danij's activity
From 2011-07-22 to 2011-08-04
2011-08-04
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13:07 Doomsday Engine Revision a7526dca (github): Merge branch 'beta6-ringzero' into ringzero+master
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01:40 Doomsday Engine Revision 182b0fb5 (github): Cleanup.
2011-08-03
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21:15 Doomsday Engine Revision 3fd4082b (github): Refactor: Reworking the interfaces for searching the contents of PathDirectorys.
- Searches can now be performed using hashes via the interate methods. The search
state is part of the group of variabl... -
17:13 Doomsday Engine Revision 5b68486f (github): During an engine state update (e.g., reset or load null-game) we should
- re-initialize the resource path map (vdmappings).
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17:11 Doomsday Engine Revision 7ff1c9e3 (github): Fixed missing newline in ccmd "reload" and return true if attempting to reload
- when no game is presently loaded.
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17:10 Doomsday Engine Revision 445300d5 (github): Fixed SIGSEGV in HU_UpdatePlayerSprite during a game change.
2011-08-02
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16:58 Doomsday Engine Revision ee0f456f (github): Refactored ResourceNamespace adding an extensible search path grouping mechanic.
- Added two new search path groups named SPG_OVERRIDE and SPG_FALLBACK to accommodate
the additional paths specified on... -
10:35 Doomsday Engine Revision 8304041f (github): hacx.wad does not include any textures named FIRE* thus there are no
- materials by these names either - skip the definitions if playing hacx.
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09:58 Doomsday Engine Revision 77221a9f (github): Added missing newline to log message output by DD_InitResourceSystem.
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08:32 Doomsday Engine Revision 0d9aa5c5 (github): Fixed: Do not attempt to load a game using ccmd "load" unless all the required
- startup resources have been located. If resources are found missing; list them
and abort the load attempt.
2011-07-26
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19:31 Doomsday Engine Revision dbde1248 (github): Fixed bug in the font renderer which failed to consider multiple newline
- character sequences with no printable characters seperating them.
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19:28 Doomsday Engine Revision de6bd8d5 (github): Fixed DOOM: Only attempt to register map name patches for available resources
- (i.e., episode 1 for shareware, 1-4 for ultimate, else 1-3).
2011-07-25
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16:15 Doomsday Engine Revision 76e99021 (github): Refactor: ResourceNamespace nolonger constructs a path directory for it's resources.
- It is now the responsibility of the caller to construct/choose a path directory when
calling F_CreateResourceNamespac...
2011-07-24
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13:12 Doomsday Engine Revision 943e5f59 (github): Merge branch 'beta6-ringzero' into ringzero+master
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12:55 Doomsday Engine Revision b5e48bac (github): Moved the definition of stringpool_intern_t into stringpool.c
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12:49 Doomsday Engine Revision a9c5c638 (github): Deleted old copies of StringPool source files inadvertently included in an earlier
- commit. For whatever reason Tortoise Git appears to automatically include anything
added to the current head when pro... -
12:39 Doomsday Engine Revision d3c8520e (github): Normalize line endings.
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12:38 Doomsday Engine Revision 9bc17ad4 (github): Cleanup
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12:36 Doomsday Engine Revision 6833facc (github): Refactor: Split the string interning mechanism out of PathDirectory and into a
- new class named StringPool. Performance of inserting a path into the PathDirectory
took a small hit in the process as...
2011-07-22
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19:20 Doomsday Engine Revision 47a02daf (github): During a game change the console databases are cleared thus the cvars
- registered by I_InitVirtualInputDevices are lost. After unloading a game
we must re-init the virtual input device tab...
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