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danij's activity

From 2011-07-22 to 2011-08-04

2011-08-04

13:07 Doomsday Engine Revision a7526dca (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
01:40 Doomsday Engine Revision 182b0fb5 (github): Cleanup.
danij

2011-08-03

21:15 Doomsday Engine Revision 3fd4082b (github): Refactor: Reworking the interfaces for searching the contents of PathDirectorys.
Searches can now be performed using hashes via the interate methods. The search
state is part of the group of variabl...
danij
17:13 Doomsday Engine Revision 5b68486f (github): During an engine state update (e.g., reset or load null-game) we should
re-initialize the resource path map (vdmappings). danij
17:11 Doomsday Engine Revision 7ff1c9e3 (github): Fixed missing newline in ccmd "reload" and return true if attempting to reload
when no game is presently loaded. danij
17:10 Doomsday Engine Revision 445300d5 (github): Fixed SIGSEGV in HU_UpdatePlayerSprite during a game change.
danij

2011-08-02

16:58 Doomsday Engine Revision ee0f456f (github): Refactored ResourceNamespace adding an extensible search path grouping mechanic.
Added two new search path groups named SPG_OVERRIDE and SPG_FALLBACK to accommodate
the additional paths specified on...
danij
10:35 Doomsday Engine Revision 8304041f (github): hacx.wad does not include any textures named FIRE* thus there are no
materials by these names either - skip the definitions if playing hacx. danij
09:58 Doomsday Engine Revision 77221a9f (github): Added missing newline to log message output by DD_InitResourceSystem.
danij
08:32 Doomsday Engine Revision 0d9aa5c5 (github): Fixed: Do not attempt to load a game using ccmd "load" unless all the required
startup resources have been located. If resources are found missing; list them
and abort the load attempt.
danij

2011-07-26

19:31 Doomsday Engine Revision dbde1248 (github): Fixed bug in the font renderer which failed to consider multiple newline
character sequences with no printable characters seperating them. danij
19:28 Doomsday Engine Revision de6bd8d5 (github): Fixed DOOM: Only attempt to register map name patches for available resources
(i.e., episode 1 for shareware, 1-4 for ultimate, else 1-3). danij

2011-07-25

16:15 Doomsday Engine Revision 76e99021 (github): Refactor: ResourceNamespace nolonger constructs a path directory for it's resources.
It is now the responsibility of the caller to construct/choose a path directory when
calling F_CreateResourceNamespac...
danij

2011-07-24

13:12 Doomsday Engine Revision 943e5f59 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
12:55 Doomsday Engine Revision b5e48bac (github): Moved the definition of stringpool_intern_t into stringpool.c
danij
12:49 Doomsday Engine Revision a9c5c638 (github): Deleted old copies of StringPool source files inadvertently included in an earlier
commit. For whatever reason Tortoise Git appears to automatically include anything
added to the current head when pro...
danij
12:39 Doomsday Engine Revision d3c8520e (github): Normalize line endings.
danij
12:38 Doomsday Engine Revision 9bc17ad4 (github): Cleanup
danij
12:36 Doomsday Engine Revision 6833facc (github): Refactor: Split the string interning mechanism out of PathDirectory and into a
new class named StringPool. Performance of inserting a path into the PathDirectory
took a small hit in the process as...
danij

2011-07-22

19:20 Doomsday Engine Revision 47a02daf (github): During a game change the console databases are cleared thus the cvars
registered by I_InitVirtualInputDevices are lost. After unloading a game
we must re-init the virtual input device tab...
danij
 

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