skyjake's activity
From 2011-06-19 to 2011-07-02
2011-06-26
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17:21 Doomsday Engine Revision 4b8f6291 (github): R_SetViewPortPlayer() replaces DD_DISPLAYPLAYER
- The engine's displayPlayer was used internally to store
which player is being rendered in a particular viewport.
Howe...
2011-06-23
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17:13 Doomsday Engine Revision fbf5c367 (github): Hexen: Fix crash if player has no mobj
- It seems that the player no longer has a mobj after
disconnecting from a netgame and starting a new
singleplayer game... -
17:01 Doomsday Engine Revision 8b1f947f (github): Hexen: Fixed immediate plane moves
- The client was ignoring plane moves that
happened with speed zero, meaning the move
is supposed to happen immediately... -
16:34 Doomsday Engine Revision b696524c (github): Hexen: Fixed polyobj rotation
- There was a problem with converting negative
fixed-point angles to floats and vice versa.
We need to switch to float... -
16:05 Doomsday Engine Revision 9ffd9c26 (github): Hexen: Fixed bug in mobj collision testing
- For Hexen the thing.onMobj value was never reset,
meaning that once a mobj got on another one, it
stayed there foreve... -
16:03 Doomsday Engine Revision 8badd652 (github): Hexen: Fixed potential crash when landing on a mobj
2011-06-19
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13:23 Doomsday Engine Revision 4053c9ee (github): Hexen: Disallow state actions on client
- The client cannot execute any mobj state action functions.
The server executes them and the effects are transmitted
a...
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