add-on for Doom
In the Mac Hexen demo some lump names have extra values or'd into
the lump names stored in the lump directory. The WA...
danij
10:10 Doomsday Engine Revision be559c2f (github): Added: Console command "listlumps" - list all lumps loaded from containers
danij

2012-08-18

14:44 Doomsday Engine Revision 2aa7614c (github): Initial check in of Deh Reader version 2.0
The goal of this branch is to rewrite the exisiting dpdehread addressing
all known problems therein.
danij
 

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