danij's activity
From 2011-10-28 to 2011-11-10
2011-11-10
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22:03 Doomsday Engine Revision f7cf9a88 (github): Cleanup
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22:02 Doomsday Engine Revision 10522251 (github): Fixed sigsegv in SBE_DrawLevelGauge when no map is currently loaded
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22:01 Doomsday Engine Revision 25b64bfe (github): Output a verbose log message when initializing Textures
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17:23 Doomsday Engine Revision 5f6be209 (github): Applied the same recent refactorings to the Fonts collection
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16:20 Doomsday Engine Revision 6e4ec92f (github): Cleanup
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04:48 Doomsday Engine Revision c8df83ea (github): Cleanup
- Next step: Apply the same refactorings to the Fonts collection.
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03:06 Doomsday Engine Revision e2908aca (github): materials.h no longer depends on gl_texmanager.h
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03:00 Doomsday Engine Revision 1418903d (github): Removed Materials_ReleaseGLTextures as it is now redundant
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02:49 Doomsday Engine Revision fc5c1ed5 (github): Refactor: Completed rename of p_materialmanager.c/h to materials.c/h
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02:42 Doomsday Engine Revision c63a1398 (github): Rename p_materialmanager.c/h to materials.c/h respectively
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01:59 Doomsday Engine Revision 3b138299 (github): Refactor: Moved the textures collection out of gl_texmanager.c/h and into
- new source files named textures.c/h
Refactor: Reworked texture resource initialization to allow dynamically
reloadin...
2011-11-04
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19:57 Doomsday Engine Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
- Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde... -
14:57 Doomsday Engine Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe... -
14:26 Doomsday Engine Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
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14:18 Doomsday Engine Revision 39118b5d (github): Cleanup
2011-11-03
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17:00 Doomsday Engine Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
- Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ... -
15:26 Doomsday Engine Revision 3081e53b (github): Cleanup
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13:42 Doomsday Engine Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
- Do not allocate the name hash table in ResourceNamespace until the first
resource is added. -
13:40 Doomsday Engine Revision b370a45c (github): Cleanup
2011-11-02
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19:05 Doomsday Engine Revision 26e298d6 (github): Refactoring resource locator in preparation for finding non-file resources
- Redesigned ResourceNamespace. Namespace rebuilding has been moved out of
this class. New mechanics for adding and ite...
2011-10-31
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23:34 Doomsday Engine Revision 096bfe22 (github): Refactor: Renamed W_LumpIsFromIWAD to W_LumpIsCustom
- Renamed to remove this idtech 1 specific term from the public API.
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23:14 Doomsday Engine Revision 04d849b8 (github): Relocated functionality for querying the existance of maps into the engine
- As the engine now manages maps as units, it can provide this as built-in
functionality. -
20:14 Doomsday Engine Revision 377e2d4b (github): Cleanup
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19:18 Doomsday Engine Revision 096666a7 (github): Refactor: Represent map identifiers as Uri
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08:29 Doomsday Engine Revision ae6413ef (github): Missing changes from previous commit
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05:23 Doomsday Engine Revision fb38b39f (github): Refactor: Replace texture namespace implementation with PathDirectory
- Texture names are now represented as Uri within the collection itself.
Names are no longer limited to eight character...
2011-10-30
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15:10 Doomsday Engine Revision 66e58703 (github): Optimize: Update MaterialSnapshots only when necessary
- MaterialSnapshots are now updated only once per render frame or when
the variant Material is first prepared. -
14:17 Doomsday Engine Revision a038d153 (github): Materials_VariantSpecificationForContext should return a ptr to const
- Once a specification has been interned it is assumed that is then immutable
from that point onward. -
13:58 Doomsday Engine Revision 78256b0c (github): Further cleanup
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13:45 Doomsday Engine Revision 1725e6ea (github): Cleanup
2011-10-29
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21:58 Doomsday Engine Revision 125fa699 (github): Began cleanup of the Material preparation interfaces
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15:54 Doomsday Engine Revision 664e75cd (github): Fix typo in previous commit
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15:25 Doomsday Engine Revision 0b6f5ec2 (github): Refactor: Cache MaterialSnapshots produced by MaterialsPrepare
- Now that we have render context variants of Material (i.e., MaterialVariant)
it is no longer necessary to allocate Ma... -
15:18 Doomsday Engine Revision e18768b8 (github): Refactor: Relocate boolean 'smoothed' argument for Materials_Prepare
- Moved this argument to the end of the signature, where it will soon
be further refactored into a flag. -
12:51 Doomsday Engine Revision 72485776 (github): Store final property values for detail and shiny textures in Material
- Note this is only an interim measure. Once MaterialVariant caches the
snapshot of the current Material's state (with ... -
09:36 Doomsday Engine Revision a0a00040 (github): Fixed console not shutting down correctly
- The pointer to the history buffer was left dangling and console did
not mark itself as being not-initialized (attempt... -
08:41 Doomsday Engine Revision cf84bbc5 (github): Fixed incorrect management of GL textures used with the sky sphere
- When resetting GL, any acquired textures should either be deleted prior
to setting up a new render context and clear ... -
08:04 Doomsday Engine Revision 4f1e2d6b (github): Fixed inverted logic in previous commit
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07:58 Doomsday Engine Revision 68d26546 (github): Added quiet argument to Fonts_FontForUri
- Allow the called to specify when warnings produced by this set of
functions should be logged. -
07:57 Doomsday Engine Revision 89923eb1 (github): Added quiet argument to Materials_MaterialForUri
- Allow the called to specify when warnings produced by this set of
functions should be logged. -
07:08 Doomsday Engine Revision 3b004282 (github): Enhanced StringPool with the ability to remove strings from the pool
- Strings can now be removed from the StringPool, thus avoiding the need to
rebuild it entirely. On removal an existing...
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