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skyjake's activity

From 2011-07-03 to 2011-07-16

2011-07-15

11:30 Doomsday Engine Revision 801b0a36 (github): Game logic: Ignore mobjs with a NULL info ptr
They're likely client mobjs that haven't received all their
info yet.
skyjake

2011-07-14

18:12 Doomsday Engine Revision c5bebe3b (github): Removed unused custom CMake module
skyjake
17:43 Doomsday Engine Revision c66224bc (github): Win32: Exported RNG_RandByte
skyjake
17:27 Doomsday Engine Revision c4aa55ca (github): Client: Options -> End Game
Instead of doing nothing functional, choosing Options -> End Game
will now ask the user whether he or she wants to di...
skyjake
17:26 Doomsday Engine Revision 4d8d0347 (github): Improving client connection GUI
The list of servers from the Master Server is updated automatically.
All UDP-related UI controls were removed.
skyjake
13:35 Doomsday Engine Revision f2f22933 (github): Server version incremented
The server is no longer compatible with older versions due to
the changed meaning of delta flags.
skyjake
13:29 Doomsday Engine Revision 4ab743e1 (github): Fixed: Player's initial position when joining
When a client is spawned, it does not yet know where the
player is located on the map. Thus it has to wait until the
...
skyjake
12:15 Doomsday Engine Revision 9124a8e5 (github): Increased max size of initial delta set
The client was not getting all the needed information about
the world right after joining. The maximum initial delta ...
skyjake

2011-07-13

17:28 Doomsday Engine Revision 0685805d (github): Cleanup
Use a bit more descriptive name for the map cycle ticker function. skyjake
17:22 Doomsday Engine Revision 444f2e77 (github): Map cycle rules are sent to newly connected players
When a map cycle is being used on the server, new players
will receive a message about the rules of the current map
a...
skyjake
16:49 Doomsday Engine Revision 96267d0f (github): Fixed: Clients pausing the game
Clients do not have authority to pause the game. skyjake

2011-07-12

17:55 Doomsday Engine Revision 6951b181 (github): Fixed: Clientside mobjs on moving planes
The server will now tell clients when a mobj is
on the floor so that it knows when it can rely on
its local plane Z h...
skyjake
17:23 Doomsday Engine Revision 1dfcf372 (github): Fixed: Clientside notification about moving planes
When the client was moving a plane, it never told the game about this.
Consequently, the game logic was not properly ...
skyjake
12:20 Doomsday Engine Revision 6e87f0d5 (github): Fixing map cycling
Trying a different random number generator and seeing
if it works better for the map cycle.
skyjake

2011-07-11

14:53 Doomsday Engine Revision 8480566f (github): CMake: Updated compiler flags on the Mac
There are numerous unused variables in the plugins. skyjake
13:20 Doomsday Engine Revision 97f9e68a (github): Fixed compiler warnings about unused variables
skyjake

2011-07-08

19:01 Doomsday Engine Revision 88ee661d (github): Build config: Added option to disable Snowberry install
skyjake

2011-07-07

17:52 Doomsday Engine Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
The flags were updated in the hidden client mobj, but not
in the main player mobj.
skyjake
17:52 Doomsday Engine Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
Used to access a specific player's client mobj. skyjake
16:42 Doomsday Engine Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
skyjake

2011-07-06

18:01 Doomsday Engine Revision c8a68853 (github): Added missing return value
skyjake
17:56 Doomsday Engine Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
skyjake
17:55 Doomsday Engine Revision f47a9179 (github): Removed delta acks as unnecessary
Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi...
skyjake
17:19 Doomsday Engine Revision 2a2580c3 (github): Simplifying network code to use TCP only
The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep...
skyjake
 

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