danij's activity
From 2012-04-27 to 2012-05-10
2012-05-10
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21:24 Doomsday Engine Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
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19:19 Doomsday Engine Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:18 Doomsday Engine Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
- The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n...
2012-05-08
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19:26 Doomsday Engine Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
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18:57 Doomsday Engine Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:56 Doomsday Engine Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
- The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ... -
17:00 Doomsday Engine Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
- Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ... -
14:44 Doomsday Engine Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
- Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void. -
14:26 Doomsday Engine Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
- A linedef with an unexpected NULL back side was causing the renderer
to crash. -
13:56 Doomsday Engine Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
- This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd.
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13:31 Doomsday Engine Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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01:44 Doomsday Engine Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-05-07
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07:25 Doomsday Engine Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync
2012-05-06
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17:30 Doomsday Engine Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
- When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa... -
17:25 Doomsday Engine Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
- A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ...
2012-05-05
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21:20 Doomsday Engine Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
- Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ...
2012-05-04
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02:32 Doomsday Engine Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
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01:42 Doomsday Engine Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
2012-05-03
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19:17 Doomsday Engine Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
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14:33 Doomsday Engine Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
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13:49 Doomsday Engine Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
2012-05-01
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15:17 Doomsday Engine Revision 97d6118b (github): Win32|Fixed: Install all fonts we might require during startup
- We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system. -
06:23 Doomsday Engine Revision 35ae5437 (github): Map Renderer: Flip the "missing" material on ceiling planes
- Always flip the missing material when used on ceiling planes so that
the embedded "missing" text appears correct. -
06:17 Doomsday Engine Revision 76241c7a (github): Fixed: Fatal error loading a map with a missing/unknown plane material
2012-04-29
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20:25 Doomsday Engine Revision 8ac6fc4a (github): Win32|Fixed: Install all fonts we might require during startup
- We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system. -
16:21 Doomsday Engine Revision 588bcb5a (github): Input|Fixed: Apply the DDKEY_MULTIPLY mapping in DD_ModKey()
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16:17 Doomsday Engine Revision b99c7e14 (github): Fixed: rend-dev-input-key-state used ASCII char 42 (not DDKEY_MULTIPLY)
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13:53 Doomsday Engine Revision 25b6a03d (github): Input|Fixed: Clear the key repeaters when reseting the keyboard device
- Not clearing the key repeaters when reseting the keyboard device
was the cause of the strange/stuck alt key behavior ... -
12:06 Doomsday Engine Revision eeceb56c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:05 Doomsday Engine Revision 38a5b355 (github): Win32|Fixed: Alt DDKEY not released when using alt+tab to switch tasks
- On Windows the alt key-up event is eaten by the OS when using alt+tab
to switch tasks, prior to our Qt based event ha... -
11:47 Doomsday Engine Revision eced742b (github): Log appropriate DEBUG messages upon input device reset
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