skyjake's activity
From 2012-05-06 to 2012-05-19
2012-05-19
-
19:13 Doomsday Engine Revision ef88ca67 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
19:13 Doomsday Engine Revision 75b9561f (github): Bindings|Fixed: Dedicated mode console was unresponsive
- There were no binding contexts available in dedicated mode, which
meant that key events weren't being passed to the c... -
09:23 Doomsday Engine Revision 20a06deb (github): Debug: Moved excessive debug messages to a lower level
- The sound debug messages were filling up the hard drive of the MP test server.
2012-05-18
-
12:12 Doomsday Engine Revision a05ff063 (github): Updated a bunch of version numbers to 1.9.9
- Readme, Doxygen, OS X app bundle.
-
11:31 Doomsday Engine Revision 2fe8fda9 (github): Builder|Fixed: Syntax errors
-
11:27 Doomsday Engine Revision bb9dba9c (github): Builder: Added <changeLog> to the feed for each build
- <releaseNotes> points to the stable release's notes.
-
11:20 Doomsday Engine Revision 87cb6130 (github): Builder: Unstable/Candidate builds use build report as release notes
2012-05-15
-
19:48 Doomsday Engine Revision 1074eab8 (github): Revert "Console: Temporarily hardcoded F11 functionality while console open"
- This reverts commit 8cc2ab54eb99aa008e1c62ccc92faeea834afce3.
-
19:46 Doomsday Engine Revision 4d02b5b0 (github): Bindings: Removed special-case responders
- All event processing should occur within the binding context stack.
Fixes the issue of F11 not working in the Control... -
17:57 Doomsday Engine Revision c2a32684 (github): Ubuntu: Removed libcurl3 and libsdl-net from dependencies
- This functionality has been replaced with Qt.
-
16:26 Doomsday Engine Revision c0fc234c (github): Bumped version number to 1.9.9 Unstable
-
06:54 Doomsday Engine Revision 84bbd050 (github): Builder: Use the base version for download URIs
- Omit anything that comes after a dash.
-
06:45 Doomsday Engine Revision c86b818e (github): Builder|Fixed: Version number parsing and stable download URI
2012-05-14
-
20:04 Doomsday Engine Revision c86656c3 (github): Downgrade to MSVC 2008 for Qt 4.7.4
-
16:58 Doomsday Engine Revision 98b8e55f (github): Release type is "Stable" in the stable branch
-
07:43 Doomsday Engine Revision 41ac1eae (github): Merge branch 'master' into stable
- Conflicts:
distrib/autobuild.py
distrib/builder/changes.py
doomsday/build/build.pro
doomsday/build/mac/Info.plist...
2012-05-12
-
17:13 Doomsday Engine Revision 0f28ae1e (github): Revert "Input: Never late process sharp axis/angle events"
- This reverts commit 477a59e0c0086332807ac1d595fd291dd7de3e79.
-
13:19 Doomsday Engine Revision f022b4c6 (github): Win32|Input: Added missing mapping for virtual key 0xE2
- Mapped virtual key 0xE2 to the DDKEY Tilde (96).
-
12:02 Doomsday Engine Revision 0891d32e (github): Improved debug message about cursor hiding
-
11:57 Doomsday Engine Revision 477a59e0 (github): Input: Never late process sharp axis/angle events
- Mouse and joystick movement needs low latency, so it's better to not
late process the events even though "input-sharp... -
11:08 Doomsday Engine Revision 832d11c6 (github): Refactor|Input: Separate function for updating device axes
2012-05-11
-
16:44 Doomsday Engine Revision 484ff717 (github): OpenAL: Install to library directory on Unix and Win32
- On the Mac, available plugins are installed via the bundling script.
2012-05-10
-
19:19 Doomsday Engine Revision 980453dc (github): GL: Always do manual OpenGL painting in fullscreen
- It seems no platform-specific exceptions are needed when drawing
with updateGL(). -
19:00 Doomsday Engine Revision adf44640 (github): Refactor|Canvas: Separate method for showing and hiding the cursor
-
15:03 Doomsday Engine Revision 40a1540e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
15:03 Doomsday Engine Revision af270623 (github): GL: Experimenting with another window update method
- updateGL() seems to work better as it just does the OpenGL drawing.
Manual repainting is now done with updateGL(). -
07:45 Doomsday Engine Revision 13727d50 (github): Fixed|Client: Things weren't placed on the floor
- Mixup between float* and coord_t* when checking for the client-side floor
plane height. Monsters walking down stairs ... -
06:43 Doomsday Engine Revision b035aecb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
06:43 Doomsday Engine Revision ac8c326f (github): GL: Set viewport in initialization
- Perhaps this will help the issue with a recreated Canvas.
2012-05-09
-
07:16 Doomsday Engine Revision 905c8852 (github): qmake|Unix: Check that xxf86vm and xrandr exist
- If the required X11 extensions are missing, qmake will fail with an
error message that instructs what to do.
2012-05-08
-
18:50 Doomsday Engine Revision d52062dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
17:41 Doomsday Engine Revision 73e2e5ea (github): Fixed|Client: Resizing the window sets an invalid viewport
- The client's Local flag and view console are properly updated when joining
a game. When a subsequent viewport update ... -
08:24 Doomsday Engine Revision 7c8efa0e (github): Fixed|Client: Crash due to stray mobjs being left in the client ID hash
- ClMobj_Destroy() was not unlinking the object from the ID hash. Instead,
it was trying to unlink to twice from the bl... -
08:21 Doomsday Engine Revision 684960dc (github): Dedicated Server: Interactive mode runs at 35 Hz
- The special 3 Hz CPU conservation mode is only for non-interactive
servers with no players on them. -
08:21 Doomsday Engine Revision 22267e86 (github): Fixed: Out of bounds memory access in PathDirectory
- The loop was accessing the character at string index -1.
-
06:36 Doomsday Engine Revision ee900875 (github): Removed unnecessary debug messages
- These shouldn't be in the release build.
2012-05-07
-
20:32 Doomsday Engine Revision ea83d159 (github): Debug: Disallow incorrect behavior in release build
-
17:36 Doomsday Engine Revision e60e0bd6 (github): Snowberry: Always specify either -wnd or -fullscreen on the command line
- Otherwise Doomsday will use the previously used mode, and not fall back
to fullscreen mode as before. -
17:16 Doomsday Engine Revision 312c73a0 (github): Updated some remaining version numbers to 1.9.8
-
17:10 Doomsday Engine Revision 8f6c8796 (github): Map Renderer|Fixed: Crash in Hexen map08
- A linedef with an unexpected NULL back side was causing the renderer
to crash. -
10:17 Doomsday Engine Revision 25f9c154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
10:17 Doomsday Engine Revision ff5bbca8 (github): GL: Don't block until GL finished before frame update
- Instead, just ask for the GL driver to flush its buffers.
-
08:29 Doomsday Engine Revision b7d8d807 (github): Fixed: Verbose level 2 attempted to access the timer before initialization
- Assertion failed when trying to lock a mutex that hasn't yet been created.
-
06:42 Doomsday Engine Revision d49d085a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
06:40 Doomsday Engine Revision a8b4eb07 (github): Added|Control Panel: Graphics quality options FSAA and Vsync
- The vid-fsaa and vid-vsync cvars can now be toggled in the control panel.
-
06:38 Doomsday Engine Revision 0d429f63 (github): Mac OS X|Fixed: Shift-Tab was not in the key code map
2012-05-06
-
11:57 Doomsday Engine Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language
- Updated language strings provided by NTI. Thanks!
-
10:04 Doomsday Engine Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
10:03 Doomsday Engine Revision 70b3c779 (github): Fine-tuned frame update timing
- There are now two distinct modes that frame updates operate in:
1) Manual repaint mode. Offers maximum control over ...
Also available in: Atom