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danij's activity

From 2012-04-27 to 2012-05-10

2012-05-10

21:24 Doomsday Engine Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
danij
19:19 Doomsday Engine Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:18 Doomsday Engine Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n...
danij

2012-05-08

19:26 Doomsday Engine Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
danij
18:57 Doomsday Engine Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:56 Doomsday Engine Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ...
danij
17:00 Doomsday Engine Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ...
danij
14:44 Doomsday Engine Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void.
danij
14:26 Doomsday Engine Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
A linedef with an unexpected NULL back side was causing the renderer
to crash.
danij
13:56 Doomsday Engine Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd. danij
13:31 Doomsday Engine Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:44 Doomsday Engine Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij

2012-05-07

07:25 Doomsday Engine Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync
danij

2012-05-06

17:30 Doomsday Engine Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa...
danij
17:25 Doomsday Engine Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ...
danij

2012-05-05

21:20 Doomsday Engine Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ...
danij

2012-05-04

02:32 Doomsday Engine Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
danij
01:42 Doomsday Engine Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
danij

2012-05-03

19:17 Doomsday Engine Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
danij
14:33 Doomsday Engine Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
danij
13:49 Doomsday Engine Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
danij

2012-05-01

15:17 Doomsday Engine Revision 97d6118b (github): Win32|Fixed: Install all fonts we might require during startup
We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system.
danij
06:23 Doomsday Engine Revision 35ae5437 (github): Map Renderer: Flip the "missing" material on ceiling planes
Always flip the missing material when used on ceiling planes so that
the embedded "missing" text appears correct.
danij
06:17 Doomsday Engine Revision 76241c7a (github): Fixed: Fatal error loading a map with a missing/unknown plane material
danij

2012-04-29

20:25 Doomsday Engine Revision 8ac6fc4a (github): Win32|Fixed: Install all fonts we might require during startup
We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system.
danij
16:21 Doomsday Engine Revision 588bcb5a (github): Input|Fixed: Apply the DDKEY_MULTIPLY mapping in DD_ModKey()
danij
16:17 Doomsday Engine Revision b99c7e14 (github): Fixed: rend-dev-input-key-state used ASCII char 42 (not DDKEY_MULTIPLY)
danij
13:53 Doomsday Engine Revision 25b6a03d (github): Input|Fixed: Clear the key repeaters when reseting the keyboard device
Not clearing the key repeaters when reseting the keyboard device
was the cause of the strange/stuck alt key behavior ...
danij
12:06 Doomsday Engine Revision eeceb56c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:05 Doomsday Engine Revision 38a5b355 (github): Win32|Fixed: Alt DDKEY not released when using alt+tab to switch tasks
On Windows the alt key-up event is eaten by the OS when using alt+tab
to switch tasks, prior to our Qt based event ha...
danij
11:47 Doomsday Engine Revision eced742b (github): Log appropriate DEBUG messages upon input device reset
danij
 

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