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skyjake's activity

From 2011-11-06 to 2011-11-19

2011-11-19

17:50 Doomsday Engine Revision 6f0d69a1 (github): Server: Client age printed upon disconnect
Server prints the number of seconds that a client
spent connected to the game.
skyjake
17:47 Doomsday Engine Revision d8170382 (github): Revised output of "net info"
Also, the server now measures the amount of time that a client
has been connected for.
skyjake
16:42 Doomsday Engine Revision 686869ee (github): Mac: Client/server debugging scripts
Mac OS X scripts for starting a dedicated server or client
that automatically connects to localhost.
skyjake

2011-11-16

20:28 Doomsday Engine Revision 5bd6d8f9 (github): Ignore runtime directories
skyjake
19:59 Doomsday Engine Revision 5813653f (github): Mac: Added build option deng_32bitonly
Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary).
skyjake

2011-11-13

12:00 Doomsday Engine Revision d3eb70ed (github): config.pri: Added note about proper usage
Conflicts:
doomsday/config.pri
skyjake
11:34 Doomsday Engine Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
skyjake

2011-11-12

19:09 Doomsday Engine Revision d2af1c79 (github): Linux: Network tweaks in libdeng2
Making sure that the socket is created in the right thread. skyjake
12:27 Doomsday Engine Revision a02c0a5b (github): Build option deng_packres replaced with deng_nopackres
Making things a bit user-friendlier so that the default is to make
a fully functioning build with all the data files ...
skyjake

2011-11-08

18:35 Doomsday Engine Revision 87c3297c (github): Ignore build directory
skyjake
 

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