Project

General

Profile

danij's activity

From 2011-10-28 to 2011-11-10

2011-11-10

22:03 Doomsday Engine Revision f7cf9a88 (github): Cleanup
danij
22:02 Doomsday Engine Revision 10522251 (github): Fixed sigsegv in SBE_DrawLevelGauge when no map is currently loaded
danij
22:01 Doomsday Engine Revision 25b64bfe (github): Output a verbose log message when initializing Textures
danij
17:23 Doomsday Engine Revision 5f6be209 (github): Applied the same recent refactorings to the Fonts collection
danij
16:20 Doomsday Engine Revision 6e4ec92f (github): Cleanup
danij
04:48 Doomsday Engine Revision c8df83ea (github): Cleanup
Next step: Apply the same refactorings to the Fonts collection. danij
03:06 Doomsday Engine Revision e2908aca (github): materials.h no longer depends on gl_texmanager.h
danij
03:00 Doomsday Engine Revision 1418903d (github): Removed Materials_ReleaseGLTextures as it is now redundant
danij
02:49 Doomsday Engine Revision fc5c1ed5 (github): Refactor: Completed rename of p_materialmanager.c/h to materials.c/h
danij
02:42 Doomsday Engine Revision c63a1398 (github): Rename p_materialmanager.c/h to materials.c/h respectively
danij
01:59 Doomsday Engine Revision 3b138299 (github): Refactor: Moved the textures collection out of gl_texmanager.c/h and into
new source files named textures.c/h
Refactor: Reworked texture resource initialization to allow dynamically
reloadin...
danij

2011-11-04

19:57 Doomsday Engine Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde...
danij
14:57 Doomsday Engine Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe...
danij
14:26 Doomsday Engine Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
danij
14:18 Doomsday Engine Revision 39118b5d (github): Cleanup
danij

2011-11-03

17:00 Doomsday Engine Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ...
danij
15:26 Doomsday Engine Revision 3081e53b (github): Cleanup
danij
13:42 Doomsday Engine Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
Do not allocate the name hash table in ResourceNamespace until the first
resource is added.
danij
13:40 Doomsday Engine Revision b370a45c (github): Cleanup
danij

2011-11-02

19:05 Doomsday Engine Revision 26e298d6 (github): Refactoring resource locator in preparation for finding non-file resources
Redesigned ResourceNamespace. Namespace rebuilding has been moved out of
this class. New mechanics for adding and ite...
danij

2011-10-31

23:34 Doomsday Engine Revision 096bfe22 (github): Refactor: Renamed W_LumpIsFromIWAD to W_LumpIsCustom
Renamed to remove this idtech 1 specific term from the public API. danij
23:14 Doomsday Engine Revision 04d849b8 (github): Relocated functionality for querying the existance of maps into the engine
As the engine now manages maps as units, it can provide this as built-in
functionality.
danij
20:14 Doomsday Engine Revision 377e2d4b (github): Cleanup
danij
19:18 Doomsday Engine Revision 096666a7 (github): Refactor: Represent map identifiers as Uri
danij
08:29 Doomsday Engine Revision ae6413ef (github): Missing changes from previous commit
danij
05:23 Doomsday Engine Revision fb38b39f (github): Refactor: Replace texture namespace implementation with PathDirectory
Texture names are now represented as Uri within the collection itself.
Names are no longer limited to eight character...
danij

2011-10-30

15:10 Doomsday Engine Revision 66e58703 (github): Optimize: Update MaterialSnapshots only when necessary
MaterialSnapshots are now updated only once per render frame or when
the variant Material is first prepared.
danij
14:17 Doomsday Engine Revision a038d153 (github): Materials_VariantSpecificationForContext should return a ptr to const
Once a specification has been interned it is assumed that is then immutable
from that point onward.
danij
13:58 Doomsday Engine Revision 78256b0c (github): Further cleanup
danij
13:45 Doomsday Engine Revision 1725e6ea (github): Cleanup
danij

2011-10-29

21:58 Doomsday Engine Revision 125fa699 (github): Began cleanup of the Material preparation interfaces
danij
15:54 Doomsday Engine Revision 664e75cd (github): Fix typo in previous commit
danij
15:25 Doomsday Engine Revision 0b6f5ec2 (github): Refactor: Cache MaterialSnapshots produced by MaterialsPrepare
Now that we have render context variants of Material (i.e., MaterialVariant)
it is no longer necessary to allocate Ma...
danij
15:18 Doomsday Engine Revision e18768b8 (github): Refactor: Relocate boolean 'smoothed' argument for Materials_Prepare
Moved this argument to the end of the signature, where it will soon
be further refactored into a flag.
danij
12:51 Doomsday Engine Revision 72485776 (github): Store final property values for detail and shiny textures in Material
Note this is only an interim measure. Once MaterialVariant caches the
snapshot of the current Material's state (with ...
danij
09:36 Doomsday Engine Revision a0a00040 (github): Fixed console not shutting down correctly
The pointer to the history buffer was left dangling and console did
not mark itself as being not-initialized (attempt...
danij
08:41 Doomsday Engine Revision cf84bbc5 (github): Fixed incorrect management of GL textures used with the sky sphere
When resetting GL, any acquired textures should either be deleted prior
to setting up a new render context and clear ...
danij
08:04 Doomsday Engine Revision 4f1e2d6b (github): Fixed inverted logic in previous commit
danij
07:58 Doomsday Engine Revision 68d26546 (github): Added quiet argument to Fonts_FontForUri
Allow the called to specify when warnings produced by this set of
functions should be logged.
danij
07:57 Doomsday Engine Revision 89923eb1 (github): Added quiet argument to Materials_MaterialForUri
Allow the called to specify when warnings produced by this set of
functions should be logged.
danij
07:08 Doomsday Engine Revision 3b004282 (github): Enhanced StringPool with the ability to remove strings from the pool
Strings can now be removed from the StringPool, thus avoiding the need to
rebuild it entirely. On removal an existing...
danij
 

Also available in: Atom